Player Matchup

Neith
Neith
Popiko
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,500 Elo+
Solo
Ravana
Ravana
Pummeldrache
Ravana
Level 17
God Stats
9W - 10L
1,491 SR
Queue Stats
25W - 53L
1,161 Elo+
Party 3
Zeus
Zeus
nilsdererste
Zeus
Level 24
God Stats
5W - 2L
1,715 SR
Queue Stats
29W - 57L
1,200 Elo+
Party 3
Merlin
Merlin
pandamoppel
Merlin
Level 14
God Stats
5W - 2L
1,500 SR
Queue Stats
24W - 45L
1,255 Elo+
Party 3
Sun Wukong
Sun Wukong
yfaydi
Sun Wukong
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,474 Elo+
Solo
Team Averages
Level 14
1,541 SR
1,318 Elo+

VS

Team Averages
Level 11
1,531 SR
1,293 Elo+
Rama
Rama
CeMeH4Иk
Rama
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,738 Elo+
Solo
Merlin
Merlin
HandOfRatatoskr
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,135 Elo+
Party 2
Scylla
Scylla
LordFriendly
Scylla
Level 26
God Stats
27W - 16L
1,655 SR
Queue Stats
56W - 65L
1,234 Elo+
Party 1
Fenrir
Fenrir
MESP3R
Fenrir
Level 15
God Stats
1W - 6L
1,500 SR
Queue Stats
187W - 176L
1,224 Elo+
Party 1
Cerberus
Cerberus
bulgarit
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,135 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Popiko
Neith
13
7 / 0 / 8
8,822
588
9,423
4,795
1,623
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
13
1 / 4 / 0
7,905
527
5,316
8,999
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
12 / 6 / 6
9,213
614
14,504
10,099
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
12
4 / 2 / 3
7,862
524
5,065
9,217
2,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
yfaydi
Sun Wukong
12
11 / 2 / 2
8,682
579
8,949
10,477
8,987
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
3 / 9 / 2
7,947
530
4,167
11,549
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 5 / 5
6,331
422
4,111
6,701
4,051
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
13
6 / 7 / 4
8,491
566
8,412
9,709
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
MESP3R
Fenrir
11
4 / 6 / 2
7,510
501
5,154
13,141
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
bulgarit
Cerberus
7
0 / 8 / 2
5,436
362
3,103
13,830
7,731
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
35
Kills
14
14
Deaths
35
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Rama
3
9
2
0.44
L
1
5
5
0.7
L
Scylla
6
7
4
1.14
L
Fenrir
MESP3R
Fenrir
4
6
2
0.83
W
Neith
Popiko
Neith
7
0
8
11
W
Ravana
1
4
0
0.25
L
Cerberus
bulgarit
Cerberus
0
8
2
0.13
W
12
6
6
2.5
W
Merlin
4
2
3
2.75
W
Sun Wukong
yfaydi
Sun Wukong
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,257
Damage
24,947
43,587
Taken
54,930
19,739
Mitigated
21,075
12,228
Healing
6,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
4,167
3,113
0
762
11,549
2,916
0
5,143
6,406
0
29,575
L
4,111
941
93
1,083
6,701
4,051
60
2,305
4,396
15,702
0
L
Scylla
8,412
311
0
1,147
9,709
2,218
0
4,995
4,714
26,960
0
L
Fenrir
MESP3R
Fenrir
5,154
2,386
0
1,556
13,141
4,159
0
2,872
10,269
0
33,914
W
Neith
Popiko
Neith
9,423
2,923
0
1,707
4,795
1,623
3,173
1,710
3,085
0
41,208
W
Ravana
5,316
1,971
0
3,110
8,999
3,367
1,642
2,684
6,315
0
40,689
L
Cerberus
bulgarit
Cerberus
3,103
442
125
1,427
13,830
7,731
67
4,254
9,576
14,448
0
W
14,504
3,640
265
2,763
10,099
3,030
1,113
4,635
5,464
47,652
0
W
Merlin
5,065
882
0
2,369
9,217
2,732
1,256
3,790
5,427
32,848
0
W
Sun Wukong
yfaydi
Sun Wukong
8,949
1,737
0
2,014
10,477
8,987
634
2,807
7,670
0
37,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,484
Gold Earned
35,715
371
Minions Killed
210
0
Camps Cleared
0
1,319,394
Distance Traveled
1,229,986
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,947
530
71
5
0
228,758
1
L
Merlin
6,331
422
20
1
0
207,630
5
L
Scylla
8,491
566
27
2
0
258,355
0
L
Fenrir
7,510
501
54
4
0
279,048
1
W
Neith
8,822
588
87
6
0
290,119
0
W
Ravana
7,905
527
98
7
0
238,644
0
L
Cerberus
5,436
362
38
3
0
256,195
2
W
Zeus
9,213
614
64
4
0
232,832
5
W
Merlin
7,862
524
56
4
0
252,439
0
W
Sun Wukong
8,682
579
66
4
0
305,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role