Player Matchup

Ullr
Ullr
 
Ullr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AbuseMyBanjo
Anhur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,516 Elo+
Party 2
Ah Puch
Ah Puch
Donyei
Ah Puch
Level 89
God Stats
0W - 1L
1,274 SR
Queue Stats
11W - 6L
1,615 Elo+
Party 2
Kukulkan
Kukulkan
Jendren
Kukulkan
Level 120
God Stats
2W - 1L
1,720 SR
Queue Stats
150W - 175L
1,383 Elo+
Solo
Merlin
Merlin
The Red Bar
Merlin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,530 Elo+
Party 2
Team Averages
Level 105
1,499 SR
1,509 Elo+

VS

Team Averages
Level 49
1,544 SR
1,380 Elo+
Ah Muzen Cab
Ah Muzen Cab
Kage2Dragon
Ah Muzen Cab
Level 23
God Stats
1W - 0L
1,280 SR
Queue Stats
4W - 2L
1,378 Elo+
Party 1
Xing Tian
Xing Tian
SimplyCranky
Xing Tian
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,446 Elo+
Party 1
Ne Zha
Ne Zha
SimplyEuphoria-x
Ne Zha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,190 Elo+
Party 1
Cerberus
Cerberus
Vagrant Fiction
Cerberus
Level 67
God Stats
2W - 1L
1,821 SR
Queue Stats
71W - 67L
1,396 Elo+
Solo
Sobek
Sobek
sonichadospiral
Sobek
Level 89
God Stats
6W - 5L
1,619 SR
Queue Stats
178W - 148L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
5 / 7 / 14
9,944
710
14,980
14,125
4,607
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 7 / 12
9,561
683
9,104
11,879
3,386
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Donyei
Ah Puch
17
7 / 5 / 12
10,334
738
21,383
12,449
4,564
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Jendren
Kukulkan
19
9 / 4 / 15
11,416
815
22,363
11,320
3,837
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
17
5 / 4 / 16
10,661
762
8,871
8,501
2,941
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kage2Dragon
Ah Muzen Cab
20
8 / 4 / 17
11,708
836
10,880
12,610
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
SimplyCranky
Xing Tian
20
10 / 3 / 15
12,516
894
17,246
24,813
17,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 10 / 12
10,424
745
6,627
12,605
4,191
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
16
2 / 8 / 17
10,263
733
7,389
21,787
12,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 3 / 15
11,275
805
10,742
23,967
26,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
103
28
Kills
27
27
Deaths
28
69
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
5
7
14
1.71
L
2
7
12
1.14
L
Ah Puch
Donyei
Ah Puch
7
5
12
2.6
L
Kukulkan
Jendren
Kukulkan
9
4
15
4.13
W
Ah Muzen Cab
Kage2Dragon
Ah Muzen Cab
8
4
17
4.13
W
Xing Tian
SimplyCranky
Xing Tian
10
3
15
5.83
W
4
10
12
1
L
Merlin
5
4
16
3.25
W
Cerberus
2
8
17
1.31
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,701
Damage
52,884
58,274
Taken
95,782
19,335
Mitigated
64,129
12,220
Healing
36,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
14,980
8,240
751
2,030
14,125
4,607
860
8,320
5,805
0
19,252
L
9,104
2,650
944
581
11,879
3,386
266
8,807
3,072
0
16,809
L
Ah Puch
Donyei
Ah Puch
21,383
1,528
1,346
3,271
12,449
4,564
255
4,424
8,025
32,927
0
L
Kukulkan
Jendren
Kukulkan
22,363
1,713
289
1,226
11,320
3,837
281
7,188
4,132
44,589
0
W
Ah Muzen Cab
Kage2Dragon
Ah Muzen Cab
10,880
4,216
2,207
4,180
12,610
4,252
1,894
9,432
3,178
0
28,521
W
Xing Tian
SimplyCranky
Xing Tian
17,246
705
1,588
9,124
24,813
17,019
816
10,055
14,758
29,470
0
W
6,627
2,372
379
484
12,605
4,191
1,265
9,370
3,235
0
12,111
L
Merlin
8,871
1,259
924
858
8,501
2,941
186
6,638
1,863
19,221
0
W
Cerberus
7,389
66
1,189
4,149
21,787
12,546
618
11,222
9,365
24,089
0
W
10,742
440
1,840
11,047
23,967
26,121
556
12,538
11,429
23,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,916
Gold Earned
56,186
150
Minions Killed
132
0
Camps Cleared
0
1,060,330
Distance Traveled
1,245,357
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,944
710
10
1
0
191,784
0
L
Anhur
9,561
683
24
2
0
233,606
4
L
Ah Puch
10,334
738
28
2
0
204,647
0
L
Kukulkan
11,416
815
59
4
0
216,196
1
W
Ah Muzen Cab
11,708
836
47
3
0
263,266
0
W
Xing Tian
12,516
894
16
1
0
277,665
0
W
Ne Zha
10,424
745
4
0
0
201,487
0
L
Merlin
10,661
762
29
2
0
214,097
0
W
Cerberus
10,263
733
37
3
0
222,730
1
W
Sobek
11,275
805
28
2
0
280,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role