Player Matchup

Cerberus
Cerberus
Apex-Rexx
Cerberus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 152L
1,602 Elo+
Solo
Hades
Hades
CodenameSunny
Hades
Level 57
God Stats
30W - 16L
1,722 SR
Queue Stats
193W - 170L
1,512 Elo+
Solo
Thanatos
Thanatos
Deltic_Snip3r
Thanatos
Level 116
God Stats
11W - 4L
1,682 SR
Queue Stats
105W - 102L
1,545 Elo+
Solo
Danzaburou
Danzaburou
DetectiveKimble1
Danzaburou
Level 112
God Stats
327W - 260L
1,588 SR
Queue Stats
458W - 398L
1,571 Elo+
Solo
Sol
Sol
Wakefulswine
Sol
Level 110
God Stats
8W - 5L
1,608 SR
Queue Stats
176W - 187L
1,521 Elo+
Solo
Team Averages
Level 105
1,620 SR
1,550 Elo+

VS

Team Averages
Level 109
1,486 SR
1,532 Elo+
Freya
Freya
 
Freya
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
D4rk_Snowl__
Merlin
Level 108
God Stats
24W - 20L
1,500 SR
Queue Stats
295W - 273L
1,570 Elo+
Solo
Osiris
Osiris
JustDontBeSad
Osiris
Level 109
God Stats
15W - 15L
1,525 SR
Queue Stats
645W - 589L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
Kevin_Cordero316
Gilgamesh
Level 141
God Stats
5W - 4L
1,562 SR
Queue Stats
336W - 311L
1,516 Elo+
Solo
Xing Tian
Xing Tian
ZaCHEMISTer
Xing Tian
Level 67
God Stats
2W - 5L
1,342 SR
Queue Stats
165W - 157L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Apex-Rexx
Cerberus
9
3 / 1 / 3
5,979
598
3,134
8,527
5,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 0 / 3
5,972
597
3,855
5,227
2,381
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Deltic_Snip3r
Thanatos
9
1 / 0 / 1
5,385
539
1,178
7,120
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
DetectiveKimble1
Danzaburou
11
1 / 0 / 3
6,497
650
3,818
4,445
1,511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 0 / 2
6,772
677
5,979
3,465
1,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
8
0 / 3 / 0
5,180
518
3,712
7,374
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
10
1 / 2 / 0
5,467
547
4,273
4,903
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 0 / 0
5,658
566
1,414
7,124
5,554
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
8
0 / 1 / 0
5,114
511
2,767
7,055
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
ZaCHEMISTer
Xing Tian
8
0 / 1 / 1
5,104
510
2,315
5,856
2,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
7
Kills
1
1
Deaths
7
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
3
0
0
W
Cerberus
Apex-Rexx
Cerberus
3
1
3
4.5
W
1
0
3
2.5
L
Merlin
1
2
0
0.5
W
Thanatos
Deltic_Snip3r
Thanatos
1
0
1
1.5
W
Danzaburou
DetectiveKimble1
Danzaburou
1
0
3
2.5
L
0
0
0
0
L
Gilgamesh
0
1
0
0
W
1
0
2
2
L
Xing Tian
ZaCHEMISTer
Xing Tian
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,964
Damage
14,481
28,784
Taken
32,312
12,929
Mitigated
13,312
17,952
Healing
9,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
3,712
1,388
0
2,478
7,374
1,616
0
1,604
5,770
28,583
0
W
Cerberus
Apex-Rexx
Cerberus
3,134
115
0
2,563
8,527
5,638
0
4,033
4,494
16,587
0
W
3,855
410
653
3,830
5,227
2,381
0
3,077
2,150
38,177
0
L
Merlin
4,273
582
0
945
4,903
1,355
0
2,805
2,098
39,104
0
W
Thanatos
Deltic_Snip3r
Thanatos
1,178
257
0
6,932
7,120
2,039
0
601
6,519
0
26,603
W
Danzaburou
DetectiveKimble1
Danzaburou
3,818
2,038
0
2,143
4,445
1,511
0
2,589
1,856
0
38,479
L
1,414
696
0
2,410
7,124
5,554
0
3,903
3,221
0
29,682
L
Gilgamesh
2,767
907
0
2,944
7,055
2,173
0
1,670
5,385
0
28,546
W
5,979
2,878
0
1,831
3,465
1,360
1,729
0
3,465
41,729
5,609
L
Xing Tian
ZaCHEMISTer
Xing Tian
2,315
128
0
1,180
5,856
2,614
0
2,268
3,588
17,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,605
Gold Earned
26,523
355
Minions Killed
301
0
Camps Cleared
0
989,873
Distance Traveled
954,593
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,180
518
62
6
0
168,679
2
W
Cerberus
5,979
598
26
3
0
193,768
2
W
Hades
5,972
597
97
10
0
187,326
4
L
Merlin
5,467
547
75
8
0
173,533
2
W
Thanatos
5,385
539
55
6
0
209,226
5
W
Danzaburou
6,497
650
76
8
0
210,680
5
L
Osiris
5,658
566
70
7
0
213,242
2
L
Gilgamesh
5,114
511
63
6
0
204,682
4
W
Sol
6,772
677
101
10
0
188,873
5
L
Xing Tian
5,104
510
31
3
0
194,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role