Player Matchup

Terra
Terra
ASimpleDroid
Terra
Level 103
God Stats
11W - 19L
1,450 SR
Queue Stats
255W - 242L
1,571 Elo+
Party 2
Baron Samedi
Baron Samedi
DynoDan24
Baron Samedi
Level 147
God Stats
27W - 10L
1,723 SR
Queue Stats
288W - 239L
1,637 Elo+
Party 3
Kuzenbo
Kuzenbo
JHilg28
Kuzenbo
Level 156
God Stats
2W - 1L
1,574 SR
Queue Stats
251W - 227L
1,622 Elo+
Party 3
Neith
Neith
MadMidichlorian
Neith
Level 154
God Stats
13W - 9L
1,646 SR
Queue Stats
77W - 75L
1,602 Elo+
Solo
Mercury
Mercury
ProCapybara
Mercury
Level 142
God Stats
8W - 13L
1,624 SR
Queue Stats
651W - 615L
1,613 Elo+
Party 2
Team Averages
Level 140
1,603 SR
1,609 Elo+

VS

Team Averages
Level 104
1,531 SR
1,640 Elo+
Jormungandr
Jormungandr
Fevnest
Jormungandr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,756 Elo+
Party 1
Anubis
Anubis
FrostyG96
Anubis
Level 151
God Stats
18W - 19L
1,458 SR
Queue Stats
517W - 489L
1,555 Elo+
Solo
Apollo
Apollo
Serratedblade67
Apollo
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 29L
1,703 Elo+
Party 1
Horus
Horus
TiniTortuga
Horus
Level 87
God Stats
9W - 8L
1,454 SR
Queue Stats
489W - 386L
1,605 Elo+
Solo
Thanatos
Thanatos
xcrypticconvic
Thanatos
Level 94
God Stats
39W - 26L
1,741 SR
Queue Stats
275W - 250L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 5
5,369
537
3,514
6,927
4,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
DynoDan24
Baron Samedi
9
2 / 3 / 4
5,059
506
5,166
7,073
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
JHilg28
Kuzenbo
10
4 / 1 / 4
6,353
635
3,393
8,515
9,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
3 / 3 / 3
5,590
559
7,409
6,338
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
ProCapybara
Mercury
10
1 / 2 / 3
5,650
565
1,953
7,691
1,827
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fevnest
Jormungandr
8
2 / 1 / 2
5,402
540
4,530
8,862
4,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
FrostyG96
Anubis
10
2 / 2 / 3
5,995
600
5,639
5,420
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 4
5,056
506
5,170
7,537
2,204
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 2 / 1
4,293
429
1,397
2,588
857
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Thanatos
11
7 / 3 / 0
6,410
641
7,408
6,958
2,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
11
Kills
11
11
Deaths
11
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
Baron Samedi
DynoDan24
Baron Samedi
2
3
4
1.33
L
Jormungandr
Fevnest
Jormungandr
2
1
2
3
L
Anubis
FrostyG96
Anubis
2
2
3
1.75
W
Kuzenbo
JHilg28
Kuzenbo
4
1
4
6
W
3
3
3
1.5
W
Mercury
ProCapybara
Mercury
1
2
3
1.25
L
0
3
4
0.67
L
0
2
1
0.25
L
Thanatos
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,435
Damage
24,144
36,544
Taken
31,365
20,214
Mitigated
12,718
11,706
Healing
12,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,514
589
291
2,208
6,927
4,028
87
2,667
4,178
16,073
0
W
Baron Samedi
DynoDan24
Baron Samedi
5,166
364
597
1,735
7,073
2,259
40
3,392
3,681
22,341
0
L
Jormungandr
Fevnest
Jormungandr
4,530
1,060
0
1,203
8,862
4,181
0
2,589
6,273
17,053
0
L
Anubis
FrostyG96
Anubis
5,639
27
44
2,083
5,420
2,556
177
2,769
2,651
35,991
0
W
Kuzenbo
JHilg28
Kuzenbo
3,393
999
0
2,819
8,515
9,987
0
981
7,534
24,038
0
W
7,409
3,579
0
2,065
6,338
2,113
217
2,163
4,082
0
24,723
W
Mercury
ProCapybara
Mercury
1,953
1,151
0
1,991
7,691
1,827
0
791
6,900
0
26,713
L
5,170
3,807
0
2,981
7,537
2,204
0
3,067
4,470
0
32,906
L
1,397
1,062
0
847
2,588
857
0
1,190
1,398
0
8,874
L
Thanatos
7,408
1,814
0
5,458
6,958
2,920
0
2,458
4,500
0
28,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,021
Gold Earned
27,156
207
Minions Killed
237
0
Camps Cleared
0
943,739
Distance Traveled
802,133
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,369
537
27
3
0
185,424
2
W
Baron Samedi
5,059
506
27
3
0
173,215
0
L
Jormungandr
5,402
540
20
2
0
191,058
1
L
Anubis
5,995
600
66
7
0
174,019
3
W
Kuzenbo
6,353
635
41
4
0
182,165
0
W
Neith
5,590
559
52
5
0
168,840
2
W
Mercury
5,650
565
60
6
0
234,095
3
L
Apollo
5,056
506
71
7
0
174,409
0
L
Horus
4,293
429
24
2
0
66,997
0
L
Thanatos
6,410
641
56
6
0
195,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role