Player Matchup

Pele
Pele
 
Pele
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
LeanShasta
Discordia
Level 15
God Stats
14W - 4L
1,710 SR
Queue Stats
18W - 5L
1,694 Elo+
Party 2
Ra
Ra
Luxor1985
Ra
Level 18
God Stats
1W - 0L
1,584 SR
Queue Stats
36W - 9L
1,776 Elo+
Party 2
Neith
Neith
WarZz0N
Neith
Level 25
God Stats
11W - 4L
1,693 SR
Queue Stats
20W - 8L
1,640 Elo+
Party 2
Ymir
Ymir
bodk4
Ymir
Level 25
God Stats
39W - 12L
1,615 SR
Queue Stats
39W - 12L
1,694 Elo+
Party 2
Team Averages
Level 25
1,621 SR
1,661 Elo+

VS

Team Averages
Level 12
1,550 SR
1,298 Elo+
Chaac
Chaac
Eduh_spfc
Chaac
Level 13
God Stats
2W - 2L
1,753 SR
Queue Stats
204W - 176L
1,515 Elo+
Solo
Cthulhu
Cthulhu
FenixSalame
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
997 Elo+
Party 1
Artemis
Artemis
LariNeni
Artemis
Level 10
God Stats
0W - 1L
1,478 SR
Queue Stats
0W - 5L
997 Elo+
Party 1
Nemesis
Nemesis
Neonzitos
Nemesis
Level 2
God Stats
9W - 7L
1,517 SR
Queue Stats
12W - 10L
1,340 Elo+
Solo
Ra
Ra
taDificilAcharUm
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
1 / 0 / 6
5,528
553
2,782
6,833
1,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
LeanShasta
Discordia
10
0 / 2 / 2
5,539
554
2,221
3,146
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
9 / 0 / 0
7,415
742
6,319
5,260
1,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
WarZz0N
Neith
11
12 / 0 / 2
7,211
721
10,674
5,245
1,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
bodk4
Ymir
10
2 / 0 / 12
6,704
670
3,200
5,401
3,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Eduh_spfc
Chaac
6
0 / 6 / 0
4,027
403
2,062
6,561
3,144
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
FenixSalame
Cthulhu
6
0 / 6 / 0
4,455
446
3,373
8,149
5,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
LariNeni
Artemis
6
0 / 7 / 0
4,033
403
1,711
6,097
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Neonzitos
Nemesis
6
0 / 3 / 1
4,376
438
2,822
6,176
1,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
2 / 2 / 0
5,757
576
3,561
5,957
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
24
Kills
2
2
Deaths
24
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
0
6
4
L
Chaac
Eduh_spfc
Chaac
0
6
0
0
L
Cthulhu
FenixSalame
Cthulhu
0
6
0
0
L
Artemis
LariNeni
Artemis
0
7
0
0
W
Discordia
LeanShasta
Discordia
0
2
2
0.5
W
9
0
0
9
L
Nemesis
Neonzitos
Nemesis
0
3
1
0.17
W
Neith
WarZz0N
Neith
12
0
2
13
W
Ymir
bodk4
Ymir
2
0
12
8
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,196
Damage
13,529
25,885
Taken
32,940
9,885
Mitigated
14,020
12,192
Healing
4,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,782
732
0
3,800
6,833
1,898
0
1,022
5,713
0
23,520
L
Chaac
Eduh_spfc
Chaac
2,062
861
0
855
6,561
3,144
0
3,982
2,361
0
16,496
L
Cthulhu
FenixSalame
Cthulhu
3,373
577
0
0
8,149
5,455
0
1,907
6,242
9,463
0
L
Artemis
LariNeni
Artemis
1,711
824
0
113
6,097
1,657
0
882
5,183
0
9,791
W
Discordia
LeanShasta
Discordia
2,221
228
0
967
3,146
939
0
1,743
1,283
24,828
0
W
6,319
1,385
114
2,688
5,260
1,973
1,796
0
5,260
41,317
0
L
Nemesis
Neonzitos
Nemesis
2,822
1,295
0
1,106
6,176
1,952
0
2,844
3,212
0
12,394
W
Neith
WarZz0N
Neith
10,674
6,873
0
2,375
5,245
1,441
1,357
2,408
2,817
0
32,500
W
Ymir
bodk4
Ymir
3,200
1,010
0
2,248
5,401
3,634
347
1,473
3,878
15,692
0
L
3,561
150
94
1,917
5,957
1,812
0
1,515
4,202
31,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,397
Gold Earned
22,648
264
Minions Killed
150
0
Camps Cleared
0
919,585
Distance Traveled
866,699
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,528
553
46
5
0
225,695
0
L
Chaac
4,027
403
28
3
0
152,756
0
L
Cthulhu
4,455
446
11
1
0
183,308
0
L
Artemis
4,033
403
17
2
0
156,949
0
W
Discordia
5,539
554
48
5
0
202,038
0
W
Ra
7,415
742
84
8
0
155,020
4
L
Nemesis
4,376
438
26
3
0
195,741
1
W
Neith
7,211
721
55
6
0
153,842
0
W
Ymir
6,704
670
31
3
0
182,990
2
L
Ra
5,757
576
68
7
0
177,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role