Player Matchup

Jing Wei
Jing Wei
Levifells
Jing Wei
Level 14
God Stats
9W - 24L
1,215 SR
Queue Stats
30W - 61L
1,310 Elo+
Party 1
Jormungandr
Jormungandr
MTJ_tav
Jormungandr
Level 7
God Stats
0W - 3L
1,172 SR
Queue Stats
5W - 14L
1,212 Elo+
Party 2
Eset
Eset
N4gazaki
Eset
Level 14
God Stats
3W - 8L
1,680 SR
Queue Stats
29W - 48L
1,383 Elo+
Party 1
Scylla
Scylla
Totalwar21
Scylla
Level 7
God Stats
0W - 4L
1,119 SR
Queue Stats
4W - 10L
1,281 Elo+
Solo
Cthulhu
Cthulhu
marcelm20
Cthulhu
Level 6
God Stats
0W - 2L
1,247 SR
Queue Stats
8W - 16L
1,092 Elo+
Party 2
Team Averages
Level 10
1,287 SR
1,255 Elo+

VS

Team Averages
Level 13
1,406 SR
1,255 Elo+
Cerberus
Cerberus
 
Cerberus
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
Cbailey19
Zeus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 37L
1,101 Elo+
Party 3
Baron Samedi
Baron Samedi
JBboots
Baron Samedi
Level 4
God Stats
3W - 7L
1,176 SR
Queue Stats
4W - 13L
1,101 Elo+
Party 3
Chiron
Chiron
Kyraxius
Chiron
Level 7
God Stats
1W - 1L
1,293 SR
Queue Stats
11W - 21L
1,258 Elo+
Party 3
Hera
Hera
junoir101
Hera
Level 14
God Stats
6W - 4L
1,561 SR
Queue Stats
8W - 10L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Levifells
Jing Wei
20
4 / 11 / 8
13,799
920
16,326
29,421
8,682
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
MTJ_tav
Jormungandr
20
3 / 9 / 15
14,292
953
11,724
29,943
26,400
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Eset
20
6 / 9 / 12
15,499
1,033
22,717
18,962
7,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Totalwar21
Scylla
20
12 / 2 / 11
17,466
1,164
37,955
12,184
3,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
marcelm20
Cthulhu
20
4 / 9 / 15
14,579
972
23,620
30,900
14,701
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Team 1 Tickets

0

VS

Team 2 Tickets

59

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
6 / 3 / 27
17,102
1,140
17,644
35,021
42,538
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
20
3 / 8 / 14
14,118
941
11,074
19,626
8,901
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baron Samedi
JBboots
Baron Samedi
20
5 / 5 / 21
14,878
992
12,740
25,972
12,104
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Kyraxius
Chiron
20
9 / 5 / 21
15,803
1,054
23,921
18,956
6,672
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
20
16 / 9 / 18
17,282
1,152
42,622
22,540
8,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
140
29
Kills
39
40
Deaths
30
61
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
3
27
6.5
W
Zeus
3
8
14
1.25
W
Baron Samedi
JBboots
Baron Samedi
5
5
21
3.1
W
Chiron
Kyraxius
Chiron
9
5
21
3.9
L
Jing Wei
Levifells
Jing Wei
4
11
8
0.73
L
Jormungandr
MTJ_tav
Jormungandr
3
9
15
1.17
L
Eset
6
9
12
1.33
L
Scylla
Totalwar21
Scylla
12
2
11
8.75
W
Hera
16
9
18
2.78
L
Cthulhu
marcelm20
Cthulhu
4
9
15
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,342
Damage
108,001
121,410
Taken
122,115
61,298
Mitigated
78,994
10,825
Healing
12,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
17,644
1,946
258
3,793
35,021
42,538
0
27,418
7,117
35,664
0
W
Zeus
11,074
5,881
0
615
19,626
8,901
0
14,403
5,071
35,198
0
W
Baron Samedi
JBboots
Baron Samedi
12,740
2,969
522
1,721
25,972
12,104
0
21,230
3,821
29,271
0
W
Chiron
Kyraxius
Chiron
23,921
13,099
1,118
2,041
18,956
6,672
0
15,674
3,022
0
42,989
L
Jing Wei
Levifells
Jing Wei
16,326
14,600
0
7,477
29,421
8,682
0
21,930
7,438
0
34,604
L
Jormungandr
MTJ_tav
Jormungandr
11,724
3,608
0
0
29,943
26,400
0
17,849
8,980
33,385
0
L
Eset
22,717
3,019
1,095
2,253
18,962
7,559
0
14,337
4,574
44,321
0
L
Scylla
Totalwar21
Scylla
37,955
6,791
0
0
12,184
3,956
0
7,302
4,717
75,769
0
W
Hera
42,622
15,679
836
2,048
22,540
8,779
0
15,945
6,427
59,648
0
L
Cthulhu
marcelm20
Cthulhu
23,620
3,152
0
0
30,900
14,701
0
21,997
8,772
34,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,635
Gold Earned
79,183
232
Minions Killed
210
2
Camps Cleared
2
1,325,468
Distance Traveled
1,243,108
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
17,102
1,140
43
3
2
287,827
0
W
Zeus
14,118
941
37
2
0
204,641
1
W
Baron Samedi
14,878
992
43
3
0
262,660
0
W
Chiron
15,803
1,054
47
3
0
261,814
0
L
Jing Wei
13,799
920
21
1
0
267,519
0
L
Jormungandr
14,292
953
34
2
0
243,252
1
L
Eset
15,499
1,033
52
3
1
225,676
0
L
Scylla
17,466
1,164
89
6
1
303,385
0
W
Hera
17,282
1,152
40
3
0
226,166
0
L
Cthulhu
14,579
972
36
2
0
285,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role