Player Matchup

Hun Batz
Hun Batz
Kenerotz
Hun Batz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 23L
1,642 Elo+
Party 1
Sun Wukong
Sun Wukong
Odinyo
Sun Wukong
Level 108
God Stats
2W - 1L
1,477 SR
Queue Stats
89W - 53L
1,613 Elo+
Party 1
Raijin
Raijin
RebelseJongeman
Raijin
Level 115
God Stats
3W - 0L
1,858 SR
Queue Stats
78W - 42L
1,582 Elo+
Party 1
Team Averages
Level 83
1,612 SR
1,612 Elo+

VS

Team Averages
Level 33
1,524 SR
1,404 Elo+
Fenrir
Fenrir
BigNeloLG
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
WhiteObama25419
Tyr
Level 49
God Stats
3W - 5L
1,437 SR
Queue Stats
28W - 25L
1,452 Elo+
Solo
Ra
Ra
federal_ghost2
Ra
Level 26
God Stats
0W - 1L
1,636 SR
Queue Stats
24W - 59L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Kenerotz
Hun Batz
14
2 / 5 / 14
10,794
720
7,895
13,442
4,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
Odinyo
Sun Wukong
17
10 / 5 / 12
12,679
845
16,414
17,186
14,171
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
12 / 4 / 7
12,825
855
20,528
13,106
4,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigNeloLG
Fenrir
14
8 / 8 / 4
11,342
756
10,719
18,134
11,396
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 9 / 8
10,196
680
12,697
20,948
17,446
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 7 / 9
10,490
699
12,005
12,488
4,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
35
24
Kills
14
14
Deaths
24
33
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BigNeloLG
Fenrir
8
8
4
1.25
W
Hun Batz
Kenerotz
Hun Batz
2
5
14
1.8
W
Sun Wukong
Odinyo
Sun Wukong
10
5
12
3.2
W
12
4
7
3.88
L
3
9
8
0.78
L
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,837
Damage
35,421
43,734
Taken
51,570
23,624
Mitigated
33,738
4,397
Healing
7,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BigNeloLG
Fenrir
10,719
2,478
0
949
18,134
11,396
452
8,189
9,945
164
22,133
W
Hun Batz
Kenerotz
Hun Batz
7,895
2,823
0
0
13,442
4,710
0
2,080
11,108
0
19,590
W
Sun Wukong
Odinyo
Sun Wukong
16,414
4,787
826
2,446
17,186
14,171
1,376
5,164
11,704
0
41,766
W
20,528
2,281
0
1,125
13,106
4,743
0
4,075
8,753
50,814
0
L
12,697
1,483
0
2,429
20,948
17,446
224
7,189
13,759
0
24,671
L
12,005
1,361
1,578
2,963
12,488
4,896
258
5,150
7,338
55,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,298
Gold Earned
32,028
150
Minions Killed
133
0
Camps Cleared
0
785,703
Distance Traveled
732,763
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,342
756
25
2
0
246,366
0
W
Hun Batz
10,794
720
26
2
0
269,625
0
W
Sun Wukong
12,679
845
45
3
0
265,365
3
W
Raijin
12,825
855
79
5
0
250,713
0
L
Tyr
10,196
680
20
1
0
255,021
1
L
Ra
10,490
699
88
6
0
231,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role