Player Matchup

Sol
Sol
KicksBoo
Sol
Level 26
God Stats
26W - 16L
1,553 SR
Queue Stats
77W - 73L
1,441 Elo+
Party 1
Medusa
Medusa
OdysseyNth
Medusa
Level 28
God Stats
5W - 5L
1,753 SR
Queue Stats
279W - 270L
1,439 Elo+
Party 1
Cerberus
Cerberus
RequitedSheep84
Cerberus
Level 3
God Stats
0W - 2L
1,225 SR
Queue Stats
0W - 2L
1,116 Elo+
Solo
Cabrakan
Cabrakan
SquirrelTail23
Cabrakan
Level 28
God Stats
1W - 1L
1,047 SR
Queue Stats
146W - 178L
1,334 Elo+
Solo
Bakasura
Bakasura
mymeatsmells21
Bakasura
Level 26
God Stats
4W - 3L
1,629 SR
Queue Stats
91W - 74L
1,444 Elo+
Solo
Team Averages
Level 22
1,441 SR
1,355 Elo+

VS

Team Averages
Level 23
1,460 SR
1,417 Elo+
Tyr
Tyr
AyyRmao
Tyr
Level 29
God Stats
17W - 11L
1,621 SR
Queue Stats
225W - 220L
1,416 Elo+
Solo
Izanami
Izanami
GambitRB
Izanami
Level 28
God Stats
22W - 24L
1,454 SR
Queue Stats
60W - 61L
1,378 Elo+
Solo
Ares
Ares
GepPinocchio
Ares
Level 22
God Stats
42W - 44L
1,461 SR
Queue Stats
258W - 241L
1,448 Elo+
Solo
Thanatos
Thanatos
NorthernEclipse
Thanatos
Level 26
God Stats
2W - 1L
1,458 SR
Queue Stats
135W - 123L
1,420 Elo+
Solo
Fenrir
Fenrir
rexmite
Fenrir
Level 10
God Stats
3W - 3L
1,306 SR
Queue Stats
7W - 7L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 2
9,128
507
17,127
15,997
4,136
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
OdysseyNth
Medusa
9
2 / 6 / 4
7,133
396
6,186
9,420
2,503
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
6
0 / 6 / 3
6,152
342
2,027
8,229
6,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cabrakan
13
4 / 7 / 5
8,785
488
5,715
12,462
10,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
15
8 / 4 / 6
9,812
545
14,529
15,561
5,556
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
8 / 2 / 3
9,195
511
10,786
15,061
10,609
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
GambitRB
Izanami
15
12 / 5 / 3
10,454
581
16,855
13,799
4,572
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 4 / 12
9,250
514
9,865
17,229
12,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
13
4 / 3 / 4
9,093
505
4,228
11,516
3,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
rexmite
Fenrir
9
1 / 8 / 4
7,164
398
2,176
13,073
6,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
55
20
Kills
29
30
Deaths
22
20
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tyr
8
2
3
4.75
W
Izanami
GambitRB
Izanami
12
5
3
2.7
W
4
4
12
2.5
L
6
7
2
1
W
Thanatos
4
3
4
2
L
Medusa
OdysseyNth
Medusa
2
6
4
0.67
L
Cerberus
0
6
3
0.25
L
Cabrakan
4
7
5
0.93
L
Bakasura
8
4
6
2.75
W
Fenrir
rexmite
Fenrir
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,584
Damage
43,910
61,669
Taken
70,678
28,924
Mitigated
38,363
12,014
Healing
18,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
10,786
904
0
4,427
15,061
10,609
0
7,221
7,574
0
31,073
W
Izanami
GambitRB
Izanami
16,855
11,549
52
449
13,799
4,572
999
5,822
7,805
0
78,158
W
9,865
685
205
2,682
17,229
12,742
0
6,504
10,365
39,593
0
L
17,127
6,390
0
6,279
15,997
4,136
1,477
1,478
14,519
64,018
0
W
Thanatos
4,228
1,313
0
9,123
11,516
3,885
0
2,966
8,455
0
43,997
L
Medusa
OdysseyNth
Medusa
6,186
3,231
0
934
9,420
2,503
0
1,028
8,392
0
23,602
L
Cerberus
2,027
422
0
340
8,229
6,282
0
2,074
6,155
12,672
0
L
Cabrakan
5,715
998
0
207
12,462
10,447
0
2,511
9,951
30,862
0
L
Bakasura
14,529
11,700
0
4,254
15,561
5,556
0
2,774
12,787
0
55,239
W
Fenrir
rexmite
Fenrir
2,176
579
0
1,210
13,073
6,555
368
2,356
10,577
0
16,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,010
Gold Earned
45,156
303
Minions Killed
304
0
Camps Cleared
0
1,555,182
Distance Traveled
1,593,421
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,195
511
42
2
0
337,474
5
W
Izanami
10,454
581
111
6
0
282,871
0
W
Ares
9,250
514
49
3
0
303,461
0
L
Sol
9,128
507
96
5
0
303,618
0
W
Thanatos
9,093
505
83
5
0
347,442
0
L
Medusa
7,133
396
31
2
0
345,558
4
L
Cerberus
6,152
342
22
1
0
230,383
3
L
Cabrakan
8,785
488
46
3
0
297,475
5
L
Bakasura
9,812
545
108
6
0
378,148
0
W
Fenrir
7,164
398
19
1
0
322,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role