Player Matchup

Da Ji
Da Ji
Caotikulture
Da Ji
Level 21
God Stats
29W - 11L
1,702 SR
Queue Stats
39W - 33L
1,408 Elo+
Party 1
Xbalanque
Xbalanque
Jinnjutsu
Xbalanque
Level 36
God Stats
14W - 15L
1,523 SR
Queue Stats
130W - 132L
1,455 Elo+
Party 3
Sun Wukong
Sun Wukong
ManiaBlood70
Sun Wukong
Level 9
God Stats
29W - 25L
1,549 SR
Queue Stats
30W - 26L
1,422 Elo+
Party 1
Zeus
Zeus
OffThePatty
Zeus
Level 18
God Stats
5W - 1L
1,774 SR
Queue Stats
24W - 21L
1,480 Elo+
Solo
Artemis
Artemis
ToxicShooterLT
Artemis
Level 3
God Stats
1W - 2L
1,195 SR
Queue Stats
2W - 4L
1,214 Elo+
Party 3
Team Averages
Level 17
1,549 SR
1,396 Elo+

VS

Team Averages
Level 13
1,377 SR
1,331 Elo+
Nu Wa
Nu Wa
AglaiaLizAioria
Nu Wa
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 20L
1,246 Elo+
Solo
Fafnir
Fafnir
Atlas4484
Fafnir
Level 29
God Stats
1W - 6L
1,210 SR
Queue Stats
355W - 357L
1,448 Elo+
Party 2
Awilix
Awilix
Ladiabliita
Awilix
Level 15
God Stats
11W - 15L
1,500 SR
Queue Stats
56W - 58L
1,356 Elo+
Solo
Neith
Neith
VonSteppenwolf2
Neith
Level 4
God Stats
0W - 2L
1,205 SR
Queue Stats
0W - 2L
1,185 Elo+
Solo
Da Ji
Da Ji
XObubblyBoyOX
Da Ji
Level 13
God Stats
12W - 11L
1,468 SR
Queue Stats
59W - 67L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 16
12,821
1,068
18,750
7,957
3,883
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
Jinnjutsu
Xbalanque
20
19 / 1 / 8
15,095
1,258
35,048
14,772
7,509
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
ManiaBlood70
Sun Wukong
20
3 / 1 / 16
11,902
992
14,750
15,114
8,112
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
3 / 5 / 11
11,956
996
13,115
9,365
3,105
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
0 / 1 / 14
10,893
908
3,572
10,059
5,746
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

299

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 2
11,889
991
13,661
20,391
6,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
Atlas4484
Fafnir
18
3 / 4 / 5
12,050
1,004
11,263
23,021
17,653
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
17
2 / 4 / 2
11,867
989
10,181
14,316
10,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 5 / 3
10,251
854
5,009
8,250
3,064
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 12 / 4
10,446
871
12,934
26,864
11,878
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
24
32
Kills
8
8
Deaths
32
65
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
L
Fafnir
Atlas4484
Fafnir
3
4
5
1.38
W
7
0
16
15
W
Xbalanque
Jinnjutsu
Xbalanque
19
1
8
23
L
Awilix
2
4
2
0.75
W
Sun Wukong
ManiaBlood70
Sun Wukong
3
1
16
11
W
3
5
11
1.7
W
0
1
14
7
L
0
5
3
0.3
L
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,235
Damage
53,048
57,267
Taken
92,842
28,355
Mitigated
49,906
4,708
Healing
8,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,661
3,913
86
3,398
20,391
6,754
0
1,795
18,596
35,160
0
L
Fafnir
Atlas4484
Fafnir
11,263
4,018
287
2,536
23,021
17,653
0
4,669
18,352
15,038
0
W
18,750
5,556
0
0
7,957
3,883
0
2,754
5,203
0
40,312
W
Xbalanque
Jinnjutsu
Xbalanque
35,048
24,190
0
4,284
14,772
7,509
0
6,830
7,942
0
56,685
L
Awilix
10,181
3,155
43
1,068
14,316
10,557
0
1,576
12,740
842
26,961
W
Sun Wukong
ManiaBlood70
Sun Wukong
14,750
4,213
0
271
15,114
8,112
0
5,500
9,614
0
32,859
W
13,115
1,993
153
0
9,365
3,105
0
5,538
3,827
35,743
0
W
3,572
2,217
0
0
10,059
5,746
0
4,751
5,308
0
8,089
L
5,009
3,908
0
899
8,250
3,064
0
1,391
6,859
0
13,626
L
12,934
2,418
0
120
26,864
11,878
0
3,684
23,180
0
19,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,667
Gold Earned
56,503
218
Minions Killed
124
0
Camps Cleared
2
1,152,574
Distance Traveled
1,015,572
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,889
991
40
3
0
174,221
1
L
Fafnir
12,050
1,004
9
1
0
225,030
0
W
Da Ji
12,821
1,068
55
5
0
261,371
3
W
Xbalanque
15,095
1,258
45
4
0
234,963
0
L
Awilix
11,867
989
43
4
0
267,294
2
W
Sun Wukong
11,902
992
47
4
0
309,614
0
W
Zeus
11,956
996
65
5
0
171,954
0
W
Artemis
10,893
908
6
1
0
174,672
1
L
Neith
10,251
854
23
2
0
118,836
0
L
Da Ji
10,446
871
9
1
2
230,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role