Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MissSa55y
Cthulhu
Level 28
God Stats
4W - 4L
1,576 SR
Queue Stats
58W - 64L
1,380 Elo+
Solo
Ra
Ra
Tr3dams
Ra
Level 4
God Stats
5W - 4L
1,717 SR
Queue Stats
5W - 10L
1,626 Elo+
Solo
Neith
Neith
mashnbash
Neith
Level 17
God Stats
1W - 1L
1,717 SR
Queue Stats
45W - 64L
1,323 Elo+
Solo
Danzaburou
Danzaburou
rub_dub02_
Danzaburou
Level 26
God Stats
2W - 4L
1,528 SR
Queue Stats
4W - 8L
1,476 Elo+
Solo
Team Averages
Level 18
1,608 SR
1,461 Elo+

VS

Team Averages
Level 22
1,455 SR
1,452 Elo+
Chernobog
Chernobog
F4cili7ator
Chernobog
Level 13
God Stats
13W - 23L
1,400 SR
Queue Stats
13W - 28L
1,392 Elo+
Solo
Loki
Loki
MartianHunter45
Loki
Level 16
God Stats
14W - 18L
1,482 SR
Queue Stats
95W - 95L
1,416 Elo+
Solo
Tiamat
Tiamat
PatchWorkPuppet
Tiamat
Level 29
God Stats
3W - 3L
1,611 SR
Queue Stats
110W - 108L
1,574 Elo+
Solo
Danzaburou
Danzaburou
Yaxinfour
Danzaburou
Level 24
God Stats
18W - 10L
1,153 SR
Queue Stats
309W - 414L
1,351 Elo+
Solo
Scylla
Scylla
bloodgf
Scylla
Level 27
God Stats
46W - 32L
1,627 SR
Queue Stats
245W - 229L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
9 / 7 / 2
13,029
1,086
15,340
22,679
14,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
MissSa55y
Cthulhu
18
1 / 5 / 9
11,578
965
14,692
24,038
28,790
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 4 / 3
9,356
780
2,103
4,253
1,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
mashnbash
Neith
17
0 / 12 / 5
10,323
860
6,662
21,813
6,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
rub_dub02_
Danzaburou
17
2 / 8 / 4
11,211
934
9,669
17,749
6,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
F4cili7ator
Chernobog
19
5 / 2 / 13
11,945
995
12,377
9,960
4,811
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 5 / 16
12,185
1,015
11,133
11,575
6,772
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
15 / 2 / 9
13,704
1,142
26,114
15,209
16,195
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Yaxinfour
Danzaburou
19
8 / 2 / 13
12,439
1,037
19,300
10,631
4,282
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
bloodgf
Scylla
20
4 / 1 / 23
12,703
1,059
16,882
7,603
2,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
110
12
Kills
36
36
Deaths
12
23
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
9
7
2
1.43
W
Chernobog
F4cili7ator
Chernobog
5
2
13
5.75
W
4
5
16
2.4
L
Cthulhu
MissSa55y
Cthulhu
1
5
9
1.1
W
15
2
9
9.75
L
0
4
3
0.38
W
Danzaburou
Yaxinfour
Danzaburou
8
2
13
7.25
W
Scylla
bloodgf
Scylla
4
1
23
15.5
L
Neith
mashnbash
Neith
0
12
5
0.21
L
Danzaburou
rub_dub02_
Danzaburou
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,466
Damage
85,806
90,532
Taken
54,978
57,434
Mitigated
34,773
5,475
Healing
12,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
15,340
4,197
0
1,193
22,679
14,524
0
8,283
14,396
0
28,288
W
Chernobog
F4cili7ator
Chernobog
12,377
10,046
171
2,697
9,960
4,811
0
2,804
7,156
0
24,055
W
11,133
3,356
0
468
11,575
6,772
0
3,436
8,139
0
24,581
L
Cthulhu
MissSa55y
Cthulhu
14,692
746
449
722
24,038
28,790
0
11,750
12,288
41,166
0
W
26,114
3,977
0
7,332
15,209
16,195
0
4,709
10,500
66,180
0
L
2,103
203
249
379
4,253
1,577
0
2,314
1,939
6,321
0
W
Danzaburou
Yaxinfour
Danzaburou
19,300
11,429
263
1,640
10,631
4,282
0
3,247
7,384
0
29,805
W
Scylla
bloodgf
Scylla
16,882
1,804
0
0
7,603
2,713
0
2,599
5,004
38,978
0
L
Neith
mashnbash
Neith
6,662
3,409
0
1,012
21,813
6,287
0
13,238
8,575
0
25,574
L
Danzaburou
rub_dub02_
Danzaburou
9,669
2,691
0
1,471
17,749
6,256
0
7,411
10,338
0
30,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,497
Gold Earned
62,976
205
Minions Killed
239
5
Camps Cleared
7
938,874
Distance Traveled
1,077,829
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,029
1,086
26
2
2
237,342
1
W
Chernobog
11,945
995
37
3
1
182,687
1
W
Loki
12,185
1,015
18
2
0
229,873
0
L
Cthulhu
11,578
965
74
6
0
225,984
0
W
Tiamat
13,704
1,142
95
8
3
225,436
0
L
Ra
9,356
780
17
1
0
75,058
0
W
Danzaburou
12,439
1,037
16
1
1
206,382
1
W
Scylla
12,703
1,059
73
6
2
233,451
0
L
Neith
10,323
860
41
3
1
185,681
2
L
Danzaburou
11,211
934
47
4
2
214,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role