Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
ANNGE
Terra
Level 160
God Stats
6W - 1L
1,748 SR
Queue Stats
161W - 113L
1,786 Elo+
Party 1
Nu Wa
Nu Wa
ChicheñoI
Nu Wa
Level 158
God Stats
1W - 1L
1,828 SR
Queue Stats
76W - 60L
1,680 Elo+
Party 1
Team Averages
Level 159
1,692 SR
1,655 Elo+

VS

Team Averages
Level 50
1,499 SR
1,355 Elo+
Baron Samedi
Baron Samedi
Abyssman78
Baron Samedi
Level 95
God Stats
6W - 5L
1,470 SR
Queue Stats
222W - 176L
1,607 Elo+
Solo
Chaac
Chaac
Milk_Shake_Ninho
Chaac
Level 43
God Stats
0W - 1L
1,709 SR
Queue Stats
6W - 11L
1,381 Elo+
Party 2
Neith
Neith
charleano29
Neith
Level 11
God Stats
0W - 7L
1,318 SR
Queue Stats
1W - 11L
1,078 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
10 / 1 / 2
9,224
922
11,452
6,879
3,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
ANNGE
Terra
11
1 / 1 / 11
7,395
740
4,625
8,319
9,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
10
1 / 0 / 9
7,162
716
4,737
3,208
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Abyssman78
Baron Samedi
11
0 / 5 / 2
6,856
686
4,119
7,326
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 1 / 0
6,889
689
5,358
9,667
5,620
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 6 / 1
6,195
620
1,293
6,356
1,848
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
2
2
Deaths
12
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
10
1
2
11
W
Terra
ANNGE
Terra
1
1
11
6.5
L
Baron Samedi
Abyssman78
Baron Samedi
0
5
2
0.2
W
Nu Wa
1
0
9
5.5
L
2
1
0
2
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,814
Damage
10,770
18,406
Taken
23,349
13,408
Mitigated
10,267
3,949
Healing
2,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,452
4,476
0
1,249
6,879
3,146
919
2,025
4,854
0
46,737
W
Terra
ANNGE
Terra
4,625
467
777
1,329
8,319
9,329
48
2,317
6,002
13,293
0
L
Baron Samedi
Abyssman78
Baron Samedi
4,119
454
425
940
7,326
2,799
0
2,136
5,190
33,302
0
W
Nu Wa
4,737
778
0
594
3,208
933
340
477
2,731
16,040
0
L
5,358
318
0
1,355
9,667
5,620
0
5,108
4,360
2,236
17,742
L
1,293
787
0
40
6,356
1,848
0
1,919
4,437
0
10,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,781
Gold Earned
19,940
125
Minions Killed
133
0
Camps Cleared
0
516,182
Distance Traveled
545,684
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,224
922
84
8
0
180,825
2
W
Terra
7,395
740
20
2
0
195,802
3
L
Baron Samedi
6,856
686
77
8
0
175,296
2
W
Nu Wa
7,162
716
21
2
0
139,555
1
L
Chaac
6,889
689
30
3
0
211,910
1
L
Neith
6,195
620
26
3
0
158,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role