Player Matchup

Mercury
Mercury
ApolloXCVI
Mercury
Level 87
God Stats
41W - 74L
1,282 SR
Queue Stats
304W - 560L
1,368 Elo+
Party 1
Ares
Ares
BabaYagaXP
Ares
Level 74
God Stats
3W - 8L
1,341 SR
Queue Stats
518W - 854L
1,345 Elo+
Party 1
Hera
Hera
ChalhoubGamingg
Hera
Level 105
God Stats
10W - 13L
1,500 SR
Queue Stats
521W - 820L
1,415 Elo+
Party 1
Izanami
Izanami
Jeppaz
Izanami
Level 81
God Stats
3W - 1L
1,829 SR
Queue Stats
34W - 34L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
KingHellfire
Gilgamesh
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
151W - 171L
1,187 Elo+
Solo
Team Averages
Level 94
1,490 SR
1,365 Elo+

VS

Team Averages
Level 78
1,562 SR
1,471 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
O118999
Nu Wa
Level 86
God Stats
257W - 249L
1,517 SR
Queue Stats
282W - 290L
1,431 Elo+
Party 3
Arachne
Arachne
doodydoodle
Arachne
Level 99
God Stats
18W - 5L
1,794 SR
Queue Stats
585W - 559L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ApolloXCVI
Mercury
8
0 / 4 / 1
4,973
452
1,815
7,040
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 3 / 0
5,048
459
1,382
9,609
4,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 4 / 0
5,647
513
3,411
4,796
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Jeppaz
Izanami
9
0 / 3 / 0
5,309
483
1,438
4,528
1,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
KingHellfire
Gilgamesh
11
1 / 4 / 1
6,070
552
6,237
9,462
4,702
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
4 / 0 / 3
6,293
572
5,147
2,880
896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
 
Sol
10
0 / 0 / 6
5,951
541
3,353
4,033
1,442
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
 
Athena
9
2 / 1 / 8
5,628
512
3,076
7,211
5,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
O118999
Nu Wa
13
4 / 2 / 2
7,086
644
6,465
7,178
3,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
doodydoodle
Arachne
12
7 / 0 / 1
7,227
657
5,591
5,545
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
17
18
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
0
3
5.5
W
Sol
 
Sol
0
0
6
3
W
Athena
 
Athena
2
1
8
6
L
Mercury
ApolloXCVI
Mercury
0
4
1
0.13
L
0
3
0
0
L
2
4
0
0.5
L
Izanami
Jeppaz
Izanami
0
3
0
0
L
Gilgamesh
KingHellfire
Gilgamesh
1
4
1
0.38
W
Nu Wa
O118999
Nu Wa
4
2
2
2.5
W
Arachne
doodydoodle
Arachne
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,283
Damage
23,632
35,435
Taken
26,847
13,887
Mitigated
13,458
5,290
Healing
10,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
5,147
2,237
0
393
2,880
896
759
1,206
1,674
0
34,883
W
Sol
 
Sol
3,353
780
0
2,487
4,033
1,442
493
778
3,255
29,369
0
W
Athena
 
Athena
3,076
888
76
1,333
7,211
5,413
140
1,842
5,369
14,554
0
L
Mercury
ApolloXCVI
Mercury
1,815
1,067
0
463
7,040
2,286
0
672
6,368
0
23,645
L
1,382
34
0
1,198
9,609
4,250
0
3,463
6,062
12,258
0
L
3,411
771
0
488
4,796
1,565
0
1,581
3,215
29,783
0
L
Izanami
Jeppaz
Izanami
1,438
691
0
935
4,528
1,084
0
2,066
2,462
0
31,576
L
Gilgamesh
KingHellfire
Gilgamesh
6,237
1,321
0
2,206
9,462
4,702
0
4,410
4,434
0
42,803
W
Nu Wa
O118999
Nu Wa
6,465
2,744
0
2,751
7,178
3,416
1,808
396
6,782
37,835
0
W
Arachne
doodydoodle
Arachne
5,591
4,136
0
3,076
5,545
2,291
8
571
4,974
0
37,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,047
Gold Earned
32,185
289
Minions Killed
319
0
Camps Cleared
0
1,014,908
Distance Traveled
1,015,540
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,293
572
79
7
0
201,176
3
W
Sol
5,951
541
67
6
0
200,467
0
W
Athena
5,628
512
23
2
0
195,487
2
L
Mercury
4,973
452
58
5
0
227,872
2
L
Ares
5,048
459
22
2
0
224,060
3
L
Hera
5,647
513
55
5
0
197,980
4
L
Izanami
5,309
483
73
7
0
193,137
1
L
Gilgamesh
6,070
552
81
7
0
171,859
2
W
Nu Wa
7,086
644
81
7
0
155,017
1
W
Arachne
7,227
657
69
6
0
263,393
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role