Player Matchup

Kukulkan
Kukulkan
Asthesia
Kukulkan
Level 12
God Stats
5W - 10L
1,372 SR
Queue Stats
80W - 90L
1,255 Elo+
Party 1
Rama
Rama
Lizzardinasuit
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,210 Elo+
Solo
Nemesis
Nemesis
Mordegrim
Nemesis
Level 18
God Stats
13W - 17L
1,538 SR
Queue Stats
69W - 80L
1,298 Elo+
Party 1
Cthulhu
Cthulhu
SoulfulPuppet84
Cthulhu
Level 13
God Stats
1W - 3L
1,487 SR
Queue Stats
4W - 7L
1,183 Elo+
Party 2
Hel
Hel
pimmy1
Hel
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,604 Elo+
Party 2
Team Averages
Level 10
1,480 SR
1,310 Elo+

VS

Team Averages
Level 6
1,568 SR
1,376 Elo+
Loki
Loki
CrimsonNobu
Loki
Level 5
God Stats
3W - 4L
1,686 SR
Queue Stats
26W - 28L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
Dialiotic
Sun Wukong
Level 10
God Stats
1W - 2L
1,660 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Yemoja
Yemoja
FlowerGirl16
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Ohtuaaknu
Anubis
Level 8
God Stats
10W - 10L
1,495 SR
Queue Stats
15W - 16L
1,330 Elo+
Solo
Neith
Neith
thegodlessbun
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,148 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Asthesia
Kukulkan
16
12 / 4 / 3
11,370
598
13,266
11,304
3,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

2
0 / 1 / 0
5,231
275
0
1,318
193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Mordegrim
Nemesis
13
2 / 7 / 5
8,867
467
8,285
17,720
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 7 / 4
8,181
431
5,611
17,173
11,453
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hel
pimmy1
Hel
11
1 / 9 / 2
7,141
376
3,963
11,293
7,864
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 4
10,898
574
8,805
9,790
3,551
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sun Wukong
Dialiotic
Sun Wukong
15
4 / 3 / 3
9,197
484
4,809
8,306
6,968
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
7
0 / 5 / 2
7,108
374
302
4,951
1,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Ohtuaaknu
Anubis
15
10 / 3 / 2
10,051
529
15,784
15,015
8,278
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
5 / 5 / 3
9,005
474
13,499
13,048
4,659
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
18
Kills
28
28
Deaths
19
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Asthesia
Kukulkan
12
4
3
3.38
W
9
3
4
3.67
W
Sun Wukong
Dialiotic
Sun Wukong
4
3
3
1.83
W
Yemoja
0
5
2
0.2
L
0
1
0
0
L
Nemesis
Mordegrim
Nemesis
2
7
5
0.64
W
Anubis
Ohtuaaknu
Anubis
10
3
2
3.67
L
3
7
4
0.71
L
Hel
pimmy1
Hel
1
9
2
0.22
W
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,125
Damage
43,199
58,808
Taken
51,110
27,908
Mitigated
25,399
9,637
Healing
10,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Asthesia
Kukulkan
13,266
2,403
0
527
11,304
3,887
664
3,566
7,738
57,047
0
W
8,805
3,103
0
110
9,790
3,551
1,692
1,762
8,028
0
68,774
W
Sun Wukong
Dialiotic
Sun Wukong
4,809
1,769
0
423
8,306
6,968
225
2,429
5,877
0
44,934
W
Yemoja
302
216
164
0
4,951
1,943
0
3,547
1,404
2,961
0
L
0
0
0
65
1,318
193
12
70
1,248
0
2,128
L
Nemesis
Mordegrim
Nemesis
8,285
3,865
0
5,085
17,720
4,511
69
6,154
11,566
0
43,863
W
Anubis
Ohtuaaknu
Anubis
15,784
989
0
8,102
15,015
8,278
752
7,968
7,047
58,482
0
L
5,611
918
109
500
17,173
11,453
31
3,608
13,565
29,620
0
L
Hel
pimmy1
Hel
3,963
1,519
1,638
1,713
11,293
7,864
329
2,740
8,553
19,526
0
W
13,499
6,874
0
1,474
13,048
4,659
638
7,134
5,914
0
43,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,790
Gold Earned
46,259
261
Minions Killed
356
0
Camps Cleared
0
1,291,300
Distance Traveled
1,447,794
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,370
598
111
6
0
365,624
0
W
Loki
10,898
574
106
6
0
358,160
0
W
Sun Wukong
9,197
484
88
5
0
367,200
2
W
Yemoja
7,108
374
4
0
0
113,696
0
L
Rama
5,231
275
6
0
0
82,389
0
L
Nemesis
8,867
467
74
4
0
308,292
0
W
Anubis
10,051
529
82
4
0
303,929
3
L
Cthulhu
8,181
431
34
2
0
263,757
1
L
Hel
7,141
376
36
2
0
271,238
2
W
Neith
9,005
474
76
4
0
304,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role