Player Matchup

Da Ji
Da Ji
Jerly21
Da Ji
Level 97
God Stats
6W - 7L
1,091 SR
Queue Stats
75W - 81L
1,500 Elo+
Party 2
Khepri
Khepri
XWolfMurdorX
Khepri
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 87L
1,521 Elo+
Party 2
Izanami
Izanami
lxDarkJackxl
Izanami
Level 156
God Stats
1W - 2L
1,550 SR
Queue Stats
137W - 143L
1,539 Elo+
Party 2
He Bo
He Bo
miguelxrt
He Bo
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
351W - 380L
1,406 Elo+
Solo
Geb
Geb
xCEBEx
Geb
Level 111
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 54L
1,538 Elo+
Party 2
Team Averages
Level 114
1,428 SR
1,501 Elo+

VS

Team Averages
Level 129
1,500 SR
1,525 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
AXTONMAREK
Baron Samedi
Level 119
God Stats
6W - 10L
1,518 SR
Queue Stats
92W - 101L
1,430 Elo+
Solo
Janus
Janus
HungryEastSide
Janus
Level 147
God Stats
35W - 33L
1,585 SR
Queue Stats
285W - 205L
1,658 Elo+
Party 1
Sun Wukong
Sun Wukong
McLovin1109
Sun Wukong
Level 88
God Stats
9W - 10L
1,413 SR
Queue Stats
83W - 103L
1,418 Elo+
Solo
Nu Wa
Nu Wa
Stickbuggg
Nu Wa
Level 141
God Stats
3W - 2L
1,486 SR
Queue Stats
190W - 160L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jerly21
Da Ji
11
2 / 5 / 1
6,888
459
3,861
11,063
3,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
14
2 / 0 / 1
8,086
539
9,061
12,136
10,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
lxDarkJackxl
Izanami
12
1 / 2 / 1
7,346
490
4,167
9,131
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
miguelxrt
He Bo
12
0 / 0 / 1
6,587
439
1,225
6,942
2,531
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
xCEBEx
Geb
9
0 / 2 / 2
6,688
446
2,202
9,814
5,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
2 / 0 / 2
8,127
542
6,759
7,954
2,669
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
AXTONMAREK
Baron Samedi
10
0 / 2 / 3
6,216
414
5,265
5,050
3,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 0 / 0
9,369
625
4,495
3,991
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
McLovin1109
Sun Wukong
13
0 / 3 / 1
7,899
527
8,642
14,865
13,571
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nu Wa
14
2 / 0 / 3
8,129
542
5,917
7,023
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
5
Kills
8
9
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
0
2
3
W
Baron Samedi
AXTONMAREK
Baron Samedi
0
2
3
0.75
W
4
0
0
4
L
Da Ji
Jerly21
Da Ji
2
5
1
0.5
W
Sun Wukong
McLovin1109
Sun Wukong
0
3
1
0.17
W
Nu Wa
2
0
3
3.5
L
Khepri
2
0
1
2.5
L
Izanami
lxDarkJackxl
Izanami
1
2
1
0.75
L
He Bo
miguelxrt
He Bo
0
0
1
0.5
L
Geb
xCEBEx
Geb
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,516
Damage
31,078
49,086
Taken
38,883
24,705
Mitigated
22,784
12,915
Healing
16,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
6,759
3,608
0
4,600
7,954
2,669
1,985
1,351
6,603
0
65,551
W
Baron Samedi
AXTONMAREK
Baron Samedi
5,265
468
282
1,592
5,050
3,304
280
816
4,234
19,337
0
W
4,495
286
0
473
3,991
1,185
1,108
1,025
2,966
68,792
0
L
Da Ji
Jerly21
Da Ji
3,861
479
0
2,779
11,063
3,835
196
3,674
7,289
0
33,838
W
Sun Wukong
McLovin1109
Sun Wukong
8,642
3,290
0
5,579
14,865
13,571
0
8,909
5,956
0
52,535
W
Nu Wa
5,917
914
0
3,792
7,023
2,055
1,159
509
6,514
53,453
0
L
Khepri
9,061
1,607
0
4,296
12,136
10,450
47
1,009
11,127
59,084
0
L
Izanami
lxDarkJackxl
Izanami
4,167
3,055
0
2,786
9,131
2,485
0
2,620
6,255
0
56,640
L
He Bo
miguelxrt
He Bo
1,225
38
0
2,304
6,942
2,531
0
2,709
4,051
39,754
0
L
Geb
xCEBEx
Geb
2,202
75
0
750
9,814
5,404
0
4,682
4,687
16,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,595
Gold Earned
39,740
422
Minions Killed
520
0
Camps Cleared
0
1,340,779
Distance Traveled
1,373,972
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,127
542
133
9
0
275,586
2
W
Baron Samedi
6,216
414
40
3
0
252,897
2
W
Janus
9,369
625
148
10
0
306,963
5
L
Da Ji
6,888
459
70
5
0
268,266
5
W
Sun Wukong
7,899
527
108
7
0
249,488
0
W
Nu Wa
8,129
542
91
6
0
289,038
4
L
Khepri
8,086
539
114
8
0
248,085
0
L
Izanami
7,346
490
125
8
0
246,526
8
L
He Bo
6,587
439
88
6
0
284,050
0
L
Geb
6,688
446
25
2
0
293,852
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role