Player Matchup

Hun Batz
Hun Batz
AtoMic_vHxpnotic
Hun Batz
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 166L
1,451 Elo+
Party 2
Artemis
Artemis
RILEYGANG2
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,487 Elo+
Solo
Olorun
Olorun
Sous_Le_WubeWube
Olorun
Level 33
God Stats
7W - 12L
1,521 SR
Queue Stats
23W - 31L
1,402 Elo+
Party 2
Chaac
Chaac
TheDelalex
Chaac
Level 28
God Stats
9W - 10L
1,735 SR
Queue Stats
108W - 103L
1,397 Elo+
Party 2
Ymir
Ymir
XenoGame_Z
Ymir
Level 8
God Stats
4W - 11L
1,243 SR
Queue Stats
25W - 28L
1,326 Elo+
Party 2
Team Averages
Level 32
1,500 SR
1,412 Elo+

VS

Team Averages
Level 27
1,376 SR
1,294 Elo+
Scylla
Scylla
 
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Aitori77
Sobek
Level 36
God Stats
15W - 18L
1,445 SR
Queue Stats
115W - 162L
1,323 Elo+
Party 1
Skadi
Skadi
FrankFurer
Skadi
Level 27
God Stats
32W - 44L
1,465 SR
Queue Stats
92W - 141L
1,296 Elo+
Party 1
Chiron
Chiron
HipiRules
Chiron
Level 28
God Stats
17W - 17L
1,464 SR
Queue Stats
68W - 87L
1,286 Elo+
Party 1
Bakasura
Bakasura
marcxsain
Bakasura
Level 13
God Stats
6W - 7L
1,007 SR
Queue Stats
22W - 32L
1,066 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,049
465
1,372
8,428
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Artemis
RILEYGANG2
Artemis
11
0 / 5 / 0
6,415
493
2,695
9,201
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 1 / 0
6,885
530
6,393
5,376
1,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
12
2 / 1 / 0
6,726
517
5,724
6,945
3,686
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 5 / 1
5,379
414
432
7,670
3,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
11 / 0 / 0
9,807
754
13,699
6,219
2,861
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sobek
Aitori77
Sobek
8
0 / 0 / 2
5,081
391
877
4,974
3,376
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
10
3 / 0 / 1
5,986
460
3,397
3,818
1,225
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
HipiRules
Chiron
11
0 / 2 / 0
6,506
500
2,768
5,786
1,972
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
marcxsain
Bakasura
11
1 / 1 / 0
6,492
499
882
6,751
2,499
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
15
15
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
11
0
0
11
W
Sobek
Aitori77
Sobek
0
0
2
1
L
1
3
0
0.33
W
Skadi
3
0
1
3.5
W
Chiron
HipiRules
Chiron
0
2
0
0
L
Artemis
RILEYGANG2
Artemis
0
5
0
0
L
0
1
0
0
L
Chaac
2
1
0
2
L
0
5
1
0.1
W
Bakasura
marcxsain
Bakasura
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,616
Damage
21,623
37,620
Taken
27,548
14,227
Mitigated
11,933
9,281
Healing
10,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
13,699
3,049
0
3,098
6,219
2,861
0
0
6,125
75,955
0
W
Sobek
Aitori77
Sobek
877
141
0
2,157
4,974
3,376
250
3,647
1,327
8,296
0
L
1,372
525
0
1,491
8,428
2,330
0
2,584
5,844
0
34,705
W
Skadi
3,397
1,670
0
1,080
3,818
1,225
274
2,793
1,025
0
26,479
W
Chiron
HipiRules
Chiron
2,768
1,811
0
1,568
5,786
1,972
2,016
0
5,560
0
32,511
L
Artemis
RILEYGANG2
Artemis
2,695
954
0
1,295
9,201
2,465
0
7,611
1,590
0
34,078
L
6,393
2,053
0
3,284
5,376
1,778
396
433
4,943
55,471
0
L
Chaac
5,724
1,233
0
3,061
6,945
3,686
0
1,777
5,168
0
37,596
L
432
62
0
150
7,670
3,968
0
2,171
5,499
5,742
0
W
Bakasura
marcxsain
Bakasura
882
542
0
2,430
6,751
2,499
1,124
711
6,040
0
31,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,454
Gold Earned
33,872
318
Minions Killed
340
0
Camps Cleared
0
1,172,598
Distance Traveled
1,100,794
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,807
754
138
11
0
248,056
3
W
Sobek
5,081
391
6
0
0
154,052
2
L
Hun Batz
6,049
465
66
5
0
207,011
3
W
Skadi
5,986
460
59
5
0
229,875
0
W
Chiron
6,506
500
61
5
0
206,095
0
L
Artemis
6,415
493
75
6
0
221,252
4
L
Olorun
6,885
530
97
7
0
216,529
2
L
Chaac
6,726
517
73
6
0
277,408
4
L
Ymir
5,379
414
7
1
0
250,398
0
W
Bakasura
6,492
499
76
6
0
262,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role