Player Matchup

Freya
Freya
Jinister
Freya
Level 13
God Stats
0W - 1L
1,130 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Lmgharba9wada
Sun Wukong
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,456 Elo+
Party 1
Yemoja
Yemoja
PsychicSmiter
Yemoja
Level 15
God Stats
0W - 2L
1,268 SR
Queue Stats
4W - 9L
1,456 Elo+
Party 1
Neith
Neith
SkylerAprils
Neith
Level 26
God Stats
22W - 24L
1,240 SR
Queue Stats
65W - 81L
1,429 Elo+
Solo
Pele
Pele
kamikase89
Pele
Level 12
God Stats
5W - 3L
1,230 SR
Queue Stats
6W - 4L
1,456 Elo+
Party 1
Team Averages
Level 16
1,273 SR
1,459 Elo+

VS

Team Averages
Level 20
1,382 SR
1,357 Elo+
Thor
Thor
Baticoche
Thor
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,533 Elo+
Party 3
Merlin
Merlin
Hitsugu
Merlin
Level 17
God Stats
1W - 2L
1,127 SR
Queue Stats
19W - 14L
1,561 Elo+
Party 3
Izanami
Izanami
minded_runway4
Izanami
Level 6
God Stats
1W - 1L
1,213 SR
Queue Stats
1W - 4L
981 Elo+
Solo
Chaac
Chaac
semwa
Chaac
Level 45
God Stats
1W - 0L
1,440 SR
Queue Stats
4W - 8L
1,334 Elo+
Party 2
Neith
Neith
smektor1
Neith
Level 16
God Stats
4W - 2L
1,630 SR
Queue Stats
5W - 8L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Jinister
Freya
9
0 / 7 / 1
5,770
412
1,819
8,619
3,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Lmgharba9wada
Sun Wukong
10
1 / 5 / 2
6,216
444
5,212
9,834
6,322
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 4 / 1
6,472
462
1,696
9,540
5,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 6 / 2
6,504
465
2,443
8,008
2,415
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 5 / 1
7,261
519
4,485
11,477
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
7 / 1 / 3
9,042
646
7,714
8,995
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Hitsugu
Merlin
12
4 / 2 / 3
8,269
591
6,244
4,470
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
4 / 3 / 3
7,678
548
3,889
5,989
1,982
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
semwa
Chaac
13
4 / 1 / 10
8,094
578
11,251
7,739
5,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
smektor1
Neith
12
8 / 3 / 2
7,818
558
8,020
6,411
1,979
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
9
Kills
27
27
Deaths
10
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thor
7
1
3
8.5
W
Merlin
Hitsugu
Merlin
4
2
3
2.75
L
Freya
Jinister
Freya
0
7
1
0.07
L
Sun Wukong
Lmgharba9wada
Sun Wukong
1
5
2
0.4
L
2
4
1
0.63
L
2
6
2
0.5
L
4
5
1
0.9
W
4
3
3
1.83
W
Chaac
semwa
Chaac
4
1
10
9
W
Neith
smektor1
Neith
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,655
Damage
37,118
47,478
Taken
33,604
20,575
Mitigated
15,000
7,808
Healing
10,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
7,714
2,853
0
2,500
8,995
4,265
238
460
8,535
0
59,221
W
Merlin
Hitsugu
Merlin
6,244
859
0
323
4,470
1,349
793
284
4,186
41,714
0
L
Freya
Jinister
Freya
1,819
820
0
740
8,619
3,043
960
54
8,341
13,786
2,987
L
Sun Wukong
Lmgharba9wada
Sun Wukong
5,212
1,927
0
893
9,834
6,322
0
2,900
6,887
0
26,084
L
1,696
265
99
1,520
9,540
5,356
0
2,752
6,313
9,378
0
L
2,443
753
80
862
8,008
2,415
0
72
7,495
0
25,459
L
4,485
1,135
0
3,614
11,477
3,439
0
520
10,777
0
37,333
W
3,889
3,046
0
1,701
5,989
1,982
2,254
754
5,235
0
32,635
W
Chaac
semwa
Chaac
11,251
1,613
0
3,873
7,739
5,425
1,063
1,238
6,501
122
37,585
W
Neith
smektor1
Neith
8,020
4,395
0
2,012
6,411
1,979
1,851
601
5,810
0
37,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,223
Gold Earned
40,901
228
Minions Killed
359
0
Camps Cleared
0
1,186,365
Distance Traveled
1,196,765
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,042
646
103
7
0
247,085
0
W
Merlin
8,269
591
79
6
0
245,331
1
L
Freya
5,770
412
45
3
0
231,057
0
L
Sun Wukong
6,216
444
50
4
0
240,368
2
L
Yemoja
6,472
462
14
1
0
260,687
0
L
Neith
6,504
465
46
3
0
234,797
1
L
Pele
7,261
519
73
5
0
219,456
0
W
Izanami
7,678
548
54
4
0
206,716
1
W
Chaac
8,094
578
58
4
0
263,579
1
W
Neith
7,818
558
65
5
0
234,054
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role