Player Matchup

Ullr
Ullr
PapaFrita0923
Ullr
Level 106
God Stats
6W - 4L
1,511 SR
Queue Stats
157W - 111L
1,668 Elo+
Party 2
Sol
Sol
Zero023
Sol
Level 109
God Stats
2W - 0L
1,257 SR
Queue Stats
172W - 136L
1,616 Elo+
Party 2
Khepri
Khepri
reyarturo1234
Khepri
Level 99
God Stats
3W - 0L
1,500 SR
Queue Stats
100W - 94L
1,574 Elo+
Party 2
Team Averages
Level 105
1,423 SR
1,620 Elo+

VS

Team Averages
Level 48
1,514 SR
1,469 Elo+
Merlin
Merlin
Guayaquil098
Merlin
Level 81
God Stats
1W - 8L
1,392 SR
Queue Stats
174W - 172L
1,416 Elo+
Party 1
Hun Batz
Hun Batz
Nijhna
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,591 Elo+
Solo
Fenrir
Fenrir
Titandron74
Fenrir
Level 46
God Stats
1W - 5L
1,650 SR
Queue Stats
121W - 142L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 3 / 6
10,546
879
12,566
7,751
3,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
13
6 / 0 / 6
9,387
782
9,846
8,047
3,805
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 0 / 17
9,376
781
4,258
5,530
5,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 6 / 1
7,033
586
4,397
10,039
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Nijhna
Hun Batz
12
2 / 8 / 0
8,566
714
5,009
11,961
3,996
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
10
1 / 7 / 1
7,728
644
5,395
13,153
9,811
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
21
Kills
3
3
Deaths
21
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
6
1
0.08
L
Hun Batz
Nijhna
Hun Batz
2
8
0
0.25
W
13
3
6
5.33
L
Fenrir
1
7
1
0.21
W
Sol
6
0
6
9
W
2
0
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,670
Damage
14,801
21,328
Taken
35,153
12,910
Mitigated
17,025
5,569
Healing
6,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
4,397
106
0
1,228
10,039
3,218
0
3,679
6,248
24,283
0
L
Hun Batz
Nijhna
Hun Batz
5,009
1,233
0
2,858
11,961
3,996
0
3,417
8,316
0
33,076
W
12,566
4,397
0
744
7,751
3,523
1,207
1,557
6,194
0
32,525
L
Fenrir
5,395
557
0
2,513
13,153
9,811
0
6,268
6,485
0
14,033
W
Sol
9,846
3,688
0
4,595
8,047
3,805
1,314
1,537
6,510
35,828
0
W
4,258
505
0
230
5,530
5,582
0
1,303
4,227
14,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,309
Gold Earned
23,327
134
Minions Killed
93
0
Camps Cleared
0
661,191
Distance Traveled
629,981
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,033
586
37
3
0
197,429
1
L
Hun Batz
8,566
714
46
4
0
217,619
5
W
Ullr
10,546
879
49
4
0
206,162
3
L
Fenrir
7,728
644
10
1
0
214,933
0
W
Sol
9,387
782
60
5
0
209,467
5
W
Khepri
9,376
781
25
2
0
245,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role