Player Matchup

Apollo
Apollo
JoeJackFixaflat
Apollo
Level 13
God Stats
0W - 2L
1,300 SR
Queue Stats
2W - 7L
1,246 Elo+
Party 1
Sol
Sol
Megafirerocket
Sol
Level 5
God Stats
1W - 5L
1,204 SR
Queue Stats
2W - 7L
1,246 Elo+
Party 1
Ao Kuang
Ao Kuang
SpookuDeathlord
Ao Kuang
Level 2
God Stats
0W - 2L
1,256 SR
Queue Stats
2W - 7L
1,246 Elo+
Party 1
Artemis
Artemis
mplusv
Artemis
Level 23
God Stats
2W - 3L
1,381 SR
Queue Stats
10W - 10L
1,478 Elo+
Solo
Merlin
Merlin
yancarlitos
Merlin
Level 29
God Stats
7W - 4L
1,669 SR
Queue Stats
34W - 27L
1,555 Elo+
Solo
Team Averages
Level 14
1,362 SR
1,354 Elo+

VS

Team Averages
Level 14
1,492 SR
1,450 Elo+
Sol
Sol
Cardin58
Sol
Level 5
God Stats
3W - 2L
1,508 SR
Queue Stats
3W - 3L
1,669 Elo+
Solo
Kukulkan
Kukulkan
D3athKID0
Kukulkan
Level 15
God Stats
9W - 7L
1,674 SR
Queue Stats
21W - 20L
1,449 Elo+
Solo
Hun Batz
Hun Batz
Duxneo
Hun Batz
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 15L
1,477 Elo+
Solo
Fenrir
Fenrir
GeneralJair
Fenrir
Level 5
God Stats
1W - 2L
1,279 SR
Queue Stats
1W - 3L
1,175 Elo+
Solo
Achilles
Achilles
JackTheSoldier
Achilles
Level 29
God Stats
208W - 189L
1,498 SR
Queue Stats
653W - 666L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 6 / 12
10,650
888
6,786
19,996
6,680
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 12 / 10
10,944
912
14,546
21,754
5,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
17
4 / 11 / 7
11,346
946
9,446
21,497
6,695
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
mplusv
Artemis
17
4 / 10 / 7
11,003
917
14,561
18,385
5,495
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
18
5 / 9 / 7
12,035
1,003
19,899
18,877
5,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
25 / 0 / 16
17,506
1,459
47,307
16,836
6,239
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kukulkan
D3athKID0
Kukulkan
19
7 / 2 / 16
12,569
1,047
17,124
7,762
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Duxneo
Hun Batz
19
8 / 4 / 16
12,444
1,037
13,137
12,490
4,110
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
19
2 / 7 / 17
10,831
903
8,155
14,414
5,064
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
20
6 / 1 / 28
14,338
1,195
10,569
17,174
22,272
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
141
14
Kills
48
48
Deaths
14
43
Assists
93
Player
Kills
Deaths
Assists
KDA
W
25
0
16
33
W
Kukulkan
D3athKID0
Kukulkan
7
2
16
7.5
W
Hun Batz
Duxneo
Hun Batz
8
4
16
4
W
Fenrir
2
7
17
1.5
W
Achilles
6
1
28
20
L
0
6
12
1
L
1
12
10
0.5
L
Ao Kuang
4
11
7
0.68
L
Artemis
mplusv
Artemis
4
10
7
0.75
L
Merlin
5
9
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,238
Damage
96,292
100,509
Taken
68,676
30,342
Mitigated
40,583
9,925
Healing
16,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
47,307
16,887
0
12,785
16,836
6,239
0
13,378
3,458
84,173
0
W
Kukulkan
D3athKID0
Kukulkan
17,124
1,682
0
1,159
7,762
2,898
0
3,760
4,002
44,898
0
W
Hun Batz
Duxneo
Hun Batz
13,137
3,667
0
0
12,490
4,110
0
8,333
4,157
0
19,839
W
Fenrir
8,155
2,761
0
436
14,414
5,064
0
9,519
4,895
0
14,538
W
Achilles
10,569
1,613
0
2,241
17,174
22,272
0
8,901
8,273
0
21,908
L
6,786
4,324
0
978
19,996
6,680
0
11,439
8,392
0
27,677
L
14,546
7,155
0
2,000
21,754
5,980
0
10,858
10,896
31,663
0
L
Ao Kuang
9,446
3,620
0
2,115
21,497
6,695
0
15,549
5,948
19,654
0
L
Artemis
mplusv
Artemis
14,561
8,480
0
1,710
18,385
5,495
0
12,554
5,831
0
26,646
L
Merlin
19,899
836
544
2,578
18,877
5,492
0
14,031
4,778
57,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,978
Gold Earned
67,688
201
Minions Killed
209
8
Camps Cleared
8
1,028,225
Distance Traveled
1,119,166
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
17,506
1,459
85
7
3
228,054
1
W
Kukulkan
12,569
1,047
71
6
2
229,762
2
W
Hun Batz
12,444
1,037
17
1
1
206,575
0
W
Fenrir
10,831
903
13
1
1
181,039
2
W
Achilles
14,338
1,195
23
2
1
273,736
3
L
Apollo
10,650
888
28
2
0
208,061
0
L
Sol
10,944
912
38
3
5
195,439
0
L
Ao Kuang
11,346
946
32
3
1
230,545
0
L
Artemis
11,003
917
30
3
2
195,038
0
L
Merlin
12,035
1,003
73
6
0
199,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role