Player Matchup

Odin
Odin
PnM GODLIKE
Odin
Level 121
God Stats
3W - 1L
1,836 SR
Queue Stats
37W - 30L
1,604 Elo+
Solo
Nox
Nox
gotskills123
Nox
Level 160
God Stats
24W - 7L
1,843 SR
Queue Stats
289W - 264L
1,749 Elo+
Party 1
Sol
Sol
onlyp1aysnuwa
Sol
Level 160
God Stats
101W - 52L
1,760 SR
Queue Stats
249W - 206L
1,744 Elo+
Party 1
Team Averages
Level 147
1,813 SR
1,699 Elo+

VS

Team Averages
Level 158
1,513 SR
1,620 Elo+
Ah Puch
Ah Puch
Brad McTowlie
Ah Puch
Level 160
God Stats
4W - 3L
1,638 SR
Queue Stats
50W - 37L
1,728 Elo+
Solo
Neith
Neith
Junji Jun
Neith
Level 155
God Stats
1W - 3L
1,490 SR
Queue Stats
16W - 26L
1,489 Elo+
Solo
Ymir
Ymir
MR BLACK DINGUS
Ymir
Level 159
God Stats
13W - 6L
1,412 SR
Queue Stats
344W - 319L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 4
6,837
684
3,720
6,433
5,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
2 / 0 / 4
6,848
685
5,680
5,102
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 4
6,841
684
8,574
4,936
1,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
11
0 / 0 / 2
6,389
639
8,149
3,830
1,883
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Junji Jun
Neith
9
1 / 4 / 1
6,249
625
2,138
7,336
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 1
6,906
691
2,197
9,580
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
2
2
Deaths
6
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
0
0
2
1
L
Neith
Junji Jun
Neith
1
4
1
0.38
L
1
2
1
0.75
W
2
1
4
4
W
2
0
4
4
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,974
Damage
12,484
16,471
Taken
20,746
9,528
Mitigated
10,376
3,102
Healing
6,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
8,149
696
0
1,998
3,830
1,883
0
2,784
1,009
36,848
0
L
Neith
Junji Jun
Neith
2,138
389
0
1,774
7,336
2,648
413
4,929
2,200
0
16,831
L
2,197
93
0
2,471
9,580
5,845
0
5,862
3,429
9,335
0
W
3,720
305
0
1,186
6,433
5,892
0
4,052
2,381
0
10,987
W
5,680
293
0
697
5,102
1,828
0
2,699
2,403
22,503
0
W
8,574
2,905
0
1,219
4,936
1,808
108
3,595
1,341
32,331
2,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,526
Gold Earned
19,544
134
Minions Killed
116
0
Camps Cleared
0
502,758
Distance Traveled
542,829
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,389
639
62
6
0
190,370
4
L
Neith
6,249
625
44
4
0
160,997
2
L
Ymir
6,906
691
10
1
0
191,462
3
W
Odin
6,837
684
22
2
0
152,185
2
W
Nox
6,848
685
48
5
0
173,669
3
W
Sol
6,841
684
64
6
0
176,904
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role