Player Matchup

Janus
Janus
 
Janus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
GarenBlackwing
Geb
Level 46
God Stats
5W - 5L
1,595 SR
Queue Stats
10W - 6L
1,555 Elo+
Party 2
Nemesis
Nemesis
GhosteGoku
Nemesis
Level 109
God Stats
0W - 1L
1,567 SR
Queue Stats
94W - 99L
1,466 Elo+
Party 1
Chang'e
Chang'e
GhosteMarcus
Chang'e
Level 18
God Stats
1W - 3L
1,636 SR
Queue Stats
5W - 7L
1,677 Elo+
Party 1
Danzaburou
Danzaburou
SHADY BIG BOI
Danzaburou
Level 118
God Stats
2W - 4L
1,523 SR
Queue Stats
130W - 127L
1,486 Elo+
Party 2
Team Averages
Level 72
1,564 SR
1,537 Elo+

VS

Team Averages
Level 74
1,509 SR
1,485 Elo+
Izanami
Izanami
DuskyShadowStar
Izanami
Level 28
God Stats
11W - 17L
1,440 SR
Queue Stats
63W - 69L
1,487 Elo+
Party 3
Sol
Sol
FeebleHyperion
Sol
Level 106
God Stats
6W - 0L
1,845 SR
Queue Stats
103W - 90L
1,559 Elo+
Party 3
Ganesha
Ganesha
FinjaFTW
Ganesha
Level 104
God Stats
8W - 10L
1,464 SR
Queue Stats
194W - 193L
1,509 Elo+
Party 3
Arachne
Arachne
KingTPKDragon
Arachne
Level 97
God Stats
11W - 7L
1,296 SR
Queue Stats
268W - 255L
1,508 Elo+
Party 3
Hercules
Hercules
durablespy
Hercules
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
341W - 388L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 4 / 0
4,773
434
918
4,536
1,348
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 4 / 2
5,483
498
2,567
9,129
4,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
GhosteGoku
Nemesis
9
1 / 2 / 3
5,617
511
3,509
7,770
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
GhosteMarcus
Chang'e
11
0 / 0 / 0
5,869
534
4,513
5,389
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
SHADY BIG BOI
Danzaburou
8
2 / 3 / 1
5,593
508
6,779
7,889
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
6,479
589
3,276
4,573
1,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
9 / 0 / 0
7,806
710
8,686
6,718
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
FinjaFTW
Ganesha
8
0 / 2 / 7
5,708
519
5,990
7,111
3,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
9
1 / 1 / 6
5,723
520
3,592
6,559
2,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
durablespy
Hercules
10
0 / 0 / 0
5,694
518
3,154
7,849
5,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
13
13
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
0
0
W
3
1
3
4.5
W
9
0
0
9
W
Ganesha
FinjaFTW
Ganesha
0
2
7
1.75
L
1
4
2
0.5
L
Nemesis
GhosteGoku
Nemesis
1
2
3
1.25
L
Chang'e
GhosteMarcus
Chang'e
0
0
0
0
W
Arachne
1
1
6
4
L
Danzaburou
SHADY BIG BOI
Danzaburou
2
3
1
0.83
W
Hercules
durablespy
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,286
Damage
24,698
34,713
Taken
32,810
14,160
Mitigated
14,623
9,059
Healing
16,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
918
183
0
0
4,536
1,348
0
2,631
1,905
18,972
0
W
3,276
2,405
0
728
4,573
1,298
1,029
709
3,864
0
37,779
W
8,686
3,043
0
5,658
6,718
2,136
732
1,082
5,636
59,374
0
W
Ganesha
FinjaFTW
Ganesha
5,990
273
301
2,464
7,111
3,206
415
1,481
5,630
17,747
0
L
2,567
505
0
760
9,129
4,374
0
5,521
3,608
8,612
0
L
Nemesis
GhosteGoku
Nemesis
3,509
869
0
2,661
7,770
2,510
0
3,242
4,528
0
24,540
L
Chang'e
GhosteMarcus
Chang'e
4,513
619
87
3,064
5,389
3,719
194
0
5,389
23,624
0
W
Arachne
3,592
2,145
0
3,401
6,559
2,475
0
557
5,982
0
25,218
L
Danzaburou
SHADY BIG BOI
Danzaburou
6,779
2,845
0
2,487
7,889
2,209
238
3,282
4,607
0
29,592
W
Hercules
durablespy
Hercules
3,154
1,181
64
4,149
7,849
5,508
0
3,937
3,461
0
20,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,335
Gold Earned
31,410
213
Minions Killed
301
0
Camps Cleared
0
1,008,020
Distance Traveled
1,084,295
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,773
434
25
2
0
201,684
0
W
Izanami
6,479
589
100
9
0
215,433
1
W
Sol
7,806
710
97
9
0
217,779
1
W
Ganesha
5,708
519
5
0
0
207,988
2
L
Geb
5,483
498
19
2
0
204,421
7
L
Nemesis
5,617
511
62
6
0
245,597
1
L
Chang'e
5,869
534
53
5
0
198,654
1
W
Arachne
5,723
520
49
4
0
225,043
0
L
Danzaburou
5,593
508
54
5
0
157,664
3
W
Hercules
5,694
518
50
5
0
218,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role