Player Matchup

Jing Wei
Jing Wei
DadySunshine566
Jing Wei
Level 17
God Stats
5W - 6L
1,557 SR
Queue Stats
28W - 25L
1,525 Elo+
Party 1
Fenrir
Fenrir
Obx comzin
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,666 Elo+
Party 1
Sun Wukong
Sun Wukong
ThatBoyFaded
Sun Wukong
Level 26
God Stats
11W - 9L
1,638 SR
Queue Stats
105W - 106L
1,533 Elo+
Solo
Ymir
Ymir
TheSassyKatie
Ymir
Level 25
God Stats
11W - 12L
1,616 SR
Queue Stats
500W - 577L
1,448 Elo+
Solo
Olorun
Olorun
Valad_Tepes
Olorun
Level 28
God Stats
18W - 17L
1,540 SR
Queue Stats
138W - 153L
1,471 Elo+
Solo
Team Averages
Level 20
1,570 SR
1,529 Elo+

VS

Team Averages
Level 21
1,627 SR
1,542 Elo+
Hera
Hera
Ghostpebbles
Hera
Level 25
God Stats
7W - 2L
1,591 SR
Queue Stats
49W - 36L
1,583 Elo+
Solo
Mulan
Mulan
Langbois
Mulan
Level 27
God Stats
106W - 115L
1,581 SR
Queue Stats
163W - 189L
1,400 Elo+
Solo
Cerberus
Cerberus
Lil_Nietzsche
Cerberus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 32L
1,524 Elo+
Solo
Medusa
Medusa
ThaHomieRon
Medusa
Level 21
God Stats
1W - 0L
1,747 SR
Queue Stats
20W - 8L
1,641 Elo+
Solo
Nemesis
Nemesis
Zhevar
Nemesis
Level 23
God Stats
7W - 3L
1,718 SR
Queue Stats
23W - 17L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
7
0 / 2 / 1
4,410
551
2,692
2,898
782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Obx comzin
Fenrir
3
0 / 0 / 0
3,501
438
0
2,776
564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ThatBoyFaded
Sun Wukong
8
2 / 0 / 0
4,789
599
2,273
4,242
2,047
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

4
1 / 2 / 0
4,257
532
1,128
3,631
1,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Olorun
7
1 / 3 / 0
4,566
571
1,408
4,445
1,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
4,948
619
2,656
2,960
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
Langbois
Mulan
9
0 / 1 / 0
4,909
614
1,551
3,543
2,493
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cerberus
Lil_Nietzsche
Cerberus
7
1 / 1 / 1
4,474
559
704
4,676
1,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
7
2 / 0 / 3
4,674
584
3,255
2,652
639
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Zhevar
Nemesis
6
2 / 1 / 0
4,350
544
1,650
3,790
824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
4
Kills
7
7
Deaths
4
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
2
1
0.25
W
2
1
0
2
W
Mulan
Langbois
Mulan
0
1
0
0
W
Cerberus
Lil_Nietzsche
Cerberus
1
1
1
1.5
L
Fenrir
Obx comzin
Fenrir
0
0
0
0
W
Medusa
2
0
3
3.5
L
Sun Wukong
ThatBoyFaded
Sun Wukong
2
0
0
2
L
1
2
0
0.5
L
Olorun
1
3
0
0.33
W
Nemesis
Zhevar
Nemesis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,501
Damage
9,816
17,992
Taken
17,621
6,315
Mitigated
6,377
3,889
Healing
5,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
2,692
1,814
0
429
2,898
782
288
244
2,654
0
16,136
W
2,656
770
0
500
2,960
777
217
1,215
1,745
20,607
0
W
Mulan
Langbois
Mulan
1,551
218
0
1,501
3,543
2,493
467
0
3,543
0
20,833
W
Cerberus
Lil_Nietzsche
Cerberus
704
0
0
750
4,676
1,644
260
815
3,861
9,239
0
L
Fenrir
Obx comzin
Fenrir
0
0
0
332
2,776
564
0
0
2,776
0
6,971
W
Medusa
3,255
1,459
0
1,387
2,652
639
624
341
2,311
0
20,266
L
Sun Wukong
ThatBoyFaded
Sun Wukong
2,273
611
0
970
4,242
2,047
305
0
4,082
0
18,858
L
1,128
459
0
661
3,631
1,560
69
460
3,171
6,340
0
L
Olorun
1,408
296
0
1,497
4,445
1,362
0
2,484
1,789
20,099
2,119
W
Nemesis
Zhevar
Nemesis
1,650
537
0
1,534
3,790
824
0
77
3,713
0
12,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,523
Gold Earned
23,355
154
Minions Killed
183
0
Camps Cleared
0
639,252
Distance Traveled
692,479
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,410
551
34
4
0
138,441
1
W
Hera
4,948
619
48
6
0
152,245
2
W
Mulan
4,909
614
55
7
0
114,345
3
W
Cerberus
4,474
559
27
3
0
153,884
1
L
Fenrir
3,501
438
17
2
0
99,384
3
W
Medusa
4,674
584
27
3
0
97,857
2
L
Sun Wukong
4,789
599
52
7
0
157,891
2
L
Ymir
4,257
532
9
1
0
106,774
3
L
Olorun
4,566
571
42
5
0
136,762
3
W
Nemesis
4,350
544
26
3
0
174,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role