Player Matchup

Agni
Agni
Gold III
FitLikeABigMac
Agni
Gold III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 84L
1,726 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
MUSTY JUICES
Cthulhu
Gold IV
Level 143
God Stats
32W - 22L
1,678 SR
Queue Stats
144W - 112L
1,392 MMR
Party 1
Hachiman
Hachiman
Gold IV
Zskillman
Hachiman
Gold IV
Level 63
God Stats
14W - 9L
1,940 SR
Queue Stats
68W - 55L
1,640 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,706 SR
1,586 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,561 SR
1,572 MMR
Osiris
Osiris
Silver I
BulleDent997724
Osiris
Silver I
Level 34
God Stats
3W - 2L
1,563 SR
Queue Stats
5W - 6L
1,527 MMR
Solo
Nox
Nox
Gold V
JAK3 AC
Nox
Gold V
Level 129
God Stats
5W - 4L
1,566 SR
Queue Stats
72W - 80L
1,595 MMR
Solo
Hel
Hel
Gold III
TimmE
Hel
Gold III
Level 147
God Stats
2W - 3L
1,555 SR
Queue Stats
169W - 178L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 9 / 8
16,252
580
22,239
26,802
10,822
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
MUSTY JUICES
Cthulhu
20
5 / 2 / 9
16,332
583
38,761
28,784
47,309
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Zskillman
Hachiman
20
3 / 4 / 8
15,830
565
22,194
23,048
8,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
ChaacAthenaZeusGilgameshMorgan Le Fay

VS

Bans
TsukuyomiHerculesYemojaAchillesBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 7 / 6
16,458
588
15,798
43,862
64,763
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nox
20
5 / 0 / 7
17,925
640
27,338
29,468
16,169
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hel
TimmE
Hel
20
7 / 7 / 2
17,879
639
19,870
36,838
26,078
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
30
14
Kills
15
15
Deaths
14
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
7
6
0.86
L
6
9
8
1.11
W
Nox
5
0
7
8.5
L
Cthulhu
MUSTY JUICES
Cthulhu
5
2
9
4.75
W
Hel
TimmE
Hel
7
7
2
1.14
L
Hachiman
Zskillman
Hachiman
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,194
Damage
63,006
78,634
Taken
110,168
66,392
Mitigated
107,010
23,254
Healing
49,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,798
5,011
532
6,055
43,862
64,763
834
17,506
26,356
810
42,438
L
22,239
1,581
0
6,811
26,802
10,822
407
14,933
11,475
75,139
0
W
Nox
27,338
1,037
1,195
5,588
29,468
16,169
796
17,663
11,805
118,451
0
L
Cthulhu
MUSTY JUICES
Cthulhu
38,761
2,243
2,322
6,268
28,784
47,309
0
17,689
10,500
101,147
0
W
Hel
TimmE
Hel
19,870
1,221
16,778
18,917
36,838
26,078
2,204
25,831
11,007
89,257
0
L
Hachiman
Zskillman
Hachiman
22,194
13,835
0
7,853
23,048
8,261
1,785
13,971
8,653
0
92,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,414
Gold Earned
52,262
313
Minions Killed
326
0
Camps Cleared
0
1,502,250
Distance Traveled
1,611,389
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
16,458
588
28
1
0
515,096
3
L
Agni
16,252
580
100
4
0
432,299
0
W
Nox
17,925
640
191
7
0
572,852
5
L
Cthulhu
16,332
583
83
3
0
565,180
4
W
Hel
17,879
639
107
4
0
523,441
4
L
Hachiman
15,830
565
130
5
0
504,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role