Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Saskiiaa
Scylla
Level 25
God Stats
1W - 1L
1,296 SR
Queue Stats
262W - 115L
1,663 Elo+
Solo
Fafnir
Fafnir
bradambeth
Fafnir
Level 28
God Stats
3W - 0L
1,808 SR
Queue Stats
141W - 86L
1,726 Elo+
Party 1
Hou Yi
Hou Yi
fixtheduck
Hou Yi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 101L
1,738 Elo+
Party 1
Team Averages
Level 24
1,521 SR
1,625 Elo+

VS

Team Averages
Level 19
1,545 SR
1,708 Elo+
Thor
Thor
CookieCutter12
Thor
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 26L
1,915 Elo+
Solo
Zeus
Zeus
Lilboiman
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 12L
1,732 Elo+
Party 2
Zhong Kui
Zhong Kui
Notcody69
Zhong Kui
Level 29
God Stats
5W - 4L
1,663 SR
Queue Stats
339W - 330L
1,587 Elo+
Party 2
Rama
Rama
Syzygy1234
Rama
Level 18
God Stats
0W - 4L
1,190 SR
Queue Stats
52W - 33L
1,696 Elo+
Solo
Cerberus
Cerberus
immastunna
Cerberus
Level 27
God Stats
2W - 1L
1,874 SR
Queue Stats
76W - 62L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
3 / 1 / 0
7,846
713
5,935
5,301
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
 
Gilgamesh
12
4 / 2 / 3
7,297
663
5,824
7,267
3,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Saskiiaa
Scylla
12
2 / 2 / 2
7,348
668
3,212
3,095
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
bradambeth
Fafnir
10
4 / 1 / 4
7,121
647
3,509
6,517
4,528
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
fixtheduck
Hou Yi
12
3 / 4 / 2
6,958
633
10,307
7,738
2,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,661
606
4,496
6,130
2,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zeus
11
3 / 4 / 1
6,872
625
3,541
6,763
2,594
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
Notcody69
Zhong Kui
9
0 / 3 / 0
5,006
455
1,464
7,290
6,565
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
3 / 5 / 0
5,929
539
3,222
8,037
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
immastunna
Cerberus
7
0 / 4 / 3
5,246
477
3,930
10,903
3,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
16
Kills
10
10
Deaths
16
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
1
0
3
W
Gilgamesh
 
Gilgamesh
4
2
3
2.75
L
4
0
3
5.5
L
Zeus
3
4
1
0.88
L
Zhong Kui
Notcody69
Zhong Kui
0
3
0
0
W
Scylla
Saskiiaa
Scylla
2
2
2
1.5
L
3
5
0
0.6
W
Fafnir
bradambeth
Fafnir
4
1
4
6
W
Hou Yi
fixtheduck
Hou Yi
3
4
2
1
L
Cerberus
immastunna
Cerberus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,787
Damage
16,653
29,918
Taken
39,123
13,061
Mitigated
16,560
9,431
Healing
10,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
5,935
2,606
0
2,809
5,301
2,028
0
1,464
3,837
0
57,436
W
Gilgamesh
 
Gilgamesh
5,824
1,878
0
1,835
7,267
3,479
0
2,222
5,045
0
47,640
L
4,496
1,321
0
1,559
6,130
2,320
0
785
5,293
0
33,686
L
Zeus
3,541
82
0
1,571
6,763
2,594
0
1,663
4,938
37,371
0
L
Zhong Kui
Notcody69
Zhong Kui
1,464
438
0
3,666
7,290
6,565
0
0
7,290
20,512
0
W
Scylla
Saskiiaa
Scylla
3,212
471
62
1,322
3,095
954
0
914
2,181
41,649
0
L
3,222
2,450
0
1,345
8,037
1,868
0
828
7,085
0
29,424
W
Fafnir
bradambeth
Fafnir
3,509
980
0
1,358
6,517
4,528
0
2,628
3,889
13,879
0
W
Hou Yi
fixtheduck
Hou Yi
10,307
5,584
0
2,045
7,738
2,072
0
1,707
6,031
0
47,659
L
Cerberus
immastunna
Cerberus
3,930
479
0
2,005
10,903
3,213
0
2,965
7,796
8,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,570
Gold Earned
29,714
392
Minions Killed
297
0
Camps Cleared
0
1,098,420
Distance Traveled
1,037,810
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,846
713
107
10
0
207,949
3
W
Gilgamesh
7,297
663
83
8
0
253,076
4
L
Thor
6,661
606
62
6
0
241,588
4
L
Zeus
6,872
625
94
9
0
194,476
4
L
Zhong Kui
5,006
455
59
5
0
202,007
4
W
Scylla
7,348
668
99
9
0
213,555
5
L
Rama
5,929
539
63
6
0
192,225
1
W
Fafnir
7,121
647
17
2
0
221,570
4
W
Hou Yi
6,958
633
86
8
0
202,270
2
L
Cerberus
5,246
477
19
2
0
207,514
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role