Player Matchup

Sol
Sol
Constantine6411
Sol
Level 28
God Stats
4W - 6L
1,561 SR
Queue Stats
97W - 147L
1,270 Elo+
Solo
Fenrir
Fenrir
FN_GAMERHUER550
Fenrir
Level 23
God Stats
2W - 13L
1,193 SR
Queue Stats
85W - 90L
1,307 Elo+
Solo
Kukulkan
Kukulkan
Winter_Hunter22
Kukulkan
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,194 Elo+
Party 2
Bellona
Bellona
javierLDA22
Bellona
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 6L
1,194 Elo+
Party 2
Yemoja
Yemoja
xXTheKiLLeR214Zz
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,194 Elo+
Party 2
Team Averages
Level 12
1,451 SR
1,232 Elo+

VS

Team Averages
Level 27
1,479 SR
1,348 Elo+
Thanatos
Thanatos
Hawk_TJH
Thanatos
Level 27
God Stats
54W - 64L
1,459 SR
Queue Stats
137W - 161L
1,521 Elo+
Solo
Hades
Hades
ILucifer-2503
Hades
Level 28
God Stats
14W - 9L
1,549 SR
Queue Stats
92W - 124L
1,352 Elo+
Solo
Achilles
Achilles
Jarawy_lamrviya
Achilles
Level 17
God Stats
2W - 4L
1,386 SR
Queue Stats
31W - 59L
1,352 Elo+
Party 1
Izanami
Izanami
SneykerGolem2
Izanami
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 15L
1,279 Elo+
Party 1
Odin
Odin
haberle777_gamer
Odin
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 69L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 10 / 4
9,687
421
9,275
20,380
4,491
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 9 / 0
9,462
411
10,937
24,485
8,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
14
3 / 11 / 2
10,158
442
15,965
20,236
6,699
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
javierLDA22
Bellona
14
1 / 8 / 1
9,018
392
4,245
22,883
15,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 8 / 1
10,276
447
3,514
15,659
20,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Hawk_TJH
Thanatos
18
9 / 2 / 8
12,530
545
18,066
17,293
7,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

17
8 / 2 / 7
11,772
512
18,701
14,770
8,959
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
17
5 / 3 / 12
11,399
496
9,931
15,565
19,418
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
20
21 / 0 / 8
14,058
611
25,995
11,378
4,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
3 / 2 / 10
11,603
504
8,858
12,424
11,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
91
7
Kills
46
46
Deaths
9
8
Assists
45
Player
Kills
Deaths
Assists
KDA
L
0
10
4
0.2
L
3
9
0
0.33
W
Thanatos
Hawk_TJH
Thanatos
9
2
8
6.5
W
8
2
7
5.75
W
Achilles
5
3
12
3.67
W
Izanami
21
0
8
25
L
Kukulkan
3
11
2
0.36
W
3
2
10
4
L
Bellona
javierLDA22
Bellona
1
8
1
0.19
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,936
Damage
81,551
103,643
Taken
71,430
55,454
Mitigated
51,322
13,659
Healing
30,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,275
2,539
147
4,798
20,380
4,491
420
3,017
17,363
58,801
0
L
10,937
3,324
0
3,709
24,485
8,394
0
3,662
20,823
0
36,069
W
Thanatos
Hawk_TJH
Thanatos
18,066
8,365
506
16,785
17,293
7,154
2,674
5,901
11,392
0
79,270
W
18,701
988
144
5,477
14,770
8,959
73
7,133
7,637
57,456
0
W
Achilles
9,931
3,313
0
2,646
15,565
19,418
514
3,485
12,080
0
28,229
W
Izanami
25,995
19,319
0
4,337
11,378
4,324
10,161
8,005
3,373
0
88,719
L
Kukulkan
15,965
3,234
0
1,178
20,236
6,699
402
5,020
15,216
56,528
0
W
8,858
3,416
0
621
12,424
11,467
2,322
4,230
8,194
0
50,190
L
Bellona
javierLDA22
Bellona
4,245
1,545
0
3,155
22,883
15,704
394
3,882
19,001
0
40,496
L
3,514
2,187
604
68
15,659
20,166
534
3,120
12,539
31,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,601
Gold Earned
61,362
381
Minions Killed
435
0
Camps Cleared
0
1,796,378
Distance Traveled
2,210,160
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,687
421
114
5
0
366,299
0
L
Fenrir
9,462
411
48
2
0
426,251
0
W
Thanatos
12,530
545
105
5
0
438,154
0
W
Hades
11,772
512
73
3
0
438,680
0
W
Achilles
11,399
496
38
2
0
429,866
3
W
Izanami
14,058
611
142
6
0
429,030
1
L
Kukulkan
10,158
442
103
4
0
299,080
0
W
Odin
11,603
504
77
3
0
474,430
3
L
Bellona
9,018
392
65
3
0
373,203
4
L
Yemoja
10,276
447
51
2
0
331,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role