Player Matchup

Fenrir
Fenrir
Silver IV
Angry-Slick
Fenrir
Silver IV
Level 92
God Stats
2W - 3L
1,469 SR
Queue Stats
254W - 265L
782 MMR
Party 2
Danzaburou
Danzaburou
Silver V
FickleEye14881
Danzaburou
Silver V
Level 124
God Stats
8W - 7L
1,431 SR
Queue Stats
170W - 195L
510 MMR
Party 1
Eset
Eset
Silver IV
FlickMeBean1138
Eset
Silver IV
Level 66
God Stats
4W - 5L
1,221 SR
Queue Stats
213W - 244L
691 MMR
Solo
Artio
Artio
Silver V
NewSeraphim
Artio
Silver V
Level 85
God Stats
13W - 5L
1,707 SR
Queue Stats
181W - 194L
635 MMR
Party 2
Cthulhu
Cthulhu
Silver IV
Tr3vJ0hn
Cthulhu
Silver IV
Level 147
God Stats
6W - 5L
1,434 SR
Queue Stats
505W - 526L
544 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,452 SR
633 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 113
1,543 SR
812 MMR
King Arthur
King Arthur
Silver V
 
King Arthur
Silver V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze I
HEROJO_86
Hachiman
Bronze I
Level 148
God Stats
18W - 17L
1,509 SR
Queue Stats
625W - 652L
434 MMR
Solo
Pele
Pele
Silver V
Papa_Busta229
Pele
Silver V
Level 82
God Stats
2W - 7L
1,646 SR
Queue Stats
61W - 78L
612 MMR
Solo
Odin
Odin
Bronze I
calvotelli
Odin
Bronze I
Level 89
God Stats
20W - 16L
1,611 SR
Queue Stats
277W - 297L
452 MMR
Solo
Anubis
Anubis
Silver II
cesc4bjk
Anubis
Silver II
Level 124
God Stats
16W - 20L
1,451 SR
Queue Stats
336W - 353L
1,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 3 / 3
7,477
534
7,191
11,110
3,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
FickleEye14881
Danzaburou
12
1 / 3 / 1
7,439
531
6,776
9,667
3,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
2 / 7 / 3
6,469
462
4,715
8,720
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 6 / 5
5,942
424
3,613
13,183
5,270
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Tr3vJ0hn
Cthulhu
12
2 / 2 / 1
7,411
529
5,620
10,533
6,367
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
Morgan Le FayScyllaGilgameshAthenaCabrakan

VS

Bans
ArachneCu ChulainnSkadiCerberusNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
8 / 1 / 4
8,154
582
6,803
10,529
6,304
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
HEROJO_86
Hachiman
13
2 / 1 / 5
7,795
557
7,229
9,864
2,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
8 / 2 / 6
8,241
589
7,172
7,560
2,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 1 / 6
7,772
555
5,096
9,116
6,770
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
cesc4bjk
Anubis
12
3 / 5 / 5
7,750
554
7,922
10,344
4,897
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
10
Kills
21
21
Deaths
10
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
8
1
4
10
L
Fenrir
5
3
3
2.17
L
Danzaburou
FickleEye14881
Danzaburou
1
3
1
0.5
L
2
7
3
0.5
W
Hachiman
HEROJO_86
Hachiman
2
1
5
4.5
L
0
6
5
0.42
W
8
2
6
5.5
L
Cthulhu
Tr3vJ0hn
Cthulhu
2
2
1
1.25
W
0
1
6
3
W
Anubis
cesc4bjk
Anubis
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,915
Damage
34,222
53,213
Taken
47,413
20,599
Mitigated
23,259
18,070
Healing
13,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,803
280
0
2,560
10,529
6,304
114
3,592
6,898
0
31,016
L
Fenrir
7,191
1,982
0
4,514
11,110
3,985
0
1,697
9,413
0
37,295
L
Danzaburou
FickleEye14881
Danzaburou
6,776
3,388
0
3,378
9,667
3,068
856
168
9,499
0
47,081
L
4,715
396
338
1,994
8,720
1,909
166
1,722
6,998
26,358
0
W
Hachiman
HEROJO_86
Hachiman
7,229
3,783
0
4,545
9,864
2,948
420
1,010
8,826
0
44,144
L
3,613
743
298
3,902
13,183
5,270
96
3,900
9,283
18,484
0
W
7,172
1,370
0
510
7,560
2,340
316
1,531
5,981
0
44,208
L
Cthulhu
Tr3vJ0hn
Cthulhu
5,620
868
0
3,646
10,533
6,367
0
435
10,098
39,758
0
W
5,096
1,226
0
1,820
9,116
6,770
0
3,678
5,420
0
43,098
W
Anubis
cesc4bjk
Anubis
7,922
661
0
4,391
10,344
4,897
66
3,742
6,340
48,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,738
Gold Earned
39,712
336
Minions Killed
378
0
Camps Cleared
0
1,181,444
Distance Traveled
1,311,030
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,154
582
53
4
0
271,154
0
L
Fenrir
7,477
534
69
5
0
257,312
1
L
Danzaburou
7,439
531
91
7
0
232,632
1
L
Eset
6,469
462
53
4
0
177,395
2
W
Hachiman
7,795
557
71
5
0
229,783
6
L
Artio
5,942
424
35
3
0
273,872
9
W
Pele
8,241
589
79
6
0
289,590
3
L
Cthulhu
7,411
529
88
6
0
240,233
4
W
Odin
7,772
555
94
7
0
297,114
2
W
Anubis
7,750
554
81
6
0
223,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role