Player Matchup

Loki
Loki
 
Loki
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
BartFubbles
Kumbhakarna
Level 12
God Stats
1W - 2L
1,695 SR
Queue Stats
18W - 14L
1,786 Elo+
Party 1
Medusa
Medusa
DKNfon
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
Dritze
Hercules
Level 29
God Stats
2W - 4L
1,788 SR
Queue Stats
14W - 21L
1,570 Elo+
Party 1
Kukulkan
Kukulkan
Skizics
Kukulkan
Level 23
God Stats
10W - 8L
1,698 SR
Queue Stats
15W - 19L
1,564 Elo+
Party 1
Team Averages
Level 35
1,636 SR
1,584 Elo+

VS

Team Averages
Level 13
1,499 SR
1,432 Elo+
Kuzenbo
Kuzenbo
MARTiOCO
Kuzenbo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,342 Elo+
Party 2
Ao Kuang
Ao Kuang
SlimShadyH2
Ao Kuang
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Arachne
Arachne
XDenverXL
Arachne
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 92L
1,440 Elo+
Solo
Hachiman
Hachiman
mrtrabu
Hachiman
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,462 Elo+
Party 2
Tiamat
Tiamat
xKira96
Tiamat
Level 29
God Stats
106W - 97L
1,494 SR
Queue Stats
310W - 329L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
4 / 4 / 1
7,550
472
8,226
10,898
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
BartFubbles
Kumbhakarna
9
1 / 2 / 3
7,387
462
2,839
10,134
6,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Medusa
DKNfon
Medusa
4
0 / 3 / 0
4,940
309
1,426
3,131
793
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Dritze
Hercules
11
2 / 3 / 1
6,749
422
2,997
10,007
3,816
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Skizics
Kukulkan
9
1 / 7 / 1
6,063
379
5,291
9,732
3,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MARTiOCO
Kuzenbo
10
1 / 3 / 3
7,633
477
3,909
9,901
8,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
SlimShadyH2
Ao Kuang
15
7 / 0 / 4
9,412
588
6,828
8,972
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
XDenverXL
Arachne
17
10 / 0 / 2
10,376
649
7,345
10,189
4,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
mrtrabu
Hachiman
11
0 / 2 / 3
7,339
459
4,671
7,547
2,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
xKira96
Tiamat
13
1 / 3 / 7
8,329
521
8,160
7,568
3,824
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
8
Kills
19
19
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
4
1
1.13
L
Kumbhakarna
BartFubbles
Kumbhakarna
1
2
3
1.25
L
Medusa
DKNfon
Medusa
0
3
0
0
L
Hercules
Dritze
Hercules
2
3
1
0.83
W
Kuzenbo
MARTiOCO
Kuzenbo
1
3
3
0.83
L
Kukulkan
Skizics
Kukulkan
1
7
1
0.21
W
Ao Kuang
SlimShadyH2
Ao Kuang
7
0
4
9
W
Arachne
XDenverXL
Arachne
10
0
2
11
W
Hachiman
mrtrabu
Hachiman
0
2
3
0.75
W
Tiamat
xKira96
Tiamat
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,779
Damage
30,913
43,902
Taken
44,177
17,699
Mitigated
23,585
5,772
Healing
16,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,226
2,337
0
2,148
10,898
3,380
0
3,739
7,159
0
41,336
L
Kumbhakarna
BartFubbles
Kumbhakarna
2,839
833
0
944
10,134
6,694
119
4,033
6,101
17,422
0
L
Medusa
DKNfon
Medusa
1,426
903
0
374
3,131
793
184
913
2,218
0
7,663
L
Hercules
Dritze
Hercules
2,997
1,400
0
2,213
10,007
3,816
0
4,004
6,003
0
25,683
W
Kuzenbo
MARTiOCO
Kuzenbo
3,909
2,254
0
2,632
9,901
8,779
381
2,343
7,558
17,764
0
L
Kukulkan
Skizics
Kukulkan
5,291
1,078
0
93
9,732
3,016
0
5,867
3,865
30,470
0
W
Ao Kuang
SlimShadyH2
Ao Kuang
6,828
1,607
0
4,475
8,972
4,313
1,006
1,019
7,953
40,746
5,322
W
Arachne
XDenverXL
Arachne
7,345
5,275
0
4,601
10,189
4,465
0
1,036
9,153
0
94,988
W
Hachiman
mrtrabu
Hachiman
4,671
3,445
0
2,744
7,547
2,204
721
772
6,775
0
36,657
W
Tiamat
xKira96
Tiamat
8,160
932
0
1,890
7,568
3,824
605
3,388
4,180
42,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,689
Gold Earned
43,089
231
Minions Killed
408
0
Camps Cleared
0
1,194,110
Distance Traveled
1,525,871
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,550
472
86
5
0
311,883
2
L
Kumbhakarna
7,387
462
27
2
0
251,850
2
L
Medusa
4,940
309
18
1
0
83,116
1
L
Hercules
6,749
422
49
3
0
287,656
0
W
Kuzenbo
7,633
477
19
1
0
313,802
4
L
Kukulkan
6,063
379
51
3
0
259,605
2
W
Ao Kuang
9,412
588
91
6
0
320,390
0
W
Arachne
10,376
649
161
10
0
332,645
1
W
Hachiman
7,339
459
57
4
0
278,932
1
W
Tiamat
8,329
521
80
5
0
280,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role