Player Matchup

Ymir
Ymir
Jamies Fro
Ymir
Level 49
God Stats
8W - 8L
1,555 SR
Queue Stats
64W - 78L
1,420 Elo+
Solo
Nu Wa
Nu Wa
Rynda-x
Nu Wa
Level 139
God Stats
1W - 0L
1,675 SR
Queue Stats
40W - 38L
1,508 Elo+
Solo
Fenrir
Fenrir
sircharlest78
Fenrir
Level 123
God Stats
1W - 0L
1,706 SR
Queue Stats
135W - 125L
1,492 Elo+
Solo
Team Averages
Level 104
1,645 SR
1,473 Elo+

VS

Team Averages
Level 126
1,379 SR
1,405 Elo+
Neith
Neith
Choppa27
Neith
Level 127
God Stats
94W - 123L
1,400 SR
Queue Stats
180W - 239L
1,343 Elo+
Solo
Sol
Sol
CommanderKODO
Sol
Level 122
God Stats
20W - 10L
1,237 SR
Queue Stats
388W - 373L
1,477 Elo+
Solo
Gilgamesh
Gilgamesh
The3mths
Gilgamesh
Level 129
God Stats
1W - 5L
1,500 SR
Queue Stats
617W - 704L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 9
10,120
723
7,878
13,172
8,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Rynda-x
Nu Wa
14
3 / 2 / 6
9,817
701
11,912
8,108
2,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 4 / 5
11,012
787
8,663
11,282
5,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Choppa27
Neith
8
0 / 2 / 2
7,515
537
2,868
3,977
1,063
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
6 / 6 / 1
10,793
771
14,647
16,577
5,094
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
The3mths
Gilgamesh
13
1 / 4 / 5
9,013
644
8,216
15,375
12,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
12
Kills
7
7
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
Choppa27
Neith
0
2
2
0.5
L
6
6
1
1.08
W
3
1
9
7.5
W
Nu Wa
Rynda-x
Nu Wa
3
2
6
3
L
Gilgamesh
The3mths
Gilgamesh
1
4
5
0.88
W
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,453
Damage
25,731
32,562
Taken
35,929
16,430
Mitigated
18,678
7,175
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Choppa27
Neith
2,868
578
0
1,025
3,977
1,063
0
2,806
873
0
9,321
L
14,647
3,657
0
8,529
16,577
5,094
1,270
7,620
8,523
62,673
0
W
7,878
590
388
3,098
13,172
8,517
519
7,003
5,801
26,811
0
W
Nu Wa
Rynda-x
Nu Wa
11,912
1,971
92
1,722
8,108
2,901
1,392
3,413
4,523
43,071
0
L
Gilgamesh
The3mths
Gilgamesh
8,216
1,316
0
1,129
15,375
12,521
0
8,211
6,743
0
25,429
W
8,663
1,929
0
1,875
11,282
5,012
915
4,231
6,716
0
27,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,949
Gold Earned
27,321
134
Minions Killed
145
0
Camps Cleared
0
760,776
Distance Traveled
597,788
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,515
537
13
1
0
95,622
1
L
Sol
10,793
771
99
7
0
239,566
2
W
Ymir
10,120
723
36
3
0
261,773
3
W
Nu Wa
9,817
701
70
5
0
228,382
1
L
Gilgamesh
9,013
644
33
2
0
262,600
0
W
Fenrir
11,012
787
28
2
0
270,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role