Player Matchup

Neith
Neith
BuTaMuHaT
Neith
Level 20
God Stats
0W - 2L
1,591 SR
Queue Stats
1W - 2L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
Fakkepro
Sun Wukong
Level 29
God Stats
4W - 1L
1,658 SR
Queue Stats
51W - 52L
1,511 Elo+
Solo
Hun Batz
Hun Batz
JJunior08
Hun Batz
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,533 Elo+
Solo
Nu Wa
Nu Wa
ScruffyAlfyn
Nu Wa
Level 19
God Stats
8W - 7L
1,683 SR
Queue Stats
24W - 32L
1,511 Elo+
Solo
Izanami
Izanami
VolkZ2
Izanami
Level 28
God Stats
24W - 15L
1,620 SR
Queue Stats
84W - 72L
1,526 Elo+
Solo
Team Averages
Level 20
1,610 SR
1,512 Elo+

VS

Team Averages
Level 21
1,534 SR
1,498 Elo+
Ymir
Ymir
 
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BeansOnBread23
Hachiman
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
87W - 93L
1,485 Elo+
Solo
Hercules
Hercules
ChebMaster99
Hercules
Level 17
God Stats
3W - 6L
1,500 SR
Queue Stats
191W - 200L
1,571 Elo+
Solo
Nemesis
Nemesis
IOWNEDUBTW
Nemesis
Level 10
God Stats
1W - 2L
1,659 SR
Queue Stats
52W - 60L
1,486 Elo+
Solo
Kukulkan
Kukulkan
Sorski
Kukulkan
Level 22
God Stats
18W - 18L
1,513 SR
Queue Stats
49W - 63L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BuTaMuHaT
Neith
10
3 / 7 / 2
8,694
483
6,911
9,885
3,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Fakkepro
Sun Wukong
16
3 / 3 / 1
9,396
522
9,515
11,921
9,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
JJunior08
Hun Batz
9
0 / 7 / 2
6,631
368
5,221
10,007
2,949
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 3 / 1
7,617
423
8,354
8,492
3,979
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
VolkZ2
Izanami
13
1 / 7 / 1
8,360
464
5,404
11,974
3,900
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 0 / 6
9,335
519
4,370
9,035
6,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
16
7 / 2 / 5
9,556
531
5,999
11,117
4,191
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
ChebMaster99
Hercules
15
7 / 1 / 3
9,395
522
9,175
19,135
17,495
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
IOWNEDUBTW
Nemesis
18
7 / 1 / 4
11,020
612
6,317
12,204
5,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Sorski
Kukulkan
14
2 / 3 / 6
8,863
492
7,519
9,358
3,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
7
Kills
26
27
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
6
6
W
Hachiman
7
2
5
4.75
L
Neith
BuTaMuHaT
Neith
3
7
2
0.57
W
Hercules
ChebMaster99
Hercules
7
1
3
8.5
L
Sun Wukong
Fakkepro
Sun Wukong
3
3
1
1.17
W
Nemesis
IOWNEDUBTW
Nemesis
7
1
4
9
L
Hun Batz
JJunior08
Hun Batz
0
7
2
0.14
L
0
3
1
0.17
W
Kukulkan
Sorski
Kukulkan
2
3
6
1.67
L
Izanami
VolkZ2
Izanami
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,405
Damage
33,380
52,279
Taken
60,849
23,251
Mitigated
38,225
6,230
Healing
20,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,370
845
0
2,410
9,035
6,951
1,013
1,854
6,995
33,203
0
W
Hachiman
5,999
3,340
0
2,931
11,117
4,191
953
1,559
9,226
0
63,027
L
Neith
BuTaMuHaT
Neith
6,911
4,366
0
881
9,885
3,159
228
1,947
7,844
0
24,508
W
Hercules
ChebMaster99
Hercules
9,175
2,532
0
8,814
19,135
17,495
441
1,607
16,265
0
47,843
L
Sun Wukong
Fakkepro
Sun Wukong
9,515
2,011
0
2,924
11,921
9,264
52
1,444
9,790
0
51,047
W
Nemesis
IOWNEDUBTW
Nemesis
6,317
3,431
0
6,364
12,204
5,655
0
1,662
10,280
0
85,472
L
Hun Batz
JJunior08
Hun Batz
5,221
1,623
0
500
10,007
2,949
148
2,109
7,570
0
22,481
L
8,354
1,634
0
530
8,492
3,979
391
3,637
4,855
36,352
0
W
Kukulkan
Sorski
Kukulkan
7,519
645
0
418
9,358
3,933
281
1,138
7,954
53,897
0
L
Izanami
VolkZ2
Izanami
5,404
3,013
0
1,395
11,974
3,900
1,338
2,752
9,174
0
50,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,698
Gold Earned
48,169
341
Minions Killed
524
0
Camps Cleared
0
1,460,072
Distance Traveled
1,677,343
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,335
519
51
3
0
278,182
3
W
Hachiman
9,556
531
112
6
0
335,952
1
L
Neith
8,694
483
39
2
0
244,791
1
W
Hercules
9,395
522
98
5
0
342,349
6
L
Sun Wukong
9,396
522
105
6
0
335,104
5
W
Nemesis
11,020
612
156
9
0
398,742
0
L
Hun Batz
6,631
368
40
2
0
312,956
6
L
Nu Wa
7,617
423
79
4
0
315,234
9
W
Kukulkan
8,863
492
107
6
0
322,118
4
L
Izanami
8,360
464
78
4
0
251,987
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role