Player Matchup

Fafnir
Fafnir
Meni-mE420
Fafnir
Level 24
God Stats
0W - 4L
1,291 SR
Queue Stats
170W - 265L
1,251 Elo+
Solo
Neith
Neith
Xl Acel lx
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
thefornicater
Ra
Level 17
God Stats
0W - 1L
1,652 SR
Queue Stats
0W - 2L
1,051 Elo+
Party 1
Team Averages
Level 15
1,481 SR
1,267 Elo+

VS

Team Averages
Level 26
1,572 SR
1,294 Elo+
Neith
Neith
BabyFlounder
Neith
Level 24
God Stats
4W - 5L
1,325 SR
Queue Stats
11W - 25L
1,137 Elo+
Solo
Baba Yaga
Baba Yaga
CptSauce69
Baba Yaga
Level 26
God Stats
2W - 0L
1,949 SR
Queue Stats
7W - 7L
1,424 Elo+
Solo
Bacchus
Bacchus
TH3xJ3D1
Bacchus
Level 29
God Stats
8W - 3L
1,442 SR
Queue Stats
94W - 96L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Meni-mE420
Fafnir
11
1 / 4 / 2
8,113
676
2,477
10,916
10,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
9
1 / 7 / 1
7,125
594
3,207
9,933
3,022
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
0 / 8 / 1
7,017
585
3,973
11,145
3,432
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 7
9,287
774
8,637
5,587
1,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
CptSauce69
Baba Yaga
14
7 / 1 / 9
9,959
830
12,043
6,381
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
TH3xJ3D1
Bacchus
12
4 / 1 / 9
8,954
746
4,026
11,784
14,172
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
2
Kills
18
19
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
W
Baba Yaga
CptSauce69
Baba Yaga
7
1
9
11.5
L
Fafnir
Meni-mE420
Fafnir
1
4
2
0.5
W
Bacchus
TH3xJ3D1
Bacchus
4
1
9
8.5
L
Neith
1
7
1
0.21
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,657
Damage
24,706
31,994
Taken
23,752
16,643
Mitigated
18,496
3,806
Healing
3,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,637
4,175
0
811
5,587
1,943
949
2,341
3,246
0
37,574
W
Baba Yaga
CptSauce69
Baba Yaga
12,043
825
0
2,493
6,381
2,381
830
1,957
4,424
43,294
0
L
Fafnir
Meni-mE420
Fafnir
2,477
688
388
1,321
10,916
10,189
0
5,111
5,775
13,840
1,139
W
Bacchus
TH3xJ3D1
Bacchus
4,026
740
0
0
11,784
14,172
86
2,088
9,696
15,520
0
L
Neith
3,207
949
0
446
9,933
3,022
0
5,421
4,512
0
8,393
L
3,973
505
275
1,376
11,145
3,432
19
5,496
5,638
29,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,255
Gold Earned
28,200
71
Minions Killed
131
0
Camps Cleared
0
569,111
Distance Traveled
644,944
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,287
774
63
5
0
188,954
0
W
Baba Yaga
9,959
830
49
4
0
239,796
1
L
Fafnir
8,113
676
28
2
0
201,271
3
W
Bacchus
8,954
746
19
2
0
216,194
0
L
Neith
7,125
594
10
1
0
190,250
5
L
Ra
7,017
585
33
3
0
177,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role