Player Matchup

Hun Batz
Hun Batz
CoffeLaVirginia
Hun Batz
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
980 Elo+
Solo
Guan Yu
Guan Yu
Hordsuc
Guan Yu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 82L
1,428 Elo+
Solo
Ra
Ra
Incursio070
Ra
Level 16
God Stats
3W - 2L
1,721 SR
Queue Stats
41W - 32L
1,429 Elo+
Solo
Khepri
Khepri
Neatstew156320
Khepri
Level 11
God Stats
2W - 2L
1,158 SR
Queue Stats
10W - 14L
1,190 Elo+
Party 1
Skadi
Skadi
PlantyRaid
Skadi
Level 14
God Stats
3W - 2L
1,550 SR
Queue Stats
16W - 20L
1,314 Elo+
Party 1
Team Averages
Level 14
1,486 SR
1,268 Elo+

VS

Team Averages
Level 12
1,432 SR
1,321 Elo+
Loki
Loki
 
Loki
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
CrimsonNobu
Olorun
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 28L
1,314 Elo+
Solo
Bellona
Bellona
LIPAOOVEIGA
Bellona
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,253 Elo+
Solo
Athena
Athena
SupDupWup
Athena
Level 14
God Stats
5W - 7L
1,160 SR
Queue Stats
151W - 150L
1,452 Elo+
Solo
Neith
Neith
xMast3r001
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,087 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
17
12 / 3 / 5
11,736
559
8,517
16,710
6,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Hordsuc
Guan Yu
18
7 / 5 / 10
11,410
543
13,849
19,070
17,957
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 6 / 9
9,490
452
8,806
12,475
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
3 / 3 / 20
11,207
534
6,967
15,642
16,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Skadi
17
13 / 3 / 11
11,740
559
24,282
10,916
3,599
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
1
0 / 0 / 0
5,619
268
0
0
0
Olorun
13
3 / 12 / 5
8,596
409
14,056
23,169
8,485
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
LIPAOOVEIGA
Bellona
17
3 / 9 / 7
10,932
521
9,298
19,536
14,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Athena
SupDupWup
Athena
17
10 / 4 / 1
10,840
516
12,754
17,741
11,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
14
4 / 12 / 7
9,403
448
15,063
18,559
5,070
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
40
36
Kills
20
20
Deaths
37
55
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
0
0
0
W
Hun Batz
12
3
5
4.83
L
Olorun
3
12
5
0.46
W
Guan Yu
Hordsuc
Guan Yu
7
5
10
2.4
W
1
6
9
0.92
L
Bellona
LIPAOOVEIGA
Bellona
3
9
7
0.72
W
3
3
20
4.33
W
Skadi
13
3
11
6.17
L
Athena
SupDupWup
Athena
10
4
1
2.63
L
Neith
4
12
7
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,421
Damage
51,171
74,813
Taken
79,005
49,775
Mitigated
39,298
20,551
Healing
16,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
8,517
2,884
0
3,713
16,710
6,759
1,533
3,463
13,247
0
49,638
L
Olorun
14,056
4,723
0
5,884
23,169
8,485
283
5,540
17,629
46,323
0
W
Guan Yu
Hordsuc
Guan Yu
13,849
2,521
784
3,753
19,070
17,957
678
5,703
13,367
0
64,215
W
8,806
1,463
3,050
2,862
12,475
4,653
1,317
5,878
6,597
65,996
0
L
Bellona
LIPAOOVEIGA
Bellona
9,298
3,022
0
3,857
19,536
14,536
684
1,771
17,765
0
47,062
W
6,967
805
0
3,995
15,642
16,807
1,083
7,074
8,568
22,530
0
W
Skadi
24,282
14,025
0
2,394
10,916
3,599
3,430
4,692
6,224
0
69,190
L
Athena
SupDupWup
Athena
12,754
3,482
0
3,860
17,741
11,207
0
4,301
13,440
62,231
0
L
Neith
15,063
7,808
0
2,430
18,559
5,070
195
4,161
14,398
0
47,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,583
Gold Earned
45,390
411
Minions Killed
311
0
Camps Cleared
0
1,814,739
Distance Traveled
1,301,072
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,619
268
0
0
0
0
0
W
Hun Batz
11,736
559
89
4
0
385,539
1
L
Olorun
8,596
409
58
3
0
276,413
0
W
Guan Yu
11,410
543
117
6
0
357,302
2
W
Ra
9,490
452
97
5
0
324,709
2
L
Bellona
10,932
521
83
4
0
334,321
2
W
Khepri
11,207
534
27
1
0
385,572
4
W
Skadi
11,740
559
81
4
0
361,617
0
L
Athena
10,840
516
107
5
0
396,021
0
L
Neith
9,403
448
63
3
0
294,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role