Player Matchup

Janus
Janus
AKA-Keviin-
Janus
Level 28
God Stats
8W - 18L
1,470 SR
Queue Stats
142W - 184L
1,485 Elo+
Party 2
Hercules
Hercules
Dy02
Hercules
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,237 Elo+
Party 2
Ullr
Ullr
Zaidesu
Ullr
Level 20
God Stats
0W - 6L
1,280 SR
Queue Stats
81W - 118L
1,473 Elo+
Party 2
Thanatos
Thanatos
herni400
Thanatos
Level 13
God Stats
5W - 11L
1,256 SR
Queue Stats
51W - 86L
1,324 Elo+
Party 2
Kuzenbo
Kuzenbo
nosoynadie6159
Kuzenbo
Level 28
God Stats
1W - 2L
1,227 SR
Queue Stats
307W - 367L
1,362 Elo+
Solo
Team Averages
Level 19
1,346 SR
1,376 Elo+

VS

Team Averages
Level 35
1,594 SR
1,522 Elo+
Cthulhu
Cthulhu
DSM SHARP
Cthulhu
Level 65
God Stats
16W - 17L
1,500 SR
Queue Stats
201W - 218L
1,441 Elo+
Party 1
Tiamat
Tiamat
GoldenHPS
Tiamat
Level 7
God Stats
5W - 2L
1,780 SR
Queue Stats
57W - 87L
1,486 Elo+
Party 1
Ullr
Ullr
NoSupportForMe
Ullr
Level 29
God Stats
29W - 36L
1,537 SR
Queue Stats
148W - 153L
1,635 Elo+
Solo
Baron Samedi
Baron Samedi
TheAlphaWeasel
Baron Samedi
Level 7
God Stats
3W - 1L
1,654 SR
Queue Stats
134W - 144L
1,585 Elo+
Party 1
Ao Kuang
Ao Kuang
tj coms22
Ao Kuang
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 147L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 6
10,083
504
10,955
12,693
4,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Dy02
Hercules
13
4 / 5 / 6
8,536
427
6,346
14,456
5,507
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
Zaidesu
Ullr
13
2 / 5 / 6
8,264
413
5,026
10,843
2,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thanatos
herni400
Thanatos
13
3 / 10 / 1
8,418
421
3,909
16,537
5,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 11 / 2
7,219
361
4,270
16,551
8,242

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DSM SHARP
Cthulhu
13
1 / 6 / 16
10,597
530
9,533
14,925
11,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
GoldenHPS
Tiamat
13
0 / 8 / 1
9,640
482
4,508
13,458
6,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
18 / 0 / 4
14,289
714
18,584
12,939
5,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
TheAlphaWeasel
Baron Samedi
16
5 / 3 / 4
11,177
559
9,904
9,700
4,156
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
tj coms22
Ao Kuang
18
11 / 1 / 9
12,337
617
11,924
18,252
7,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
69
17
Kills
35
35
Deaths
18
21
Assists
34
Player
Kills
Deaths
Assists
KDA
L
8
4
6
2.75
W
Cthulhu
DSM SHARP
Cthulhu
1
6
16
1.5
L
Hercules
Dy02
Hercules
4
5
6
1.4
W
Tiamat
GoldenHPS
Tiamat
0
8
1
0.06
W
18
0
4
20
W
Baron Samedi
TheAlphaWeasel
Baron Samedi
5
3
4
2.33
L
Ullr
Zaidesu
Ullr
2
5
6
1
L
Thanatos
herni400
Thanatos
3
10
1
0.35
L
0
11
2
0.09
W
Ao Kuang
tj coms22
Ao Kuang
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,506
Damage
54,453
71,080
Taken
69,274
26,049
Mitigated
34,297
17,632
Healing
28,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,955
552
121
3,973
12,693
4,047
767
9,297
3,172
46,930
0
W
Cthulhu
DSM SHARP
Cthulhu
9,533
284
155
3,129
14,925
11,003
257
3,259
11,529
31,154
0
L
Hercules
Dy02
Hercules
6,346
1,707
0
3,478
14,456
5,507
414
9,943
4,439
0
26,671
W
Tiamat
GoldenHPS
Tiamat
4,508
862
0
3,108
13,458
6,412
1,365
4,062
9,106
40,002
0
W
18,584
6,561
0
5,459
12,939
5,657
10,074
2,276
10,663
0
121,805
W
Baron Samedi
TheAlphaWeasel
Baron Samedi
9,904
1,008
1,145
4,482
9,700
4,156
1,271
2,900
6,628
40,956
0
L
Ullr
Zaidesu
Ullr
5,026
2,728
0
2,773
10,843
2,944
643
4,724
6,077
0
37,474
L
Thanatos
herni400
Thanatos
3,909
1,580
0
6,221
16,537
5,309
0
7,046
9,447
0
47,047
L
4,270
1,764
0
1,066
16,551
8,242
0
4,425
12,076
24,102
3,665
W
Ao Kuang
tj coms22
Ao Kuang
11,924
3,300
433
10,948
18,252
7,069
1,400
1,806
16,314
77,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,520
Gold Earned
58,040
349
Minions Killed
496
0
Camps Cleared
0
1,652,553
Distance Traveled
1,750,983
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,083
504
95
5
0
360,245
2
W
Cthulhu
10,597
530
57
3
0
305,970
0
L
Hercules
8,536
427
47
2
0
368,716
4
W
Tiamat
9,640
482
68
3
0
300,649
0
W
Ullr
14,289
714
195
10
0
365,552
0
W
Baron Samedi
11,177
559
77
4
0
368,376
0
L
Ullr
8,264
413
62
3
0
337,904
4
L
Thanatos
8,418
421
96
5
0
270,547
0
L
Kuzenbo
7,219
361
49
2
0
315,141
2
W
Ao Kuang
12,337
617
99
5
0
410,436
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role