Player Matchup

Chaac
Chaac
Aridalis
Chaac
Level 58
God Stats
14W - 11L
1,505 SR
Queue Stats
192W - 212L
1,403 Elo+
Party 1
Achilles
Achilles
Grassass72
Achilles
Level 27
God Stats
1W - 4L
1,450 SR
Queue Stats
66W - 94L
1,434 Elo+
Party 1
Raijin
Raijin
blakememe-team12
Raijin
Level 93
God Stats
3W - 5L
1,385 SR
Queue Stats
124W - 130L
1,356 Elo+
Party 1
Team Averages
Level 59
1,447 SR
1,398 Elo+

VS

Team Averages
Level 65
1,701 SR
1,511 Elo+
Odin
Odin
MiamiHeatBeat
Odin
Level 29
God Stats
3W - 0L
1,870 SR
Queue Stats
15W - 6L
1,645 Elo+
Party 2
Artemis
Artemis
gold man 457
Artemis
Level 140
God Stats
13W - 1L
1,733 SR
Queue Stats
124W - 69L
1,674 Elo+
Party 2
Hera
Hera
nutzach10
Hera
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aridalis
Chaac
9
3 / 3 / 0
6,453
645
5,962
10,260
6,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Achilles
Grassass72
Achilles
9
0 / 5 / 2
5,697
570
1,876
7,797
4,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 3 / 3
6,332
633
3,705
6,348
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 6
7,701
770
3,700
4,680
2,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
gold man 457
Artemis
12
6 / 0 / 5
8,159
816
12,308
4,808
1,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hera
9
0 / 3 / 10
6,692
669
4,014
5,580
2,179
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
11
11
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
Aridalis
Chaac
3
3
0
1
L
Achilles
Grassass72
Achilles
0
5
2
0.2
W
5
0
6
8
L
0
3
3
0.5
W
Artemis
gold man 457
Artemis
6
0
5
8.5
W
Hera
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,543
Damage
20,022
24,405
Taken
15,068
12,609
Mitigated
6,485
5,497
Healing
2,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Aridalis
Chaac
5,962
563
0
3,838
10,260
6,095
0
1,644
8,445
0
12,855
L
Achilles
Grassass72
Achilles
1,876
91
0
1,159
7,797
4,683
0
1,291
6,336
0
3,856
W
3,700
1,255
0
797
4,680
2,444
880
1,056
3,187
0
12,788
L
3,705
438
0
500
6,348
1,831
138
1,079
5,065
29,090
0
W
Artemis
gold man 457
Artemis
12,308
6,112
0
878
4,808
1,862
1,844
692
3,798
0
31,224
W
Hera
4,014
1,289
213
836
5,580
2,179
274
1,541
3,531
16,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,482
Gold Earned
22,552
84
Minions Killed
88
0
Camps Cleared
0
516,531
Distance Traveled
522,208
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,453
645
11
1
0
186,318
0
L
Achilles
5,697
570
6
1
0
163,728
2
W
Odin
7,701
770
19
2
0
185,294
0
L
Raijin
6,332
633
67
7
0
166,485
0
W
Artemis
8,159
816
48
5
0
166,918
2
W
Hera
6,692
669
21
2
0
169,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role