Player Matchup

Kuzenbo
Kuzenbo
JSQJ12
Kuzenbo
Level 68
God Stats
15W - 10L
1,651 SR
Queue Stats
125W - 122L
1,509 Elo+
Party 1
Poseidon
Poseidon
SQtryhard
Poseidon
Level 40
God Stats
2W - 3L
1,461 SR
Queue Stats
126W - 133L
1,464 Elo+
Solo
Danzaburou
Danzaburou
Stmorgan511
Danzaburou
Level 26
God Stats
14W - 15L
1,490 SR
Queue Stats
104W - 95L
1,451 Elo+
Party 1
Guan Yu
Guan Yu
iMaMaDi
Guan Yu
Level 32
God Stats
0W - 3L
1,231 SR
Queue Stats
105W - 120L
1,562 Elo+
Solo
Loki
Loki
matthewfoel
Loki
Level 56
God Stats
4W - 4L
1,454 SR
Queue Stats
157W - 179L
1,466 Elo+
Party 1
Team Averages
Level 44
1,458 SR
1,490 Elo+

VS

Team Averages
Level 84
1,475 SR
1,489 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BlessTng
Sol
Level 120
God Stats
1W - 2L
1,221 SR
Queue Stats
55W - 56L
1,507 Elo+
Party 2
Poseidon
Poseidon
PrayForMahou
Poseidon
Level 28
God Stats
13W - 8L
1,625 SR
Queue Stats
55W - 59L
1,484 Elo+
Party 2
Apollo
Apollo
oklasikosellinas
Apollo
Level 138
God Stats
20W - 16L
1,527 SR
Queue Stats
101W - 118L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JSQJ12
Kuzenbo
7
1 / 1 / 2
4,951
495
2,652
7,256
4,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Poseidon
SQtryhard
Poseidon
8
0 / 3 / 2
4,809
481
1,981
4,871
1,537
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Stmorgan511
Danzaburou
8
0 / 1 / 3
4,837
484
3,369
4,712
1,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
iMaMaDi
Guan Yu
7
0 / 4 / 0
4,516
452
650
5,268
2,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mace

Mace

+10
Physical Power

10
4 / 2 / 0
6,183
618
2,878
5,679
1,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
5 / 0 / 0
6,661
666
3,897
3,114
1,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
 
Cerberus
8
0 / 1 / 1
5,180
518
1,587
4,303
2,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
1 / 1 / 0
5,194
519
6,854
6,020
1,980
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
PrayForMahou
Poseidon
11
2 / 1 / 1
6,358
636
2,865
3,704
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 1
6,244
624
3,994
5,896
2,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
5
Kills
11
11
Deaths
5
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
0
0
5
W
Cerberus
 
Cerberus
0
1
1
0.5
W
1
1
0
1
L
Kuzenbo
JSQJ12
Kuzenbo
1
1
2
2
W
Poseidon
PrayForMahou
Poseidon
2
1
1
2.5
L
Poseidon
SQtryhard
Poseidon
0
3
2
0.33
L
Danzaburou
Stmorgan511
Danzaburou
0
1
3
1.5
L
Guan Yu
iMaMaDi
Guan Yu
0
4
0
0
L
4
2
0
2
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,530
Damage
19,197
27,786
Taken
23,037
11,125
Mitigated
9,481
4,395
Healing
8,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,897
1,502
0
881
3,114
1,723
34
132
2,757
0
31,339
W
Cerberus
 
Cerberus
1,587
195
0
1,529
4,303
2,641
154
903
3,400
7,066
0
W
6,854
2,911
0
3,460
6,020
1,980
1,168
1,572
4,448
37,486
0
L
Kuzenbo
JSQJ12
Kuzenbo
2,652
1,138
0
495
7,256
4,185
0
4,715
2,492
10,852
0
W
Poseidon
PrayForMahou
Poseidon
2,865
226
0
750
3,704
997
332
1,154
2,550
33,092
0
L
Poseidon
SQtryhard
Poseidon
1,981
262
0
713
4,871
1,537
0
1,925
2,652
23,935
0
L
Danzaburou
Stmorgan511
Danzaburou
3,369
2,404
0
2,188
4,712
1,528
0
3,650
1,062
0
28,661
L
Guan Yu
iMaMaDi
Guan Yu
650
223
0
754
5,268
2,244
0
0
5,268
0
15,689
L
2,878
925
0
245
5,679
1,631
0
645
5,006
0
33,228
W
3,994
2,172
0
1,908
5,896
2,140
0
1,030
4,866
0
37,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,296
Gold Earned
29,637
230
Minions Killed
310
0
Camps Cleared
0
928,395
Distance Traveled
910,309
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,661
666
73
7
0
186,868
4
W
Cerberus
5,180
518
25
3
0
180,087
3
W
Sol
5,194
519
67
7
0
162,035
1
L
Kuzenbo
4,951
495
14
1
0
199,506
3
W
Poseidon
6,358
636
75
8
0
200,604
1
L
Poseidon
4,809
481
46
5
0
183,400
4
L
Danzaburou
4,837
484
55
6
0
166,166
3
L
Guan Yu
4,516
452
43
4
0
169,914
2
L
Loki
6,183
618
72
7
0
209,409
1
W
Apollo
6,244
624
70
7
0
180,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role