Player Matchup

Anubis
Anubis
IchikaYuuko
Anubis
Level 12
God Stats
7W - 1L
1,500 SR
Queue Stats
45W - 45L
1,437 Elo+
Solo
Da Ji
Da Ji
RaiLanD3r
Da Ji
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 80L
1,437 Elo+
Solo
Arachne
Arachne
higimme3
Arachne
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,522 Elo+
Party 1
Neith
Neith
jdonaghy
Neith
Level 6
God Stats
10W - 6L
1,409 SR
Queue Stats
13W - 7L
1,522 Elo+
Party 1
Bellona
Bellona
sg-rigamortis
Bellona
Level 14
God Stats
20W - 15L
1,579 SR
Queue Stats
38W - 34L
1,483 Elo+
Solo
Team Averages
Level 22
1,498 SR
1,480 Elo+

VS

Team Averages
Level 26
1,417 SR
1,331 Elo+
Nemesis
Nemesis
Mytsuri
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,196 Elo+
Party 2
Jing Wei
Jing Wei
STAYGOLDENMEL
Jing Wei
Level 7
God Stats
0W - 2L
1,240 SR
Queue Stats
1W - 3L
1,282 Elo+
Party 2
Chronos
Chronos
ThatOregonian45
Chronos
Level 81
God Stats
0W - 1L
1,337 SR
Queue Stats
9W - 10L
1,374 Elo+
Party 2
Chang'e
Chang'e
agorl
Chang'e
Level 23
God Stats
26W - 32L
1,483 SR
Queue Stats
32W - 42L
1,451 Elo+
Solo
Sobek
Sobek
nl3her
Sobek
Level 18
God Stats
0W - 1L
1,523 SR
Queue Stats
1W - 3L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
8 / 4 / 15
14,223
1,094
25,855
19,063
9,456
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
RaiLanD3r
Da Ji
20
6 / 4 / 16
13,711
1,055
13,753
12,456
5,349
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Arachne
higimme3
Arachne
20
15 / 3 / 11
15,284
1,176
30,146
16,561
8,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
jdonaghy
Neith
20
4 / 3 / 16
13,111
1,009
16,258
9,944
4,060
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
20
1 / 1 / 23
13,339
1,026
20,921
28,808
22,140
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

166

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mytsuri
Nemesis
19
1 / 12 / 9
12,251
942
8,626
23,629
9,369
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
STAYGOLDENMEL
Jing Wei
19
2 / 9 / 6
12,754
981
11,572
21,569
8,154
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
11 / 9 / 3
15,223
1,171
32,801
26,451
11,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chang'e
agorl
Chang'e
19
1 / 2 / 7
11,926
917
13,867
15,456
5,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
nl3her
Sobek
19
0 / 2 / 10
11,953
919
12,667
23,851
32,295
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
50
34
Kills
15
15
Deaths
34
81
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anubis
8
4
15
3.88
L
Nemesis
Mytsuri
Nemesis
1
12
9
0.46
W
Da Ji
RaiLanD3r
Da Ji
6
4
16
3.5
L
Jing Wei
STAYGOLDENMEL
Jing Wei
2
9
6
0.56
L
11
9
3
1.39
L
Chang'e
agorl
Chang'e
1
2
7
2.25
W
Arachne
higimme3
Arachne
15
3
11
6.83
W
Neith
jdonaghy
Neith
4
3
16
4
L
Sobek
nl3her
Sobek
0
2
10
2.5
W
Bellona
1
1
23
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,933
Damage
79,533
86,832
Taken
110,956
49,101
Mitigated
66,316
20,712
Healing
20,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
25,855
1,637
1,103
8,332
19,063
9,456
0
13,335
5,728
57,676
0
L
Nemesis
Mytsuri
Nemesis
8,626
2,261
0
1,752
23,629
9,369
0
6,488
17,141
0
22,768
W
Da Ji
RaiLanD3r
Da Ji
13,753
3,114
0
0
12,456
5,349
0
8,910
3,546
0
24,678
L
Jing Wei
STAYGOLDENMEL
Jing Wei
11,572
9,679
0
1,223
21,569
8,154
0
4,108
17,461
0
46,007
L
32,801
9,366
0
1,076
26,451
11,287
0
3,285
23,166
69,990
0
L
Chang'e
agorl
Chang'e
13,867
1,036
7,955
5,607
15,456
5,211
0
5,447
10,009
34,898
0
W
Arachne
higimme3
Arachne
30,146
21,208
0
3,407
16,561
8,096
0
10,533
6,028
0
54,508
W
Neith
jdonaghy
Neith
16,258
7,428
95
2,268
9,944
4,060
0
7,733
2,211
0
36,741
L
Sobek
nl3her
Sobek
12,667
795
143
2,376
23,851
32,295
0
6,527
17,324
18,533
0
W
Bellona
20,921
6,471
215
5,292
28,808
22,140
0
18,824
9,984
0
46,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,668
Gold Earned
64,107
260
Minions Killed
276
13
Camps Cleared
6
1,254,111
Distance Traveled
1,322,514
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,223
1,094
88
7
1
214,691
0
L
Nemesis
12,251
942
34
3
3
243,926
0
W
Da Ji
13,711
1,055
25
2
5
261,599
1
L
Jing Wei
12,754
981
78
6
0
270,652
0
L
Chronos
15,223
1,171
96
7
2
278,687
0
L
Chang'e
11,926
917
60
5
1
252,004
0
W
Arachne
15,284
1,176
54
4
4
271,532
3
W
Neith
13,111
1,009
36
3
1
205,150
0
L
Sobek
11,953
919
8
1
0
277,245
0
W
Bellona
13,339
1,026
57
4
2
301,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role