Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Bollemann
Morgan Le Fay
Level 27
God Stats
6W - 6L
1,654 SR
Queue Stats
103W - 84L
1,671 Elo+
Solo
Thor
Thor
LinceRojo
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,572 Elo+
Party 2
Fafnir
Fafnir
Spoideman
Fafnir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,587 Elo+
Party 2
Freya
Freya
Zurykata
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 96L
1,615 Elo+
Solo
Team Averages
Level 23
1,531 SR
1,589 Elo+

VS

Team Averages
Level 21
1,543 SR
1,652 Elo+
Ymir
Ymir
ABC199
Ymir
Level 16
God Stats
8W - 12L
1,456 SR
Queue Stats
361W - 401L
1,590 Elo+
Solo
Cthulhu
Cthulhu
LoboCruzado
Cthulhu
Level 29
God Stats
14W - 11L
1,488 SR
Queue Stats
39W - 42L
1,513 Elo+
Solo
Sol
Sol
RoadToRank1
Sol
Level 16
God Stats
50W - 16L
1,804 SR
Queue Stats
104W - 44L
1,783 Elo+
Party 1
Kali
Kali
SplattAttack
Kali
Level 29
God Stats
11W - 4L
1,650 SR
Queue Stats
122W - 107L
1,623 Elo+
Party 1
Anhur
Anhur
itsAlejoTM
Anhur
Level 13
God Stats
5W - 6L
1,319 SR
Queue Stats
153W - 111L
1,749 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 4 / 1
9,530
561
7,949
20,286
15,241
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Bollemann
Morgan Le Fay
16
4 / 9 / 3
10,247
603
9,797
14,900
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
11
1 / 8 / 5
7,575
446
3,822
17,474
4,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
Spoideman
Fafnir
11
3 / 6 / 4
8,766
516
6,766
15,765
14,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Freya
Zurykata
Freya
16
4 / 10 / 8
9,536
561
14,771
20,773
5,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ABC199
Ymir
13
2 / 6 / 6
9,026
531
5,715
13,191
8,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
LoboCruzado
Cthulhu
16
2 / 0 / 10
10,249
603
11,950
10,062
9,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
16 / 3 / 3
12,432
731
28,022
15,920
6,427
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
5 / 1 / 6
11,610
683
6,126
14,905
7,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
17
12 / 4 / 6
11,249
662
17,271
13,998
4,376
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
68
14
Kills
37
37
Deaths
14
21
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
4
1
0.63
W
Ymir
ABC199
Ymir
2
6
6
0.83
L
Morgan Le Fay
Bollemann
Morgan Le Fay
4
9
3
0.61
L
Thor
1
8
5
0.44
W
Cthulhu
LoboCruzado
Cthulhu
2
0
10
7
W
16
3
3
5.83
W
5
1
6
8
L
Fafnir
Spoideman
Fafnir
3
6
4
0.83
L
Freya
Zurykata
Freya
4
10
8
0.8
W
Anhur
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,105
Damage
69,084
89,198
Taken
68,076
44,489
Mitigated
36,392
21,242
Healing
30,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,949
2,074
0
8,200
20,286
15,241
0
10,651
9,635
0
66,435
W
Ymir
ABC199
Ymir
5,715
719
0
1,491
13,191
8,958
0
8,690
4,466
30,967
0
L
Morgan Le Fay
Bollemann
Morgan Le Fay
9,797
367
0
1,922
14,900
4,297
0
10,223
4,677
51,496
0
L
Thor
3,822
1,270
0
3,178
17,474
4,596
0
8,700
8,774
0
39,407
W
Cthulhu
LoboCruzado
Cthulhu
11,950
1,276
286
4,949
10,062
9,021
523
2,979
7,047
57,934
0
W
28,022
12,754
0
9,750
15,920
6,427
6,180
8,403
7,181
94,590
0
W
6,126
2,680
0
8,386
14,905
7,610
0
2,146
12,711
0
71,816
L
Fafnir
Spoideman
Fafnir
6,766
2,805
0
1,521
15,765
14,949
0
8,254
7,511
19,104
0
L
Freya
Zurykata
Freya
14,771
5,327
0
6,421
20,773
5,406
0
7,859
12,914
55,699
0
W
Anhur
17,271
11,173
0
5,181
13,998
4,376
2,038
8,654
5,214
0
78,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,654
Gold Earned
54,566
413
Minions Killed
544
0
Camps Cleared
0
1,527,639
Distance Traveled
1,615,105
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,530
561
135
8
0
335,173
4
W
Ymir
9,026
531
57
3
0
288,195
3
L
Morgan Le Fay
10,247
603
90
5
0
304,088
5
L
Thor
7,575
446
74
4
0
325,232
3
W
Cthulhu
10,249
603
113
7
0
347,258
2
W
Sol
12,432
731
147
9
0
314,869
10
W
Kali
11,610
683
124
7
0
372,633
4
L
Fafnir
8,766
516
24
1
0
284,657
0
L
Freya
9,536
561
90
5
0
278,489
4
W
Anhur
11,249
662
103
6
0
292,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role