Player Matchup

Chaac
Chaac
Gold IV
IvoryHaddock746
Chaac
Gold IV
Level 77
God Stats
14W - 8L
1,485 SR
Queue Stats
121W - 74L
1,674 MMR
Party 1
Artio
Artio
Gold V
UL Husky
Artio
Gold V
Level 125
God Stats
1W - 0L
1,322 SR
Queue Stats
143W - 111L
1,204 MMR
Party 1
Hades
Hades
Gold I
Yung8abyY0da
Hades
Gold I
Level 42
God Stats
5W - 1L
1,817 SR
Queue Stats
31W - 20L
1,826 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 81
1,541 SR
1,568 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,682 SR
1,635 MMR
Fenrir
Fenrir
Platinum V
BloodDesiple
Fenrir
Platinum V
Level 104
God Stats
8W - 11L
1,649 SR
Queue Stats
135W - 140L
1,700 MMR
Solo
Ra
Ra
Gold III
ChristianLicks
Ra
Gold III
Level 81
God Stats
2W - 1L
1,569 SR
Queue Stats
228W - 268L
1,654 MMR
Solo
Xing Tian
Xing Tian
Silver I
TheMexicanLink
Xing Tian
Silver I
Level 159
God Stats
0W - 2L
1,827 SR
Queue Stats
45W - 30L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 3
13,050
653
17,647
25,028
24,311
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artio
UL Husky
Artio
16
0 / 2 / 7
12,492
625
8,365
19,654
29,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 2 / 3
11,877
594
16,851
18,956
11,256
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeMorgan Le FayAthenaGilgameshMedusa

VS

Bans
HerculesCerberusAnhurSobekHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 2 / 1
10,230
512
3,964
8,219
2,689
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 5 / 2
11,092
555
18,809
13,070
4,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
TheMexicanLink
Xing Tian
16
0 / 1 / 4
11,675
584
15,257
32,476
42,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
8
Kills
4
4
Deaths
8
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
2
1
1.25
L
2
5
2
0.6
W
5
0
3
6.5
L
Xing Tian
TheMexicanLink
Xing Tian
0
1
4
2
W
Artio
UL Husky
Artio
0
2
7
1.75
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,863
Damage
38,030
63,638
Taken
53,765
64,952
Mitigated
50,021
31,666
Healing
14,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,964
1,273
45
2,412
8,219
2,689
0
3,494
4,725
0
10,614
L
18,809
693
4,494
990
13,070
4,653
0
5,270
7,800
59,732
0
W
17,647
3,370
0
12,243
25,028
24,311
2,088
10,767
14,261
0
93,151
L
Xing Tian
TheMexicanLink
Xing Tian
15,257
1,759
134
6,069
32,476
42,679
60
16,452
16,024
53,626
0
W
Artio
UL Husky
Artio
8,365
1,797
1,794
6,925
19,654
29,385
211
11,515
8,139
28,481
0
W
16,851
2,581
1,982
8,722
18,956
11,256
297
11,784
7,172
59,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,419
Gold Earned
32,997
245
Minions Killed
178
0
Camps Cleared
0
1,086,897
Distance Traveled
944,451
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,230
512
15
1
0
184,056
2
L
Ra
11,092
555
89
4
0
383,332
4
W
Chaac
13,050
653
112
6
0
379,569
1
L
Xing Tian
11,675
584
74
4
0
377,063
1
W
Artio
12,492
625
34
2
0
357,620
1
W
Hades
11,877
594
99
5
0
349,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role