Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
DarthIgnacius
Freya
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,448 Elo+
Party 3
Janus
Janus
KevinSmite
Janus
Level 129
God Stats
1W - 0L
1,570 SR
Queue Stats
7W - 7L
1,474 Elo+
Party 3
Baron Samedi
Baron Samedi
Lusiky
Baron Samedi
Level 160
God Stats
11W - 4L
1,673 SR
Queue Stats
771W - 681L
1,586 Elo+
Party 1
Sun Wukong
Sun Wukong
PopeverDios
Sun Wukong
Level 147
God Stats
1W - 0L
1,288 SR
Queue Stats
11W - 22L
1,426 Elo+
Party 3
Team Averages
Level 150
1,506 SR
1,487 Elo+

VS

Team Averages
Level 141
1,461 SR
1,458 Elo+
Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
FilhodaAmazonia
Tiamat
Level 84
God Stats
0W - 2L
1,307 SR
Queue Stats
50W - 69L
1,371 Elo+
Party 4
Cerberus
Cerberus
Noggueira
Cerberus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 68L
1,417 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
8 / 3 / 13
9,411
941
10,649
10,507
10,319
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 2 / 15
9,034
903
9,856
9,179
3,453
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Janus
16
6 / 3 / 11
9,137
914
11,160
7,706
2,458
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Lusiky
Baron Samedi
17
5 / 1 / 15
9,297
930
10,312
8,106
10,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
PopeverDios
Sun Wukong
14
1 / 5 / 18
7,983
798
9,248
14,367
17,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
3 / 4 / 7
8,200
820
10,346
10,735
6,051
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
 
Chang'e
14
3 / 4 / 8
8,121
812
6,400
10,339
3,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
 
He Bo
14
3 / 6 / 8
7,935
794
7,906
9,013
2,983
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 6 / 4
7,998
800
6,231
9,933
6,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Noggueira
Cerberus
13
2 / 5 / 9
7,543
754
4,707
15,893
16,967
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
50
25
Kills
14
14
Deaths
25
72
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
3
13
4.83
L
Anubis
 
Anubis
3
4
7
1.63
L
Chang'e
 
Chang'e
3
4
8
1.75
L
He Bo
 
He Bo
3
6
8
1.17
W
5
2
15
6.25
L
3
6
4
0.83
W
Janus
6
3
11
3.83
W
Baron Samedi
Lusiky
Baron Samedi
5
1
15
12.5
L
Cerberus
Noggueira
Cerberus
2
5
9
1.3
W
Sun Wukong
PopeverDios
Sun Wukong
1
5
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,225
Damage
35,590
49,865
Taken
55,913
44,400
Mitigated
36,384
21,950
Healing
20,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
10,649
1,210
571
1,203
10,507
10,319
600
6,785
3,722
0
21,174
L
Anubis
 
Anubis
10,346
305
36
2,494
10,735
6,051
0
5,900
4,835
24,970
0
L
Chang'e
 
Chang'e
6,400
337
6,322
4,675
10,339
3,733
135
4,714
5,625
14,161
0
L
He Bo
 
He Bo
7,906
281
348
303
9,013
2,983
122
5,616
3,397
16,544
0
W
9,856
2,845
1,652
3,025
9,179
3,453
942
7,211
1,968
17,010
0
L
6,231
295
816
1,633
9,933
6,650
0
6,182
3,751
14,802
0
W
Janus
11,160
412
1,115
1,512
7,706
2,458
1,643
5,939
1,767
17,600
0
W
Baron Samedi
Lusiky
Baron Samedi
10,312
1,070
5,335
3,423
8,106
10,737
476
6,437
1,669
25,718
0
L
Cerberus
Noggueira
Cerberus
4,707
352
781
3,507
15,893
16,967
100
8,916
6,977
7,507
0
W
Sun Wukong
PopeverDios
Sun Wukong
9,248
1,519
1,519
2,595
14,367
17,433
588
9,218
5,149
0
17,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,862
Gold Earned
39,797
101
Minions Killed
103
0
Camps Cleared
0
983,505
Distance Traveled
944,533
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,411
941
29
3
0
227,018
1
L
Anubis
8,200
820
38
4
0
174,151
0
L
Chang'e
8,121
812
21
2
0
206,557
0
L
He Bo
7,935
794
22
2
0
194,264
0
W
Freya
9,034
903
21
2
0
183,540
0
L
Tiamat
7,998
800
8
1
0
186,204
0
W
Janus
9,137
914
18
2
0
209,070
0
W
Baron Samedi
9,297
930
27
3
0
186,611
0
L
Cerberus
7,543
754
14
1
0
183,357
1
W
Sun Wukong
7,983
798
6
1
0
177,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role