Player Matchup

Da Ji
Da Ji
Platinum IV
 
Da Ji
Platinum IV
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold I
 
Discordia
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Gold II
Mangekyou Rin
Olorun
Gold II
Level 118
God Stats
11W - 2L
2,061 SR
Queue Stats
513W - 512L
1,690 MMR
Solo
Fenrir
Fenrir
Gold V
Stoked Beast830
Fenrir
Gold V
Level 95
God Stats
2W - 1L
1,578 SR
Queue Stats
14W - 11L
1,710 MMR
Party 1
Tyr
Tyr
Gold II
cobra1265
Tyr
Gold II
Level 105
God Stats
1W - 7L
1,174 SR
Queue Stats
45W - 48L
1,702 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 98
1,563 SR
1,620 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 113
1,576 SR
1,678 MMR
Sol
Sol
Platinum V
A6Destroyer9A
Sol
Platinum V
Level 152
God Stats
11W - 12L
1,522 SR
Queue Stats
382W - 391L
1,671 MMR
Solo
Hercules
Hercules
Gold I
BBTeeYi
Hercules
Gold I
Level 125
God Stats
1W - 4L
1,248 SR
Queue Stats
297W - 316L
1,663 MMR
Solo
Arachne
Arachne
Platinum V
DopeSomething
Arachne
Platinum V
Level 126
God Stats
1W - 1L
1,920 SR
Queue Stats
135W - 139L
1,713 MMR
Solo
Yemoja
Yemoja
Gold V
FinalRabbit6213
Yemoja
Gold V
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,647 MMR
Solo
Scylla
Scylla
Gold I
Sr_LuisTS
Scylla
Gold I
Level 127
God Stats
9W - 19L
1,693 SR
Queue Stats
187W - 184L
1,700 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
4 / 0 / 0
4,943
824
3,491
3,931
1,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
 
Discordia
8
1 / 0 / 2
4,474
746
1,769
1,813
397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
0 / 0 / 0
4,076
679
2,168
2,180
721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 0 / 1
3,542
590
1,060
3,736
966
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 0 / 0
4,734
789
801
2,551
1,578
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaSetLokiTiamatMorgan Le Fay

VS

Bans
King ArthurCu ChulainnOdinApolloCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,791
632
1,706
1,855
558
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
BBTeeYi
Hercules
5
0 / 0 / 0
3,321
554
588
1,357
608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
6
0 / 4 / 0
3,673
612
2,204
5,150
1,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 0 / 0
3,317
553
537
3,293
993
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Sr_LuisTS
Scylla
7
0 / 1 / 0
3,723
621
542
2,682
675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
0
0
4
W
Discordia
 
Discordia
1
0
2
2
L
0
0
0
0
L
Hercules
BBTeeYi
Hercules
0
0
0
0
L
Arachne
0
4
0
0
L
0
0
0
0
W
0
0
0
0
L
Scylla
Sr_LuisTS
Scylla
0
1
0
0
W
0
0
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,289
Damage
5,577
14,211
Taken
14,337
4,862
Mitigated
4,121
5,091
Healing
4,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,491
1,345
0
359
3,931
1,200
0
119
3,812
0
24,008
W
Discordia
 
Discordia
1,769
125
0
500
1,813
397
276
143
1,666
21,230
0
L
1,706
666
0
1,071
1,855
558
0
281
1,574
22,104
0
L
Hercules
BBTeeYi
Hercules
588
444
0
768
1,357
608
0
0
1,357
0
6,941
L
Arachne
2,204
1,500
0
464
5,150
1,287
0
1,226
3,924
0
14,264
L
537
29
458
882
3,293
993
0
1,149
2,144
4,569
0
W
2,168
961
170
1,090
2,180
721
0
847
1,333
19,505
2,645
L
Scylla
Sr_LuisTS
Scylla
542
171
0
750
2,682
675
0
948
1,734
15,003
0
W
1,060
123
0
1,912
3,736
966
0
1,632
2,064
0
6,889
W
801
39
0
1,060
2,551
1,578
472
0
2,551
0
25,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,769
Gold Earned
17,825
217
Minions Killed
137
0
Camps Cleared
0
649,485
Distance Traveled
562,509
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
4,943
824
51
9
0
149,381
3
W
Discordia
4,474
746
40
7
0
120,554
1
L
Sol
3,791
632
43
7
0
104,411
2
L
Hercules
3,321
554
16
3
0
80,982
0
L
Arachne
3,673
612
35
6
0
138,085
2
L
Yemoja
3,317
553
11
2
0
113,729
1
W
Olorun
4,076
679
48
8
0
114,341
4
L
Scylla
3,723
621
32
5
0
125,302
1
W
Fenrir
3,542
590
14
2
0
133,501
3
W
Tyr
4,734
789
64
11
0
131,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role