Player Matchup

Merlin
Merlin
DarkHammer1689
Merlin
Level 64
God Stats
2W - 3L
1,396 SR
Queue Stats
105W - 133L
1,377 Elo+
Party 2
Artio
Artio
MeInTheWhoIe
Artio
Level 84
God Stats
1W - 1L
1,203 SR
Queue Stats
212W - 229L
1,408 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
UnR3alGamer2045
Morgan Le Fay
Level 81
God Stats
31W - 41L
1,426 SR
Queue Stats
363W - 403L
1,366 Elo+
Solo
Cu Chulainn
Cu Chulainn
buckinghammer79
Cu Chulainn
Level 107
God Stats
10W - 12L
1,457 SR
Queue Stats
289W - 301L
1,424 Elo+
Solo
Ra
Ra
mtagliacozzijr
Ra
Level 133
God Stats
20W - 35L
1,394 SR
Queue Stats
250W - 298L
1,425 Elo+
Solo
Team Averages
Level 94
1,375 SR
1,400 Elo+

VS

Team Averages
Level 77
1,467 SR
1,447 Elo+
Nike
Nike
DaSincerestUno
Nike
Level 98
God Stats
60W - 45L
1,346 SR
Queue Stats
371W - 394L
1,438 Elo+
Solo
Ullr
Ullr
JimmyLaPriest
Ullr
Level 81
God Stats
8W - 9L
1,493 SR
Queue Stats
298W - 333L
1,436 Elo+
Solo
Loki
Loki
NightmareDBD
Loki
Level 80
God Stats
0W - 1L
1,546 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
cognac68
Sylvanus
Level 69
God Stats
0W - 1L
1,423 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
mankind14
Anubis
Level 57
God Stats
22W - 19L
1,526 SR
Queue Stats
131W - 147L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
7,765
555
9,337
6,387
1,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 2 / 3
7,283
520
4,440
11,263
8,006
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Morgan Le Fay
UnR3alGamer2045
Morgan Le Fay
14
4 / 1 / 1
8,381
599
3,146
7,111
2,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
buckinghammer79
Cu Chulainn
12
2 / 3 / 0
7,784
556
6,307
12,132
7,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 2
7,856
561
4,578
7,335
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,942
567
5,878
11,010
7,965
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 5 / 1
6,005
429
5,238
10,640
3,316
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
8 / 3 / 1
8,891
635
8,535
9,849
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
cognac68
Sylvanus
8
0 / 4 / 2
5,774
412
1,859
7,943
3,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
mankind14
Anubis
13
0 / 1 / 3
7,373
527
3,397
5,231
2,584
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
16
Kills
10
10
Deaths
16
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
4
1
5
6.5
L
1
5
1
0.3
W
5
2
3
3.25
L
8
3
1
2.83
W
Morgan Le Fay
UnR3alGamer2045
Morgan Le Fay
4
1
1
4.5
W
Cu Chulainn
buckinghammer79
Cu Chulainn
2
3
0
0.67
L
Sylvanus
cognac68
Sylvanus
0
4
2
0.25
L
Anubis
mankind14
Anubis
0
1
3
1.5
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,808
Damage
24,907
44,228
Taken
44,673
21,874
Mitigated
21,229
13,504
Healing
13,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,878
1,035
0
1,675
11,010
7,965
98
2,306
7,921
2,459
45,153
W
9,337
1,279
0
941
6,387
1,742
929
1,104
5,283
45,379
0
L
5,238
1,846
0
2,000
10,640
3,316
0
7,494
3,110
0
29,103
W
4,440
823
555
3,534
11,263
8,006
741
1,633
9,630
30,086
0
L
8,535
2,850
0
4,065
9,849
3,506
0
2,025
7,626
0
56,409
W
Morgan Le Fay
UnR3alGamer2045
Morgan Le Fay
3,146
388
0
2,778
7,111
2,549
0
150
6,961
45,001
0
W
Cu Chulainn
buckinghammer79
Cu Chulainn
6,307
1,632
0
2,992
12,132
7,504
309
1,207
10,925
964
40,787
L
Sylvanus
cognac68
Sylvanus
1,859
1,047
1,562
2,194
7,943
3,858
0
6,119
1,824
10,000
0
L
Anubis
mankind14
Anubis
3,397
0
0
2,486
5,231
2,584
978
3,400
1,619
48,110
0
W
4,578
663
345
2,359
7,335
2,073
634
1,947
5,388
51,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,069
Gold Earned
35,985
430
Minions Killed
382
0
Camps Cleared
0
1,354,703
Distance Traveled
1,215,086
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,942
567
121
9
0
268,328
2
W
Merlin
7,765
555
85
6
0
234,648
3
L
Ullr
6,005
429
51
4
0
252,475
0
W
Artio
7,283
520
52
4
0
270,518
3
L
Loki
8,891
635
92
7
0
295,066
1
W
Morgan Le Fay
8,381
599
85
6
0
304,626
0
W
Cu Chulainn
7,784
556
97
7
0
263,637
5
L
Sylvanus
5,774
412
25
2
0
153,697
1
L
Anubis
7,373
527
93
7
0
245,520
7
W
Ra
7,856
561
111
8
0
281,274
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role