Player Matchup

Morgan Le Fay
Morgan Le Fay
SMG Crusader
Morgan Le Fay
Level 57
God Stats
3W - 5L
1,449 SR
Queue Stats
63W - 69L
1,471 Elo+
Solo
Scylla
Scylla
SonOfTheLaw
Scylla
Level 88
God Stats
3W - 7L
1,410 SR
Queue Stats
146W - 147L
1,428 Elo+
Solo
Erlang Shen
Erlang Shen
Uakhornet750
Erlang Shen
Level 157
God Stats
0W - 2L
1,412 SR
Queue Stats
41W - 53L
1,467 Elo+
Solo
Team Averages
Level 101
1,424 SR
1,455 Elo+

VS

Team Averages
Level 87
1,565 SR
1,480 Elo+
Cthulhu
Cthulhu
Draculoth
Cthulhu
Level 65
God Stats
8W - 1L
1,615 SR
Queue Stats
66W - 63L
1,494 Elo+
Party 1
Set
Set
Tyrexous
Set
Level 88
God Stats
3W - 3L
1,519 SR
Queue Stats
139W - 154L
1,471 Elo+
Party 1
Merlin
Merlin
liljelli
Merlin
Level 107
God Stats
25W - 20L
1,561 SR
Queue Stats
106W - 126L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
SMG Crusader
Morgan Le Fay
15
5 / 7 / 8
10,395
693
16,767
14,951
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
14
4 / 4 / 7
10,279
685
8,605
9,881
2,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
Uakhornet750
Erlang Shen
14
6 / 3 / 6
11,064
738
9,210
25,040
14,589
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Draculoth
Cthulhu
14
0 / 6 / 10
10,648
710
8,099
22,112
23,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
5 / 6 / 3
10,478
699
9,536
13,658
7,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
liljelli
Merlin
16
9 / 3 / 3
12,022
801
21,246
9,781
4,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
15
Kills
14
14
Deaths
15
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Draculoth
Cthulhu
0
6
10
0.83
L
Morgan Le Fay
SMG Crusader
Morgan Le Fay
5
7
8
1.29
L
Scylla
4
4
7
1.88
W
5
6
3
1.08
L
Erlang Shen
Uakhornet750
Erlang Shen
6
3
6
3
W
Merlin
liljelli
Merlin
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,582
Damage
38,881
49,872
Taken
45,551
22,209
Mitigated
35,217
15,158
Healing
10,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Draculoth
Cthulhu
8,099
355
302
4,789
22,112
23,347
196
12,133
9,979
24,215
0
L
Morgan Le Fay
SMG Crusader
Morgan Le Fay
16,767
1,322
0
3,783
14,951
4,842
31
9,744
5,207
48,868
0
L
Scylla
8,605
596
659
1,260
9,881
2,778
351
6,034
3,847
27,010
0
W
9,536
4,330
0
2,008
13,658
7,837
892
9,946
3,712
0
31,449
L
Erlang Shen
Uakhornet750
Erlang Shen
9,210
3,559
615
8,841
25,040
14,589
927
13,567
11,473
0
20,694
W
Merlin
liljelli
Merlin
21,246
697
0
3,489
9,781
4,033
1,494
3,293
6,488
62,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,738
Gold Earned
33,148
134
Minions Killed
171
0
Camps Cleared
0
792,965
Distance Traveled
748,046
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,648
710
36
2
0
249,217
2
L
Morgan Le Fay
10,395
693
61
4
0
243,394
3
L
Scylla
10,279
685
50
3
0
261,007
0
W
Set
10,478
699
48
3
0
252,917
0
L
Erlang Shen
11,064
738
23
2
0
288,564
0
W
Merlin
12,022
801
87
6
0
245,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role