Player Matchup

Da Ji
Da Ji
Bad2388
Da Ji
Level 129
God Stats
6W - 1L
1,650 SR
Queue Stats
201W - 184L
1,543 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Brosephgarrard
Morgan Le Fay
Level 160
God Stats
12W - 6L
1,696 SR
Queue Stats
211W - 196L
1,523 Elo+
Party 1
Yemoja
Yemoja
Chivacharva
Yemoja
Level 103
God Stats
1W - 2L
1,416 SR
Queue Stats
1W - 2L
1,227 Elo+
Solo
Sol
Sol
DeuceDinero23
Sol
Level 127
God Stats
18W - 17L
1,619 SR
Queue Stats
559W - 537L
1,517 Elo+
Solo
Medusa
Medusa
Illusion2600
Medusa
Level 127
God Stats
3W - 5L
1,359 SR
Queue Stats
84W - 81L
1,508 Elo+
Party 1
Team Averages
Level 129
1,548 SR
1,464 Elo+

VS

Team Averages
Level 113
1,529 SR
1,523 Elo+
Fenrir
Fenrir
Bryanterra456
Fenrir
Level 99
God Stats
3W - 4L
1,500 SR
Queue Stats
284W - 323L
1,519 Elo+
Solo
Scylla
Scylla
EcoyH7
Scylla
Level 89
God Stats
18W - 24L
1,404 SR
Queue Stats
246W - 262L
1,485 Elo+
Party 2
Danzaburou
Danzaburou
FryAbeTes
Danzaburou
Level 157
God Stats
146W - 134L
1,562 SR
Queue Stats
555W - 521L
1,565 Elo+
Party 2
Athena
Athena
Mampoutbre
Athena
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 134L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
ThreeBobsDown
Gilgamesh
Level 136
God Stats
7W - 5L
1,679 SR
Queue Stats
166W - 152L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bad2388
Da Ji
11
4 / 2 / 3
6,629
552
4,797
7,340
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Brosephgarrard
Morgan Le Fay
12
2 / 0 / 4
7,042
587
5,759
4,494
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
11
1 / 0 / 6
6,513
543
3,382
4,554
3,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
2 / 0 / 4
7,116
593
6,591
7,152
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
11
1 / 2 / 0
5,983
499
1,443
6,487
2,030
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,166
514
2,892
7,080
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
EcoyH7
Scylla
9
0 / 1 / 0
5,066
422
2,064
5,054
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
FryAbeTes
Danzaburou
11
1 / 0 / 1
6,584
549
3,405
3,483
1,063
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
Mampoutbre
Athena
8
0 / 4 / 2
5,692
474
2,308
9,283
4,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
ThreeBobsDown
Gilgamesh
10
0 / 2 / 0
5,833
486
4,416
10,636
5,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
10
Kills
4
4
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Bad2388
Da Ji
4
2
3
2.75
W
Morgan Le Fay
Brosephgarrard
Morgan Le Fay
2
0
4
4
L
3
3
0
1
W
Yemoja
1
0
6
4
W
2
0
4
4
L
Scylla
EcoyH7
Scylla
0
1
0
0
L
Danzaburou
FryAbeTes
Danzaburou
1
0
1
1.5
W
Medusa
1
2
0
0.5
L
Athena
Mampoutbre
Athena
0
4
2
0.25
L
Gilgamesh
ThreeBobsDown
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,972
Damage
15,085
30,027
Taken
35,536
11,880
Mitigated
15,444
13,502
Healing
8,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Bad2388
Da Ji
4,797
1,035
0
3,073
7,340
2,331
0
622
6,644
0
28,795
W
Morgan Le Fay
Brosephgarrard
Morgan Le Fay
5,759
518
0
1,289
4,494
1,658
281
1,592
2,902
42,960
0
L
2,892
594
0
2,394
7,080
2,800
0
1,803
5,197
0
29,771
W
Yemoja
3,382
724
1,073
1,326
4,554
3,754
91
1,018
3,478
23,838
0
W
6,591
2,863
0
4,966
7,152
2,107
850
316
6,836
45,499
0
L
Scylla
EcoyH7
Scylla
2,064
43
0
1,960
5,054
1,541
93
2,911
1,953
26,000
0
L
Danzaburou
FryAbeTes
Danzaburou
3,405
894
0
678
3,483
1,063
0
671
2,812
0
43,695
W
Medusa
1,443
185
0
1,775
6,487
2,030
0
692
5,795
0
36,526
L
Athena
Mampoutbre
Athena
2,308
361
0
262
9,283
4,733
0
4,504
4,655
10,473
0
L
Gilgamesh
ThreeBobsDown
Gilgamesh
4,416
956
0
3,300
10,636
5,307
0
5,425
5,187
0
29,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,283
Gold Earned
29,341
362
Minions Killed
273
0
Camps Cleared
0
1,112,253
Distance Traveled
1,095,943
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,629
552
60
5
0
225,975
4
W
Morgan Le Fay
7,042
587
79
7
0
239,282
1
L
Fenrir
6,166
514
61
5
0
230,086
1
W
Yemoja
6,513
543
47
4
0
213,111
2
W
Sol
7,116
593
92
8
0
227,961
1
L
Scylla
5,066
422
41
3
0
201,433
2
L
Danzaburou
6,584
549
93
8
0
199,731
2
W
Medusa
5,983
499
84
7
0
205,924
0
L
Athena
5,692
474
19
2
0
232,051
1
L
Gilgamesh
5,833
486
59
5
0
232,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role