Player Matchup

Rama
Rama
Blacklackk
Rama
Level 8
God Stats
2W - 1L
1,327 SR
Queue Stats
30W - 22L
1,672 Elo+
Solo
Persephone
Persephone
KingRuffy__
Persephone
Level 17
God Stats
46W - 46L
1,488 SR
Queue Stats
64W - 90L
1,283 Elo+
Party 1
Erlang Shen
Erlang Shen
Majinmilad
Erlang Shen
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 69L
1,170 Elo+
Party 1
Nemesis
Nemesis
Nrio_Stark
Nemesis
Level 27
God Stats
27W - 19L
1,484 SR
Queue Stats
85W - 107L
1,262 Elo+
Party 1
Kuzenbo
Kuzenbo
goe-goe09
Kuzenbo
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 49L
1,350 Elo+
Solo
Team Averages
Level 18
1,460 SR
1,347 Elo+

VS

Team Averages
Level 16
1,451 SR
1,387 Elo+
Neith
Neith
KlausStoertebekk
Neith
Level 25
God Stats
53W - 54L
1,518 SR
Queue Stats
53W - 54L
1,430 Elo+
Solo
Fenrir
Fenrir
Nego_Escanor
Fenrir
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 10L
1,066 Elo+
Solo
Janus
Janus
Vausague
Janus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,689 Elo+
Solo
Anubis
Anubis
jungly-paste2
Anubis
Level 14
God Stats
1W - 3L
1,318 SR
Queue Stats
9W - 13L
1,262 Elo+
Solo
Nike
Nike
steboo69
Nike
Level 28
God Stats
7W - 12L
1,420 SR
Queue Stats
196W - 207L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 2
10,445
696
7,960
10,680
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Persephone
KingRuffy__
Persephone
10
3 / 1 / 2
7,127
475
4,404
4,469
1,038
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Majinmilad
Erlang Shen
12
2 / 4 / 3
7,047
470
4,162
8,202
2,922
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Nrio_Stark
Nemesis
13
7 / 1 / 2
8,493
566
6,615
9,279
3,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
goe-goe09
Kuzenbo
12
1 / 0 / 5
8,028
535
4,889
8,290
10,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,281
485
6,124
8,343
2,812
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
7
0 / 7 / 0
5,156
344
3,055
9,717
3,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Vausague
Janus
6
0 / 6 / 0
5,144
343
1,464
7,477
2,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
3 / 7 / 1
6,786
452
4,134
7,803
2,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nike
14
2 / 2 / 1
8,148
543
7,902
9,889
4,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
23
Kills
6
6
Deaths
24
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
0
2
11
W
Persephone
KingRuffy__
Persephone
3
1
2
4
L
1
2
1
0.75
W
Erlang Shen
Majinmilad
Erlang Shen
2
4
3
0.88
L
Fenrir
0
7
0
0
W
Nemesis
Nrio_Stark
Nemesis
7
1
2
8
L
Janus
Vausague
Janus
0
6
0
0
W
Kuzenbo
goe-goe09
Kuzenbo
1
0
5
3.5
L
3
7
1
0.5
L
Nike
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,030
Damage
22,679
40,920
Taken
43,229
21,525
Mitigated
16,571
15,347
Healing
6,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,960
6,831
0
7,600
10,680
4,038
1,193
843
9,837
0
84,143
W
Persephone
KingRuffy__
Persephone
4,404
325
0
1,117
4,469
1,038
0
211
4,257
26,705
0
L
6,124
2,279
0
4,543
8,343
2,812
0
6,310
2,033
0
52,273
W
Erlang Shen
Majinmilad
Erlang Shen
4,162
1,406
0
2,048
8,202
2,922
548
3,342
4,860
0
18,531
L
Fenrir
3,055
843
0
552
9,717
3,808
0
721
8,996
0
13,704
W
Nemesis
Nrio_Stark
Nemesis
6,615
3,717
0
1,121
9,279
3,074
781
1,110
8,169
0
49,583
L
Janus
Vausague
Janus
1,464
410
0
179
7,477
2,812
88
1,612
5,865
14,357
0
W
Kuzenbo
goe-goe09
Kuzenbo
4,889
2,221
472
2,989
8,290
10,453
28
146
8,144
26,243
0
L
4,134
426
0
1,000
7,803
2,764
693
0
7,803
18,042
0
L
Nike
7,902
2,653
0
100
9,889
4,375
0
650
9,239
0
66,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,140
Gold Earned
32,515
347
Minions Killed
292
0
Camps Cleared
0
1,294,609
Distance Traveled
1,188,637
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,445
696
136
9
0
253,279
0
W
Persephone
7,127
475
43
3
0
227,847
1
L
Neith
7,281
485
102
7
0
249,855
0
W
Erlang Shen
7,047
470
32
2
0
250,486
0
L
Fenrir
5,156
344
24
2
0
247,814
1
W
Nemesis
8,493
566
93
6
0
301,466
0
L
Janus
5,144
343
19
1
0
195,443
1
W
Kuzenbo
8,028
535
43
3
0
261,531
5
L
Anubis
6,786
452
32
2
0
201,095
1
L
Nike
8,148
543
115
8
0
294,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role