Player Matchup

Ymir
Ymir
Venesparg
Ymir
Level 127
God Stats
5W - 9L
1,413 SR
Queue Stats
539W - 471L
1,680 Elo+
Party 1
Ra
Ra
jvimberg
Ra
Level 7
God Stats
0W - 2L
1,322 SR
Queue Stats
3W - 12L
1,245 Elo+
Party 1
Neith
Neith
patovimberg
Neith
Level 14
God Stats
1W - 2L
1,677 SR
Queue Stats
1W - 5L
1,359 Elo+
Party 1
Team Averages
Level 49
1,471 SR
1,428 Elo+

VS

Team Averages
Level 17
1,467 SR
1,439 Elo+
Odin
Odin
Scamuel
Odin
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,399 Elo+
Party 2
Chang'e
Chang'e
gankingyallhoes
Chang'e
Level 18
God Stats
7W - 2L
1,596 SR
Queue Stats
46W - 28L
1,518 Elo+
Solo
Da Ji
Da Ji
ricelover39
Da Ji
Level 21
God Stats
1W - 2L
1,304 SR
Queue Stats
9W - 12L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
4 / 8 / 2
12,102
672
14,902
25,816
32,666
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 11 / 3
10,866
604
5,604
11,563
3,777
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 10 / 1
10,850
603
11,589
13,741
5,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Scamuel
Odin
17
4 / 0 / 19
12,456
692
8,064
15,327
12,343
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
6 / 1 / 18
13,215
734
19,016
17,727
6,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
19 / 6 / 9
14,692
816
17,771
17,055
7,530
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
75
7
Kills
29
29
Deaths
7
6
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Odin
Scamuel
Odin
4
0
19
13.5
L
Ymir
4
8
2
0.63
W
6
1
18
15
L
1
11
3
0.23
L
2
10
1
0.25
W
19
6
9
3.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,095
Damage
44,851
51,120
Taken
50,109
41,713
Mitigated
26,589
5,067
Healing
18,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Scamuel
Odin
8,064
2,361
0
0
15,327
12,343
903
6,292
9,035
5,907
24,757
L
Ymir
14,902
1,848
0
2,840
25,816
32,666
0
11,220
14,596
43,411
0
W
19,016
2,299
8,074
10,498
17,727
6,716
974
5,374
12,353
80,805
0
L
5,604
1,587
1,354
192
11,563
3,777
0
2,322
9,241
32,409
0
L
11,589
5,304
0
681
13,741
5,270
0
6,172
7,569
0
38,720
W
17,771
6,173
0
265
17,055
7,530
1,155
8,840
8,215
0
34,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,818
Gold Earned
40,363
149
Minions Killed
180
0
Camps Cleared
0
775,449
Distance Traveled
953,446
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,456
692
47
3
0
342,264
1
L
Ymir
12,102
672
40
2
0
281,498
3
W
Chang'e
13,215
734
104
6
0
324,773
5
L
Ra
10,866
604
38
2
0
247,694
3
L
Neith
10,850
603
71
4
0
246,257
0
W
Da Ji
14,692
816
29
2
0
286,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role