Player Matchup

King Arthur
King Arthur
Castiel__Senpai
King Arthur
Level 149
God Stats
2W - 1L
1,539 SR
Queue Stats
60W - 65L
1,478 Elo+
Party 2
Heimdallr
Heimdallr
TheOpPilot
Heimdallr
Level 123
God Stats
1W - 0L
1,180 SR
Queue Stats
44W - 49L
1,461 Elo+
Party 2
Baron Samedi
Baron Samedi
cLuTch homeboy
Baron Samedi
Level 125
God Stats
6W - 4L
1,438 SR
Queue Stats
351W - 346L
1,481 Elo+
Party 1
Geb
Geb
iCornman
Geb
Level 89
God Stats
2W - 0L
1,715 SR
Queue Stats
108W - 93L
1,576 Elo+
Party 1
Hachiman
Hachiman
unlinkedtech
Hachiman
Level 122
God Stats
3W - 0L
1,725 SR
Queue Stats
196W - 209L
1,511 Elo+
Party 1
Team Averages
Level 122
1,520 SR
1,501 Elo+

VS

Team Averages
Level 122
1,476 SR
1,496 Elo+
Vulcan
Vulcan
DryEmpress63993
Vulcan
Level 127
God Stats
4W - 2L
1,543 SR
Queue Stats
178W - 178L
1,491 Elo+
Solo
Ra
Ra
ItsCPTYeeYee
Ra
Level 135
God Stats
1W - 3L
1,253 SR
Queue Stats
244W - 261L
1,481 Elo+
Solo
Raijin
Raijin
JRWhopper12
Raijin
Level 89
God Stats
3W - 8L
1,235 SR
Queue Stats
150W - 165L
1,492 Elo+
Solo
Hun Batz
Hun Batz
What Up Champ
Hun Batz
Level 144
God Stats
3W - 2L
1,681 SR
Queue Stats
198W - 230L
1,505 Elo+
Solo
Agni
Agni
gzeus808
Agni
Level 115
God Stats
4W - 3L
1,668 SR
Queue Stats
360W - 342L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Castiel__Senpai
King Arthur
20
8 / 9 / 12
13,892
731
23,393
33,694
40,481
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
TheOpPilot
Heimdallr
20
7 / 8 / 13
14,124
743
21,260
22,604
10,375
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
cLuTch homeboy
Baron Samedi
20
8 / 3 / 15
13,918
733
23,444
22,484
16,618
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
3 / 5 / 15
14,188
747
13,015
40,029
39,267
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hachiman
unlinkedtech
Hachiman
19
5 / 11 / 14
13,443
708
14,875
19,607
7,727
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 16
13,066
688
28,779
18,893
8,743
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 7 / 16
13,902
732
19,256
26,642
14,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
17
4 / 7 / 15
11,813
622
19,672
18,303
8,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
What Up Champ
Hun Batz
20
12 / 5 / 13
13,904
732
23,839
18,506
10,358
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
19
2 / 8 / 21
12,280
646
21,271
21,069
8,809
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
116
31
Kills
35
36
Deaths
31
69
Assists
81
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Castiel__Senpai
King Arthur
8
9
12
1.56
L
9
4
16
4.25
L
8
7
16
2.29
L
Raijin
4
7
15
1.64
W
Heimdallr
TheOpPilot
Heimdallr
7
8
13
1.69
L
Hun Batz
What Up Champ
Hun Batz
12
5
13
3.7
W
Baron Samedi
cLuTch homeboy
Baron Samedi
8
3
15
5.17
L
Agni
2
8
21
1.56
W
3
5
15
2.1
W
Hachiman
unlinkedtech
Hachiman
5
11
14
1.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,987
Damage
112,817
138,418
Taken
103,413
114,468
Mitigated
50,073
51,839
Healing
42,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Castiel__Senpai
King Arthur
23,393
1,924
1,920
9,344
33,694
40,481
192
21,821
11,873
573
45,380
L
28,779
15,573
1,163
2,280
18,893
8,743
389
8,158
10,433
42,344
0
L
19,256
2,438
12,546
12,257
26,642
14,060
1,207
8,414
17,900
54,267
0
L
Raijin
19,672
936
1,347
3,187
18,303
8,103
240
6,090
12,008
29,334
0
W
Heimdallr
TheOpPilot
Heimdallr
21,260
5,062
1,988
5,045
22,604
10,375
820
15,689
6,915
0
55,257
L
Hun Batz
What Up Champ
Hun Batz
23,839
1,915
326
3,433
18,506
10,358
581
5,258
13,081
0
38,324
W
Baron Samedi
cLuTch homeboy
Baron Samedi
23,444
847
7,133
7,845
22,484
16,618
1,776
12,380
10,104
50,820
0
L
Agni
21,271
2,405
1,224
4,920
21,069
8,809
207
7,586
13,119
36,267
0
W
13,015
491
846
14,815
40,029
39,267
1,236
25,644
14,385
28,641
0
W
Hachiman
unlinkedtech
Hachiman
14,875
10,405
1,144
1,759
19,607
7,727
1,778
13,444
6,163
0
27,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,565
Gold Earned
64,965
199
Minions Killed
189
0
Camps Cleared
0
1,661,902
Distance Traveled
1,669,839
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,892
731
32
2
0
334,508
0
L
Vulcan
13,066
688
31
2
0
351,281
2
L
Ra
13,902
732
70
4
0
349,456
0
L
Raijin
11,813
622
14
1
0
281,750
0
W
Heimdallr
14,124
743
69
4
0
331,907
1
L
Hun Batz
13,904
732
46
2
0
423,850
0
W
Baron Samedi
13,918
733
47
2
0
350,308
0
L
Agni
12,280
646
28
1
0
263,502
0
W
Geb
14,188
747
25
1
0
366,449
0
W
Hachiman
13,443
708
26
1
0
278,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role