Player Matchup

Fafnir
Fafnir
AnAngryArmadillo
Fafnir
Level 26
God Stats
5W - 4L
1,496 SR
Queue Stats
50W - 35L
1,637 Elo+
Party 1
Fenrir
Fenrir
GeneralJair
Fenrir
Level 5
God Stats
0W - 1L
1,379 SR
Queue Stats
0W - 4L
1,223 Elo+
Solo
Ra
Ra
LoominOfTheStars
Ra
Level 29
God Stats
2W - 2L
1,376 SR
Queue Stats
79W - 87L
1,510 Elo+
Party 1
Team Averages
Level 20
1,417 SR
1,457 Elo+

VS

Team Averages
Level 61
1,587 SR
1,495 Elo+
Zeus
Zeus
Marcis3060
Zeus
Level 25
God Stats
38W - 23L
1,592 SR
Queue Stats
87W - 70L
1,624 Elo+
Party 2
Fenrir
Fenrir
Rymash
Fenrir
Level 17
God Stats
13W - 10L
1,557 SR
Queue Stats
86W - 142L
1,291 Elo+
Solo
Gilgamesh
Gilgamesh
SgtSoreth
Gilgamesh
Level 142
God Stats
6W - 4L
1,613 SR
Queue Stats
143W - 118L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 5
8,609
783
4,457
13,196
14,879
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
10
2 / 7 / 6
7,695
700
3,544
8,698
3,334
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 3 / 5
8,642
786
8,195
6,751
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 4
9,907
901
12,023
7,074
2,341
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Rymash
Fenrir
10
1 / 4 / 10
7,629
694
3,848
9,219
4,402
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
SgtSoreth
Gilgamesh
12
3 / 5 / 10
8,565
779
9,442
10,973
8,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
11
Kills
13
13
Deaths
11
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
5
3
5
2.5
L
Fenrir
2
7
6
0.71
L
4
3
5
2.17
W
9
2
4
5.5
W
Fenrir
Rymash
Fenrir
1
4
10
1.5
W
Gilgamesh
SgtSoreth
Gilgamesh
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,196
Damage
25,313
28,645
Taken
27,266
21,202
Mitigated
15,307
4,817
Healing
1,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,457
1,294
0
1,187
13,196
14,879
144
6,968
6,090
11,360
0
L
Fenrir
3,544
1,318
0
667
8,698
3,334
0
1,893
6,805
0
6,906
L
8,195
954
1,629
1,334
6,751
2,989
346
3,162
3,534
43,130
0
W
12,023
2,385
0
874
7,074
2,341
658
3,618
3,456
41,698
0
W
Fenrir
Rymash
Fenrir
3,848
683
0
332
9,219
4,402
85
3,221
5,998
0
9,038
W
Gilgamesh
SgtSoreth
Gilgamesh
9,442
2,444
0
692
10,973
8,564
713
5,813
5,160
0
23,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,946
Gold Earned
26,101
107
Minions Killed
106
0
Camps Cleared
0
572,535
Distance Traveled
615,747
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,609
783
12
1
0
188,385
1
L
Fenrir
7,695
700
6
1
0
180,219
3
L
Ra
8,642
786
89
8
0
203,931
1
W
Zeus
9,907
901
71
6
0
197,690
0
W
Fenrir
7,629
694
14
1
0
204,219
1
W
Gilgamesh
8,565
779
21
2
0
213,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role