Player Matchup

Tiamat
Tiamat
DrBord
Tiamat
Level 84
God Stats
5W - 4L
1,491 SR
Queue Stats
37W - 41L
1,411 Elo+
Party 2
Ravana
Ravana
DragonBorn604
Ravana
Level 80
God Stats
1W - 4L
1,330 SR
Queue Stats
33W - 35L
1,421 Elo+
Party 2
Ullr
Ullr
MarntchxManatee
Ullr
Level 104
God Stats
2W - 4L
1,476 SR
Queue Stats
177W - 162L
1,435 Elo+
Party 2
Thor
Thor
ZorcoDarkness
Thor
Level 78
God Stats
9W - 14L
1,306 SR
Queue Stats
164W - 139L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
bcorina3
Cthulhu
Level 25
God Stats
2W - 0L
1,738 SR
Queue Stats
42W - 40L
1,367 Elo+
Party 2
Team Averages
Level 74
1,468 SR
1,416 Elo+

VS

Team Averages
Level 97
1,572 SR
1,434 Elo+
He Bo
He Bo
AwesomestFluffy
He Bo
Level 97
God Stats
0W - 1L
1,721 SR
Queue Stats
22W - 26L
1,496 Elo+
Party 1
Horus
Horus
Falcon1435
Horus
Level 82
God Stats
0W - 1L
1,335 SR
Queue Stats
15W - 25L
1,446 Elo+
Party 1
Hercules
Hercules
Machoman0202
Hercules
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 32L
1,359 Elo+
Party 1
Rama
Rama
Presidential T
Rama
Level 153
God Stats
5W - 12L
1,455 SR
Queue Stats
118W - 113L
1,512 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Waterfury
Morgan Le Fay
Level 105
God Stats
0W - 1L
1,851 SR
Queue Stats
8W - 20L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DrBord
Tiamat
12
1 / 2 / 4
7,281
607
5,671
6,326
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 1
6,805
567
4,264
1,833
1,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 1 / 3
6,699
558
5,498
4,953
1,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

13
9 / 0 / 2
8,433
703
7,071
6,036
1,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
bcorina3
Cthulhu
9
0 / 2 / 4
5,300
442
3,761
6,393
1,891
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,165
597
5,672
8,238
2,391
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
8
0 / 2 / 3
5,435
453
2,896
9,295
5,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Machoman0202
Hercules
11
0 / 2 / 0
5,934
495
857
5,738
4,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 2
5,946
496
3,415
9,052
2,557
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Waterfury
Morgan Le Fay
10
1 / 3 / 0
6,279
523
1,929
7,116
1,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
5
5
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Tiamat
DrBord
Tiamat
1
2
4
1.5
W
1
0
1
1.5
L
Horus
0
2
3
0.75
L
Hercules
Machoman0202
Hercules
0
2
0
0
W
3
1
3
4.5
L
1
4
2
0.5
L
Morgan Le Fay
Waterfury
Morgan Le Fay
1
3
0
0.33
W
9
0
2
10
W
Cthulhu
bcorina3
Cthulhu
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,265
Damage
14,769
25,541
Taken
39,439
9,394
Mitigated
16,678
5,154
Healing
9,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,672
408
0
1,204
8,238
2,391
0
3,899
4,003
43,834
0
W
Tiamat
DrBord
Tiamat
5,671
589
0
2,628
6,326
2,733
91
4,386
1,940
39,668
0
W
4,264
657
0
1,108
1,833
1,304
0
634
1,199
0
31,791
L
Horus
2,896
1,257
459
2,902
9,295
5,190
0
2,366
6,903
0
13,078
L
Hercules
Machoman0202
Hercules
857
119
0
1,058
5,738
4,674
0
0
5,257
3,805
16,381
W
5,498
2,134
0
400
4,953
1,488
0
974
3,979
0
44,983
L
3,415
2,958
0
3,630
9,052
2,557
0
2,043
6,969
0
37,285
L
Morgan Le Fay
Waterfury
Morgan Le Fay
1,929
129
0
300
7,116
1,866
0
931
5,894
39,542
0
W
7,071
2,342
0
0
6,036
1,978
0
655
5,381
0
52,371
W
Cthulhu
bcorina3
Cthulhu
3,761
242
173
845
6,393
1,891
0
1,211
5,182
12,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,518
Gold Earned
30,759
357
Minions Killed
314
0
Camps Cleared
0
1,199,595
Distance Traveled
1,112,516
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,165
597
90
8
0
214,456
3
W
Tiamat
7,281
607
91
8
0
240,644
3
W
Ravana
6,805
567
68
6
0
249,504
4
L
Horus
5,435
453
18
2
0
236,092
2
L
Hercules
5,934
495
49
4
0
206,492
0
W
Ullr
6,699
558
86
7
0
210,574
3
L
Rama
5,946
496
81
7
0
215,814
2
L
Morgan Le Fay
6,279
523
76
6
0
239,662
0
W
Thor
8,433
703
95
8
0
288,508
3
W
Cthulhu
5,300
442
17
1
0
210,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role