Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BEASTMODEROB666
Ymir
Level 6
God Stats
6W - 2L
1,271 SR
Queue Stats
11W - 5L
1,629 Elo+
Solo
Sol
Sol
DR4KT5633
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 215L
1,509 Elo+
Solo
Tiamat
Tiamat
TheSuccDragon
Tiamat
Level 8
God Stats
5W - 3L
1,964 SR
Queue Stats
39W - 48L
1,526 Elo+
Party 1
Rama
Rama
Vybin1529
Rama
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
253W - 258L
1,503 Elo+
Party 1
Team Averages
Level 19
1,547 SR
1,533 Elo+

VS

Team Averages
Level 20
1,594 SR
1,532 Elo+
Arachne
Arachne
Bravenutz
Arachne
Level 18
God Stats
18W - 7L
1,802 SR
Queue Stats
143W - 118L
1,515 Elo+
Solo
Hachiman
Hachiman
ByJohn uwu
Hachiman
Level 29
God Stats
5W - 4L
1,585 SR
Queue Stats
247W - 229L
1,682 Elo+
Solo
Cthulhu
Cthulhu
KayDark90
Cthulhu
Level 7
God Stats
1W - 3L
1,338 SR
Queue Stats
6W - 9L
1,466 Elo+
Solo
Hera
Hera
Lil Uzi Vert283
Hera
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 134L
1,529 Elo+
Solo
Bellona
Bellona
Trojanman032730
Bellona
Level 17
God Stats
4W - 1L
1,745 SR
Queue Stats
80W - 73L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
2 / 5 / 2
5,398
491
3,764
8,496
2,485
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

5
0 / 6 / 1
4,819
438
1,541
8,036
3,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 5 / 1
4,212
383
1,340
5,566
2,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 5 / 3
5,083
462
2,580
7,450
4,133
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
8
2 / 4 / 1
5,495
500
3,542
5,840
1,501
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bravenutz
Arachne
12
9 / 1 / 4
7,325
666
6,967
7,524
2,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
ByJohn uwu
Hachiman
9
5 / 0 / 4
6,267
570
3,740
5,687
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
KayDark90
Cthulhu
8
3 / 2 / 8
5,675
516
2,424
3,904
1,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
4 / 1 / 6
6,579
598
5,641
3,789
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 0 / 4
6,859
624
4,532
6,337
5,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
4
Kills
25
25
Deaths
4
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
5
2
0.6
L
0
6
1
0.08
W
Arachne
Bravenutz
Arachne
9
1
4
11
W
Hachiman
ByJohn uwu
Hachiman
5
0
4
7
L
0
5
1
0.1
W
Cthulhu
KayDark90
Cthulhu
3
2
8
3.5
W
4
1
6
7
L
0
5
3
0.3
W
4
0
4
6
L
Rama
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,767
Damage
23,304
35,388
Taken
27,241
14,178
Mitigated
11,208
5,091
Healing
5,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,764
1,154
0
1,161
8,496
2,485
0
2,061
6,435
0
24,131
L
1,541
693
0
270
8,036
3,283
0
416
7,620
9,642
0
W
Arachne
Bravenutz
Arachne
6,967
5,586
0
1,808
7,524
2,503
0
1,389
6,135
0
39,314
W
Hachiman
ByJohn uwu
Hachiman
3,740
2,623
0
1,845
5,687
1,427
1,236
1,169
4,518
0
23,342
L
1,340
585
0
547
5,566
2,776
0
1,535
4,031
6,879
1,104
W
Cthulhu
KayDark90
Cthulhu
2,424
330
0
0
3,904
1,125
0
444
3,460
8,969
0
W
5,641
801
0
355
3,789
1,119
106
1,510
2,279
29,056
0
L
2,580
595
0
1,774
7,450
4,133
54
3,352
4,098
22,121
0
W
4,532
989
0
1,971
6,337
5,034
2,335
738
5,599
0
39,004
L
Rama
3,542
2,106
0
1,339
5,840
1,501
0
701
5,139
0
18,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,007
Gold Earned
32,705
156
Minions Killed
271
0
Camps Cleared
0
893,114
Distance Traveled
1,034,409
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,398
491
42
4
0
214,156
2
L
Ymir
4,819
438
21
2
0
192,400
1
W
Arachne
7,325
666
64
6
0
229,859
0
W
Hachiman
6,267
570
36
3
0
199,439
2
L
Sol
4,212
383
17
2
0
162,620
0
W
Cthulhu
5,675
516
21
2
0
187,998
0
W
Hera
6,579
598
63
6
0
196,751
0
L
Tiamat
5,083
462
47
4
0
188,622
1
W
Bellona
6,859
624
87
8
0
220,362
1
L
Rama
5,495
500
29
3
0
135,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role