Player Matchup

Yemoja
Yemoja
ANUBISG9
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
LordFriendly
Izanami
Level 26
God Stats
4W - 5L
1,350 SR
Queue Stats
56W - 65L
1,221 Elo+
Party 1
Chaac
Chaac
MESP3R
Chaac
Level 15
God Stats
8W - 4L
1,389 SR
Queue Stats
187W - 176L
1,203 Elo+
Party 1
Nemesis
Nemesis
Meliodas89100
Nemesis
Level 30
God Stats
4W - 6L
1,375 SR
Queue Stats
72W - 91L
1,358 Elo+
Party 3
Sol
Sol
folking11
Sol
Level 28
God Stats
1W - 1L
1,171 SR
Queue Stats
57W - 56L
1,437 Elo+
Party 3
Team Averages
Level 20
1,357 SR
1,344 Elo+

VS

Team Averages
Level 15
1,530 SR
1,271 Elo+
Apollo
Apollo
CLAUstofobic12
Apollo
Level 27
God Stats
1W - 3L
1,680 SR
Queue Stats
27W - 27L
1,379 Elo+
Solo
Erlang Shen
Erlang Shen
Criishii
Erlang Shen
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 57L
1,436 Elo+
Solo
Guan Yu
Guan Yu
HandOfRatatoskr
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,100 Elo+
Party 2
Anubis
Anubis
Kolligula
Anubis
Level 17
God Stats
29W - 27L
1,471 SR
Queue Stats
52W - 59L
1,341 Elo+
Solo
Thor
Thor
bulgarit
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,100 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ANUBISG9
Yemoja
6
0 / 6 / 2
5,931
424
552
6,753
4,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
LordFriendly
Izanami
14
11 / 0 / 2
8,930
638
9,833
8,343
2,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
MESP3R
Chaac
13
4 / 2 / 1
7,946
568
8,060
12,285
6,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
12
4 / 1 / 3
7,404
529
3,554
7,666
2,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 0 / 6
8,047
575
9,989
6,941
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,295
450
6,328
9,830
2,513
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
Criishii
Erlang Shen
8
3 / 1 / 0
5,741
410
3,013
8,131
7,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 7 / 3
5,583
399
4,813
12,039
8,839
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
Kolligula
Anubis
10
2 / 4 / 2
6,117
437
6,911
5,160
2,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
9
2 / 6 / 2
5,960
426
2,825
8,942
5,262
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
24
Kills
9
9
Deaths
24
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
ANUBISG9
Yemoja
0
6
2
0.17
L
1
6
2
0.33
L
Erlang Shen
Criishii
Erlang Shen
3
1
0
3
L
1
7
3
0.36
L
Anubis
Kolligula
Anubis
2
4
2
0.75
W
Izanami
LordFriendly
Izanami
11
0
2
12
W
Chaac
MESP3R
Chaac
4
2
1
2.25
W
Nemesis
4
1
3
5.5
L
Thor
2
6
2
0.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,988
Damage
23,890
41,988
Taken
44,102
16,869
Mitigated
26,443
17,422
Healing
8,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
ANUBISG9
Yemoja
552
294
248
0
6,753
4,418
45
913
5,801
6,637
0
L
6,328
3,470
0
1,517
9,830
2,513
589
540
8,666
0
29,150
L
Erlang Shen
Criishii
Erlang Shen
3,013
656
0
3,000
8,131
7,681
280
1,077
6,700
0
16,073
L
4,813
1,419
332
1,945
12,039
8,839
277
4,755
6,942
0
17,593
L
Anubis
Kolligula
Anubis
6,911
534
0
70
5,160
2,148
30
1,895
3,006
26,844
0
W
Izanami
LordFriendly
Izanami
9,833
8,103
0
2,621
8,343
2,027
2,249
2,890
5,370
0
52,135
W
Chaac
MESP3R
Chaac
8,060
1,117
0
6,870
12,285
6,899
776
840
11,077
0
39,271
W
Nemesis
3,554
1,849
0
3,182
7,666
2,113
0
148
7,391
0
30,565
L
Thor
2,825
1,356
387
1,033
8,942
5,262
19
1,570
7,264
0
24,628
W
9,989
1,503
0
4,501
6,941
1,412
567
2,120
4,778
47,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,258
Gold Earned
29,696
323
Minions Killed
206
0
Camps Cleared
0
1,223,166
Distance Traveled
1,267,538
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,931
424
7
1
0
145,879
8
L
Apollo
6,295
450
56
4
0
268,918
0
L
Erlang Shen
5,741
410
19
1
0
270,722
0
L
Guan Yu
5,583
399
35
3
0
252,590
6
L
Anubis
6,117
437
51
4
0
232,697
0
W
Izanami
8,930
638
98
7
0
259,155
0
W
Chaac
7,946
568
73
5
0
293,473
2
W
Nemesis
7,404
529
59
4
0
246,907
2
L
Thor
5,960
426
45
3
0
242,611
2
W
Sol
8,047
575
86
6
0
277,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role