Player Matchup

He Bo
He Bo
Animal Hybrid
He Bo
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 152L
1,563 Elo+
Solo
Vamana
Vamana
Beer__Daehmir
Vamana
Level 142
God Stats
61W - 39L
1,674 SR
Queue Stats
1,301W - 1,177L
1,639 Elo+
Solo
Hachiman
Hachiman
GuapEXE
Hachiman
Level 147
God Stats
8W - 9L
1,836 SR
Queue Stats
392W - 351L
1,551 Elo+
Party 2
Raijin
Raijin
HAgoodjoke13
Raijin
Level 121
God Stats
1W - 4L
1,351 SR
Queue Stats
256W - 230L
1,605 Elo+
Solo
Erlang Shen
Erlang Shen
UghhButterz
Erlang Shen
Level 155
God Stats
3W - 11L
1,487 SR
Queue Stats
180W - 179L
1,602 Elo+
Party 2
Team Averages
Level 145
1,570 SR
1,592 Elo+

VS

Team Averages
Level 132
1,588 SR
1,603 Elo+
Sol
Sol
Dragon-Dinobot
Sol
Level 117
God Stats
4W - 2L
1,684 SR
Queue Stats
121W - 94L
1,593 Elo+
Solo
Hel
Hel
Its FiiTz
Hel
Level 149
God Stats
5W - 3L
1,324 SR
Queue Stats
334W - 320L
1,602 Elo+
Solo
Geb
Geb
Mancini527
Geb
Level 154
God Stats
8W - 1L
1,829 SR
Queue Stats
159W - 140L
1,599 Elo+
Party 1
Skadi
Skadi
PineapplePatrol
Skadi
Level 85
God Stats
2W - 2L
1,312 SR
Queue Stats
451W - 393L
1,553 Elo+
Party 1
Kali
Kali
imissher247
Kali
Level 155
God Stats
3W - 1L
1,789 SR
Queue Stats
185W - 134L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,325
487
2,986
6,749
1,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 2 / 0
6,704
516
6,050
11,756
7,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
GuapEXE
Hachiman
12
2 / 3 / 0
6,910
532
3,133
6,516
1,460
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
11
1 / 5 / 0
6,576
506
3,906
7,622
2,559
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
UghhButterz
Erlang Shen
11
1 / 3 / 2
6,332
487
4,211
10,960
5,333
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
8,018
617
4,222
6,288
2,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 0 / 3
8,287
637
8,401
8,131
5,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 0 / 5
6,854
527
1,380
7,956
4,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 3 / 1
7,977
614
5,467
6,865
1,917
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
10 / 0 / 2
9,097
700
10,478
10,538
5,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
17
17
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
0
2
0
0
W
2
1
5
4.5
L
Hachiman
GuapEXE
Hachiman
2
3
0
0.67
L
Raijin
1
5
0
0.2
W
1
0
3
2.5
W
0
0
5
2.5
W
4
3
1
1.5
L
Erlang Shen
UghhButterz
Erlang Shen
1
3
2
0.67
W
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,286
Damage
29,948
43,603
Taken
39,778
18,743
Mitigated
19,696
12,687
Healing
18,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,986
153
0
2,024
6,749
1,699
0
2,045
4,704
43,649
0
L
6,050
1,458
0
6,040
11,756
7,692
0
7,735
4,021
0
43,823
W
4,222
1,130
0
3,790
6,288
2,334
903
2,657
3,631
49,680
4,706
L
Hachiman
GuapEXE
Hachiman
3,133
1,363
0
1,148
6,516
1,460
0
258
6,258
0
46,115
L
Raijin
3,906
427
0
1,271
7,622
2,559
0
1,664
5,958
37,947
0
W
8,401
666
446
6,286
8,131
5,752
136
62
7,052
53,892
0
W
1,380
410
0
1,684
7,956
4,456
0
2,485
5,471
16,274
0
W
5,467
1,972
0
530
6,865
1,917
420
101
6,764
0
55,490
L
Erlang Shen
UghhButterz
Erlang Shen
4,211
1,473
0
2,204
10,960
5,333
0
2,051
8,909
0
30,828
W
10,478
5,147
0
6,034
10,538
5,237
43
1,748
8,790
0
55,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,847
Gold Earned
40,233
411
Minions Killed
451
0
Camps Cleared
0
1,227,042
Distance Traveled
1,295,604
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,325
487
96
7
0
207,251
5
L
Vamana
6,704
516
81
6
0
267,197
2
W
Sol
8,018
617
122
9
0
245,587
2
L
Hachiman
6,910
532
86
7
0
254,032
2
L
Raijin
6,576
506
83
6
0
233,456
0
W
Hel
8,287
637
111
9
0
257,002
1
W
Geb
6,854
527
27
2
0
282,498
4
W
Skadi
7,977
614
112
9
0
237,140
3
L
Erlang Shen
6,332
487
65
5
0
265,106
1
W
Kali
9,097
700
79
6
0
273,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role