Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hendershot98
Cthulhu
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 21L
1,261 Elo+
Party 2
Bakasura
Bakasura
KumRun29
Bakasura
Level 17
God Stats
11W - 8L
1,698 SR
Queue Stats
22W - 37L
1,263 Elo+
Party 2
Neith
Neith
ToasterMain1321
Neith
Level 14
God Stats
15W - 12L
1,355 SR
Queue Stats
131W - 154L
1,258 Elo+
Party 1
Jormungandr
Jormungandr
cerberus2012
Jormungandr
Level 8
God Stats
6W - 8L
1,229 SR
Queue Stats
60W - 78L
1,326 Elo+
Party 1
Team Averages
Level 15
1,456 SR
1,322 Elo+

VS

Team Averages
Level 13
1,480 SR
1,413 Elo+
Ymir
Ymir
 
Ymir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
Benimaruplayer
Cupid
Level 17
God Stats
16W - 20L
1,457 SR
Queue Stats
21W - 33L
1,272 Elo+
Party 3
Neith
Neith
HDA2508
Neith
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
XNAHELX
Ao Kuang
Level 21
God Stats
8W - 7L
1,443 SR
Queue Stats
43W - 53L
1,291 Elo+
Party 3
Guan Yu
Guan Yu
martinyiyi10
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
18 / 3 / 4
11,167
698
21,526
9,297
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Hendershot98
Cthulhu
11
0 / 4 / 8
8,084
505
3,215
9,103
8,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bakasura
KumRun29
Bakasura
14
7 / 2 / 0
8,794
550
6,830
10,115
4,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
8 / 3 / 10
8,368
523
14,995
10,303
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
cerberus2012
Jormungandr
14
7 / 2 / 8
9,086
568
6,684
9,857
10,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 5 / 3
7,625
477
3,669
14,156
8,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
3 / 7 / 4
7,238
452
6,627
13,123
3,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
HDA2508
Neith
12
4 / 6 / 0
7,436
465
5,086
9,251
2,624
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
XNAHELX
Ao Kuang
13
6 / 6 / 0
9,022
564
9,243
14,937
4,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
martinyiyi10
Guan Yu
7
0 / 18 / 1
5,047
315
3,384
18,909
8,150
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
22
40
Kills
14
14
Deaths
42
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
18
3
4
6.67
L
Ymir
 
Ymir
1
5
3
0.5
L
3
7
4
0.71
L
Neith
HDA2508
Neith
4
6
0
0.67
W
Cthulhu
Hendershot98
Cthulhu
0
4
8
1
W
Bakasura
KumRun29
Bakasura
7
2
0
3.5
W
8
3
10
4.33
L
Ao Kuang
XNAHELX
Ao Kuang
6
6
0
1
W
Jormungandr
cerberus2012
Jormungandr
7
2
8
5.5
L
Guan Yu
martinyiyi10
Guan Yu
0
18
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,250
Damage
28,009
48,675
Taken
70,376
31,756
Mitigated
27,189
11,250
Healing
7,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
21,526
5,697
110
1,897
9,297
3,218
4,085
3,322
5,975
65,360
0
L
Ymir
 
Ymir
3,669
394
0
1,620
14,156
8,776
203
3,437
10,102
27,058
0
L
6,627
4,049
114
471
13,123
3,453
150
6,671
5,835
0
22,393
L
Neith
HDA2508
Neith
5,086
2,599
0
1,050
9,251
2,624
1,563
4,378
4,519
0
35,541
W
Cthulhu
Hendershot98
Cthulhu
3,215
394
0
0
9,103
8,835
495
1,193
7,910
19,445
0
W
Bakasura
KumRun29
Bakasura
6,830
4,129
0
3,306
10,115
4,873
2,510
2,068
8,047
0
41,886
W
14,995
7,924
0
4,403
10,303
3,998
1,277
4,506
5,797
0
33,601
L
Ao Kuang
XNAHELX
Ao Kuang
9,243
2,143
0
3,664
14,937
4,186
0
5,153
9,107
36,192
0
W
Jormungandr
cerberus2012
Jormungandr
6,684
1,828
24
1,510
9,857
10,832
2,009
1,823
8,034
41,130
0
L
Guan Yu
martinyiyi10
Guan Yu
3,384
1,461
0
943
18,909
8,150
133
9,974
7,864
0
11,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,499
Gold Earned
36,368
357
Minions Killed
246
0
Camps Cleared
0
1,413,408
Distance Traveled
1,248,616
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,167
698
107
7
0
270,103
2
L
Ymir
7,625
477
54
3
0
260,842
0
L
Cupid
7,238
452
39
2
0
221,715
0
L
Neith
7,436
465
79
5
0
233,435
1
W
Cthulhu
8,084
505
19
1
0
250,753
0
W
Bakasura
8,794
550
103
6
0
367,748
4
W
Neith
8,368
523
41
3
0
260,168
0
L
Ao Kuang
9,022
564
66
4
0
271,397
1
W
Jormungandr
9,086
568
87
5
0
264,636
3
L
Guan Yu
5,047
315
8
1
0
261,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role